Hi all! I'm trying a new art style for a new game in planning, Not My First Apocalypse: Superspreader.
I've never tried shading my flat cartoon work before, so I welcome advice on shading and balancing the colors, etc. Background is just a test shot to see if she works in a dark room with a pool. General character style is an imitation of Shag, and the whole game will have a similar retro/lineless art style.
The lifeguard is green and spotted because a disease called "the Spread" is sweeping New Atrocity - victims turn into green, super-sexy versions of themselves, mate with the nearest available partner to infect them, then disappear.
Thanks for your help!
(https://www.mediafire.com/convkey/b1e5/qj4kelgb7nc3wif6g.jpg)
Torso looks a bit too long to my eye and the hips look too compact vertically. Maybe round the hips upwards a bit more, thus lifting the waistline.
Unless that was the cartoon style you were going for and will remain consistent across all characters.
Thanks! It'll definitely be consistent across characters - I'm tracing shapes from Shag's work, then modifying to suit the character in a way that'll let me do easy rigs in After Effects. The main reason I thought of him was his non-existent knees, so I wouldn't have to match colors and shading on a separate calf part below the thigh part, for instance.
I do get a little weirded out at how tall he makes shoulders and upper chests above necklines. :)
I'm not sure about the feet, looks a little short... but it's just my impression.
_
Oop, good point, I missed that! Thanks!