Character designs and sprites

Started by Bernie, Mon 26/01/2004 23:09:16

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Bernie

I've made those designs just for fun, don't know if I'll ever do something with them.

My main problem is the big guy's walking animation, anything I could do to make it more dynamic and less stiff?







Those files have a tendency to not show up sometimes because they're on geocities, so I'll post the direct links, too:

http://www.geocities.com/samcarbonite/luca1.gif
http://www.geocities.com/samcarbonite/taro1.gif
http://www.geocities.com/samcarbonite/luca_taro.gif

Thanks!~

Gregjazz

I like that little kid with the blonde hair's walking animation. Well done! To make them walk more naturally, you should make their limbs rotate more, instead of just moving.

Darth Mandarb

Very well-done indeed!

The first animation looks great!

The second one ... I should think maybe if he wasn't leaning so far back?  (It reminded my of Weekend at Bernies 2)  Aside from that, what Geoffkhan said.  Add some 'sway' into his limbs and it'll loosen it up quit a bit!

Great job!

])]V[

Bernie

Thanks for your comments. I'll try to fix the big guy up. Gonna post it here when I'm done. :D

big brother

Hokey-smokes, Bullwinkle!

Now that's some tasty sprite art, that is!

I'm so jealous...

The poses might look a bit more natural if they were in a contraposto (low shoulder on same side as high hip, high shoulder with low hip).

The big guy, who I'll call Blanka for simplicity, could use a bit more work on his walkcycle. Blanka's head bobbing forward like a chicken's isn't too much of a problem (it gives him character), but there's one frame in there where his chest seems to change drastically. Also, maybe the tails on his little gold belt thing could move.

Otherwise, keep up the good work!

P.S. How cool is the mullet...
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Bernie

#5
Thanks! :D I've fixed up the big guy's walking cycle, I'll post a new gif later (they're a pain to make).

For now, I've uploaded a quick interface test thing with the kid as main character. It's best to judge from what it looks within the actual game, and maybe I've missed a few bugs in my interface, if anyone wants to take a look. :)

http://invis.free.anonymizer.com/http://www.geocities.com/samcarbonite/test1.zip - 950 kb

EDIT - Here's the big guy's new walking cycle:


http://www.geocities.com/samcarbonite/taro2.gif

James Kay

Niiiiice!
Can't wait to see more of this.

Bernie

Um, thanks! :D Are you refering to the interface test?

By the way, does the new walk cycle look better than the old one?

ScottDoom

That's a really nice interface! I love it.

The background in the test, as well as the intro screen, is amazing. I also enjoyed the music. Did you compose it?

Oh, and the sprites look nice.

Bernie

#9
Thanks! :D I can only do graphics and programming, but when it comes to making music, I'm at a loss. I found those midis somewhere on the internet. I'm not sure who made them, though.

EDIT - I drew a new picture:


http://www.geocities.com/samcarbonite/design3bw.jpg

and in (sort of) color:

http://www.geocities.com/samcarbonite/design3.jpg



Bernie

I'm not sure why I'm not getting more replies, but it is most likely because my pictures don't load all that well.

To be sure, I'll post the last bunch again. This time they're at Neole's place (thanks) so they'll load better.








Nacho

Maybe you don´t receive more replies because we can hardly find anything wrong with your art... I think that it should be difficult tp find more quality in an amateur graphic Adventure... I wouldn´t be happy with the green guy walkcycle, but he is some kind of creature, so, the pose can match with the plot, I have nothing to say about that...

really good work!
Are you guys ready? Let' s roll!

Bernie

Thanks! I'd apprecciate it if you'd still tell me why you're not happy with the walk cycle (the new one from my post above yours). I have many problems with walking animations, so any info would help. So, um, please? :)

Chicky

OMFG!

that backgrounds amazing, i cant find anything wrong with it. What program did you use for it? lol its bloody brilliant.

-a chicken

Meowster

Man, they are awesome. It looks brilliant! Tell me more about it!

Erwin_Br

#16
Technically there's nothing wrong. A personal preference then: I'd love to see this character in a lighter shade of green. Maybe moss-green even.

The background artwork is simply amazing. I love the lighting, especially the windows.

Oh, and the pictures indeed didn't show up before. Luckily you fixed that now :P

--Erwin

Penguinx

#17
That background looks totally professional. The only crit I have is the same others have posted. The green guy looks a bit awkward during his walk-cycle.

Really, though, great drawings.

JimmyShelter

Usually big green fellows lean forward instead of backwards  ;)

Bernie

Thanks for the comments! :D
I made the backgrounds in photoshop, using a tablet.

I'll see if i can fix up mr. green guy. I've already changed his normal pose, side view, since it seemed to be be the biggest problem. Next up is the walk cycle. Any pointers to what makes the animation awkward? Arms/legs/etc?

Erwin_Br: Hmm... is changing single colors on sprites possible for 16 bit games? That would be really useful. Editing all those frames and changing the colors by hand is a bit of a pain (lazy?), but I'll see what I can do.

Indiana Psychonaut: I have no idea if this game will go anywhere. Right now, there's only this one room, I've only been putting ideas to paper (and pixel) for now.

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