Character designs and sprites

Started by Bernie, Mon 26/01/2004 23:09:16

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big brother

I love the green dude's walk cycle. Nothing wrong with it. He reminds me of a rasta.
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Bernie

Thanks! :D I don't think I can make it better at the moment anyway, still have a lot to learn, so I'll leave the animation like that for the time being.

Dorcan

#22
Oh my, the drawings are beautiful !  ;D It seems they are drawn a bit in a manga style.

QuoteEditing all those frames and changing the colors by hand is a bit of a pain (lazy?)
It would be really easier if you had made shadows on a separate layer, so just changing something in the color layer would also affect the shading. Well that's the way I make backgrounds and characters.
There's also the record feature in photoshop that can apply a common modification to all sprites... But I don't know if it would be practical in this case.

Bernie

The easiest way to replace colors is importing all the frames into a single photoshop image, make it indexed and replace the colors using the color table, but it's a lot of work, still. :D

Here's a new picture:



Nevermind the blue cup, I was running some rests with objects.

And yes, the thing on the right really is a bucket with wings.

Darth Mandarb

 :o

That's a VERY nice background!

Stop posting in here and get your ass into the Games in Production board!!

(I think I speak for most of us when I DEMAND you make a game with this style!!!)

;D

Excellent work man.  A+

~ d

Bernie

Thanks! :D

I've posted a game in GIP a few months back, but abandoned it a while ago. Since I'm not sure if this game will go anywhere, I don't want to make a new thread about it in GIP. But once I'm confident that it will be finished, I'll post one.

Scummbuddy

Quote from: Bernhard on Fri 06/02/2004 02:26:19
Since I'm not sure if this game will go anywhere, I don't want to make a new thread about it in GIP. But once I'm confident that it will be finished, I'll post one.

Holy crap, someone read the rules.  

Nice artwork you've got there. Seriously. Keep up the good work, and keep us informed with more.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Darth Mandarb

I remember your thread from a while back ... thought I reconized the look of this!

Well until then I eagerly anticipate the arrival!!

~ d


Bernie

Thanks again! :D

There's something I wanted to ask...

I've been thinking of designing this game for anti-aliasing activated, only this would require the sprite size to be 95% at max during the whole game. However, if it's not activated, the characters would have jumpy pixels during some animations.

I was wondering what you guys would think about this, good/bad/etc? Would it bother anyone? Or maybe you'd prefer the pixelled look without any anti-aliasing?

Here's a picture with alias on and off at 95% scaling:


MrColossal

why not just antialias the characters in your paint program?
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Bernie

Well, that would be possible, but I like the AGS anti-alias.

But what I wanted to know was what others thought about AGS' alias, and if they'd prefer the 100% size pixeled versions over the aliased look.

Darth Mandarb

I prefer the non-anti aliasing look personally.

But that's just me!

~ d

Chicky

well,

Ive always loved the pixelised look but im afraid that the antialias may suit your backgrounds more. Then again the charactersdo stand out more with the pixelised look.

sorry, im stumped

-a chicken

evilspacefart

first of all, great artwork!
second, no AA. IMHO the pixely look fits adventure games more, especially with cartoony/anime look.
the picture of the AA/ no AA kind of reminds me of an arcade game Metal Slug.

MadReizka

Holy shait! That is awesome! Very very very very very very very VERY VERY VERY nice art indeed! MORE! WE WANT MORE!

Are going to make hype thread of the game soon?
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Bernie

Maybe, dunno yet. :D
I think I'm not gonna use AA... it would be sort of cheating, anyway, heh.

Thanks for posting your opinions!

Erwin_Br

Quote from: oversizedchicken on Sat 07/02/2004 09:52:13
Then again the characters do stand out more with the pixelised look.

You make a very good point here. I'd say stick with the pixels.

--Erwin

Bernie

Ok. :D

Anti aliasing seems to make the sprites work better with the backgrounds.

Reducing the sprite size to 95% max in the whole game doesn't look so bad when AA is off, but it may be harder to work with. There would be a few jumpy pixels here and there but they don't seem to bother all that much.

If I made em with 95% size max, the player still could turn AA on and off, whatever he prefers. I wonder if it would be worth it, just for AA to be available. Hmm... :3

MrColossal

#38
but you can get a much better aliased look if you do it in a paint program

and if you turn off anti aliased then you have all your sprites shrunk down 95% and crisp and it may end up looking like utter poo
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Bernie

I don't really want to re-edit em in some other paint proggie. Then I'd have less control of the animations and I'd be much slower at making sprites.

Anyway, good point with the 95% looking like poo in crisp mode... the main characters look fine that way - I've tested it, but some side chars are quite jumpy when they're animated.

I guess the only option for me is 100% size and no AA. xD

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