Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: pmprog on Fri 15/10/2004 11:42:49

Title: Character Design
Post by: pmprog on Fri 15/10/2004 11:42:49
I'd appreciate ideas on improving my characters animation. It looks dodgey at the part where it loops round. (Well, it all looks dodgey, because I've always been bad at drawing people  ;D)

(http://www.pmprog.co.uk/gfx/marty-1.gif)

Cheers,
  Marq
Title: Re: Character Design
Post by: Nacho on Fri 15/10/2004 11:55:49
Mmmm... it looks like a dance, it ha several problems with the pose... The character is quite good, tiny and lovely, but check some motion tutorials...
Title: Re: Character Design
Post by: James Kay on Fri 15/10/2004 12:14:36
No man, he's strutting.
You can tell from the way he uses his walk, he's a ladies' man, no time to talk!Ã,  :)
Title: Re: Character Design
Post by: BorisZ on Fri 15/10/2004 12:21:21
Quote from: James Kay on Fri 15/10/2004 12:14:36
No man, he's strutting.
You can tell from the way he uses his walk, he's a ladies' man, no time to talk!Ã,  :)

Excuse my ignorance,  but what does "strutting" mean?
Title: Re: Character Design
Post by: Nacho on Fri 15/10/2004 12:24:30
Eeer... guys...  ??? link this guy to a nice walking animation... I would do it, but the URL I had seems not to work...  :-\

Thanks!   ;)
Title: Re: Character Design
Post by: pmprog on Fri 15/10/2004 12:28:31
BorisZ: Strutting is a style of walking. Usually when you're showing off, or think you're a god. For example, you say dancers "strut their stuff" when their showing off their dancing skills

Although I think my guy looks like he's more having a spasm than strutting.

I've found a good walk cycle tute, so I'll do some re-work and post an update when (if) I get something better

Thanks...

BTW - Dya think the head/face fits with the rest of the body?
Title: Re: Character Design
Post by: Babar on Fri 15/10/2004 13:21:07
his hands seem to be waving like crazy. When they swing back, they circle and then come back in front.
Title: Re: Character Design
Post by: pmprog on Fri 15/10/2004 13:25:05
(http://www.pmprog.co.uk/gfx/marty-2.gif)

How's this look?

The tute I used was http://www.idleworm.com/how/anm/02w/walk1.shtml
Title: Re: Character Design
Post by: Nacho on Fri 15/10/2004 13:42:01
Yes, almost perfect, a definitive improvement for sure... Now I would do one leg darked than the other, to differenciate appropiately which is the front, and which is the back one.
Title: Re: Character Design
Post by: Albino-I on Fri 15/10/2004 13:51:08
.. and if you could also size it up little bit?
Title: Re: Character Design
Post by: n3tgraph on Fri 15/10/2004 17:21:11
wow the new version looks mucho better! :)

keep it up
Title: Re: Character Design
Post by: pmprog on Fri 15/10/2004 23:11:40
Quote from: Albino-I on Fri 15/10/2004 13:51:08
.. and if you could also size it up little bit?

The size is based upon the character size in Indy Jones: Fate of Atlantis. The Sophia graphics were drawn at 45-50 pixels high, so I used that basis for mine, as my game is also designed for 320x200. So this character should look fine. At least, I'm hoping it does. I have not yet tested it against my backgrounds, but since my art style has been consistant, it should fit in okay.

Thanks to everyone for their input/comments. Does anyone know any tutes for North/South walk cycles? I fear these will look as bad as my first attempt at East/West cycles.
Title: Re: Character Design
Post by: BlackMan890 on Sat 16/10/2004 01:21:11
2x and 4x
(http://www.pmprog.co.uk/gfx/marty-2.gif)(http://www.pmprog.co.uk/gfx/marty-2.gif)
i showed the image a little bigger
i notice now that it is a little of shading(i think)
but keep up the good work
Title: Re: Character Design
Post by: InCreator on Sat 16/10/2004 07:30:23
It's quite good now...
Just fix the thing with broken/twisted neck and it'll be perfect.
People usually face the direction the are walking to.
Title: Re: Character Design
Post by: pmprog on Sat 16/10/2004 09:07:08
Quote from: InCreator on Sat 16/10/2004 07:30:23
It's quite good now...
Just fix the thing with broken/twisted neck and it'll be perfect.
People usually face the direction the are walking to.

(http://www.pmprog.co.uk/gfx/marty-2a.gif)
Title: Re: Character Design
Post by: n3tgraph on Sat 16/10/2004 10:23:31
it's teh perfect :)

the only thing I would change are the black outlines, they're a bitch if you ask me :)

try making the black outlines on the shirt dark-green and the black outlines on the pants very dark blue and so on. I think it would improve, but heh, it's your character so you decide :)
Title: Re: Character Design
Post by: pmprog on Sat 16/10/2004 10:57:24
Quote from: N3TGraph on Sat 16/10/2004 10:23:31
the only thing I would change are the black outlines, they're a bitch if you ask me :)

Mmmmm... Not sure, I still like the "absolute definition" style to outlines.

This is one of the rooms for my game. As you can see, outlining is the basis of my artwork (coz I'm pretty naff)
(http://www.pmprog.co.uk/gfx/kitchen.jpg)

What does everyone think of the kitchen?
Title: Re: Character Design
Post by: Albino-I on Sat 16/10/2004 12:59:15
Don't tell me about it. I'm stuck with that style too.

Any tips 'when' to re-color the outlines? When I begin making a background or after I'v finished it?

And the kitchen. Basic outline looks good. It just need shading.
Quote
Title: Re: Character Design
Post by: Dart on Sat 16/10/2004 15:06:44
Yikes. The perspective is off, and some shading is needed.

As for detail, how about you draw in some food cans/boxes on those shelves, and add some tiles on the floor rather then just making the colour a basic white?

Also, could you possibly post up a version of the background without the JPG artifacts so I could edit the picture? Thanks.

Title: Re: Character Design
Post by: pmprog on Sat 16/10/2004 15:17:05
Quote from: Dart on Sat 16/10/2004 15:06:44
Yikes. The perspective is off, and some shading is needed.
To be honest that was the first time I matched my character against that background. Doesn't look as bad against the others

Quote from: Dart on Sat 16/10/2004 15:06:44
As for detail, how about you draw in some food cans/boxes on those shelves, and add some tiles on the floor rather then just making the colour a basic white?
The shelves were empty because I was going to use individual AGS objects to fill them

Quote from: Dart on Sat 16/10/2004 15:06:44
Also, could you possibly post up a version of the background without the JPG artifacts so I could edit the picture? Thanks.
http://www.pmprog.co.uk/temp/0rooms.zip - Has all my currently designed rooms