3D-ness, (Darksiders Re-makes)

Started by Cluey, Mon 03/07/2006 15:49:17

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Cluey

This is a continuation of the drive to redo all the ol' darksiders work in shiny 3D.  Obviously I've lost the originals of these but you can still critique these two scenes, which were done over the past two days.
Take into account I'm a n00b in 3D:



This is the reception for a Police station.  I tried to make it look clean and modern as that is what annoys the main character so much (especially the REALLY HORRIBLE CARPET).
One of the wanted posters is pretty obvious, the second one on the wall is LeChuck.  I have another one handy in case political slander isnt welcome :P

I found the original of this one lurking around these forums actually:


Another angle, just the outside.  It's kinda a silly little joke about privatisation.


This is the ship that carries souls to the underworld


And the original of this one as well :P

I'm making the real world backgrounds very serious and such, and the hellish backgrounds skewed and OTT.
Aramore
My webcomic.

pslim

#1
I'm not the person to critique 3D work, but I think these are wonderfully functional in layout and attractive to look at. They might be a tad on the empty side, but I'm not familiar with what's supposed to be going on there, so that might be just fine.

I will say, though, that it seems to me that the pattern of the carpet in the first one is a bit too large. It plays tricks on my eyes and makes me think that the floor is actually much closer than anything else in the scene. It might also help if the floor had some sort of border around it, even if it were only a small one.

Also, the wood texture on the desk bothers me a bit. The configuration of the wood panels to create the form is not what I expect when I look at it. I'm not a carpenter so I have trouble being more specific than that; it's just those darker vertical stripes read kind of funny to me.

The wood texture on the wall of the ship looks fantastic, but it looks like you used the same or a similar texture on the crates there, and that doesn't work so well, imo, because the crates should be made up of much smaller strips of wood than the ship is. Right now it looks like the whole facing side of the crate is composed of a single pane of scored wood, and it seems like it ought to be several horizontal or vertical planks instead.
 

sergiocornaga

I agree about the carpet. I realise it's meant to be horrible, but maybe make it a little less... harsh.
I really like the skewed look of the underworld... pity it can't be applied to the entire game.

Cluey

Quote from: SergioCornaga on Tue 04/07/2006 09:19:22
I agree about the carpet. I realise it's meant to be horrible, but maybe make it a little less... harsh.
I really like the skewed look of the underworld... pity it can't be applied to the entire game.

Firstly onto the carpet, it IS meant to be horrible, in a way only corporate attempts at  making mundane areas (i.e. a Police Reception) can be.  I'll make it less "whoa" though.  As I do kinda see your point, I just wanted to make the player hate it as much as the main character does :P



Hopefully now its still hateful but not painful, also added a border and rendered it with pretty soft shadows.

As for the skewed look, the whole game is set in hell, it's only a few scenes at the beginning that aren't.
Aramore
My webcomic.

Phemar

I dont think you managed your space very well on the first BG. I think you could push the chairs a little to the right so we could see more of the desk.

Other than that I like them very much. They have a nice feel to them ;)

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