Here are some new looks for characters for the sequel to the game 2010: World of Chaos, 2010: World of Destruction (working title). The leader of the terrorists, Al Fahar Shamra has gone through an uncanny Darth Vader-like transformation and 75% of his body is robotic (he was in an explosion- see the extended ending to 2010: World of Chaos). Later, I'll post a new look for the sidekick robot, Tyson.
(http://i73.photobucket.com/albums/i231/kingdomgames/concept.gif)
why is the image so big and the char so small?? ???
Maybe you should use hidden text in your intro, so it doesn't spoil the ending for 2010:World of Chaos ^_^.
Could you blow up your picture a bit? It's difficult to see clearly.
Quote from: Corey on Mon 03/04/2006 18:28:58why is the image so big and the char so small?? ???
That's
incredibly helpful. I'm gonna throw out a guess here ... probably because that's how he saved it?
yodaman11111 - As MashPotato said, it is a little hard to see at such a small resolution. If your graphics program allows, you might want to crop it out (remove the dead background space) and post just the character. Use the [ img width=xxx height=xxx ] (no spaces) commands to increase the size.
For now:
(http://i73.photobucket.com/albums/i231/kingdomgames/concept.gif)
My suggestions:
- spend a little more time making him a tad more symetrical. He doesn't have to be identical of course, but he looks a little ... gelatenous rather than human.
- smooth out the lines to define his shoulder lines and waist/groin area.
- fix the jaggies on his arms
Over all I would simply suggest you spend a few more minutes on QC (quality control) with each image. Your work tends to look like you just throw it together. If this is the best you can do so be it, however I get the feeling you
could do much better work if you'd focus more and spend a few more minutes on the details.
Hope it helps.
I did a paint over in about 10 - 15 minutes and it game out looking kewl. I cant upload still having some server issues. Anyway the thing is your working wierd IMO
Yoda use the force man.. Best way IMO for you would be to make a siloute. And fill in the blanks.
Or just take an already create adventure character and do a paintover if your very lazy. Anything will look better.
Take the time and ivest it into learning your art skills its worth it I mean I have been doing art for ages now and hey I cant get the effect I want some of the times. In pixel art I really struggle and I need to learn more pixel art I practise every day study paint overs. (Not just on my art but on everybodys art!) The crits room is my tutorial HAVEN! I am still amazed by BB mercenary pic WOW
I wish i can do that. I look at Buloghts art WOW and then another favourite of mine is resentless Great artist take their work and study it if you have to and next time you do a sprite pencil it on paper and then mouse it on pc. So you know what your going for.
More basic tips is youll notice many artists use 3 variations of a color or a spcific item of the character etc the hair ... clothes etc. You can use more why use so little you will be able to produce better looking sprites later on using less colors..
Anyway I think ive told you this before?
I'm glad that you finally discovered photobucket. Nice work. Here is about 1/2 second of work in paint to crop your image. (the pink background makes this features easier to see.) Have fun.
(http://img297.imageshack.us/img297/5333/retarded9sz.gif) (http://imageshack.us)
Here's a little paintover. I didn't bother to change his pose though. But I tried to give you some suggestions for outlines, shading and other pixel pushing and color selecting...
(http://i8.photobucket.com/albums/a7/dkh2/paintover.png)
The paintover is not the right style for this game. I'm going to add shading later- this is just a "first draft" image. I should also add a thing to go across on his cape- it would make it look like an actual cape.
Spoiler
At a certain time in the second game, I'm going to have a non-interactive fist fight between the terrorist and david smith. The terrorist's outer clothes will come off- revealing the mechanic, robotics underneath. I also drew a version of the terrorist showing the robotics..
Spoiler
(http://www.adventuregamestudio.co.uk/hostimg/wall.gif)
Uh! My eyes hurt! Blue text on a red background. :-
One piece of advice. Try to match colors better.
Quote from: yodaman11111 on Mon 03/04/2006 21:51:06
The paintover is not the right style for this game. I'm going to add shading later- this is just a "first draft" image.
Style?! Where?! Just spend some time and do the sprites good. Or atleast try. I was going to make a paintover too but I changed my mind - you don't really wanna improve. Anyway sorry if I seem harsh but really: Do some real work.
In the real game, it won't be like that. The colorization (is that even a word?!) changes when you save a bitmap as a gif. I'll work on this sprite some....
The real game ???
Dude now your confusing me are you just making a umm picture of a game?
Heck NO! Ughhh...... I originally had that screenshot as a bmp file but had to do a gif instead. When you save stuff as gif files, it screws up the colors a bit, if you catch my drift.
LoL why use gif? PNG is working better then cause the pallete doesnt freak out.
(http://www.2dadventure.com/ags/baddy.gif%3Cbr%20/%3E)
heres is a edit I did using ALMOST all the same colours. not so good at capes myself, look elsewere for better ones
lol. That's a good paintover, but it's the wrong style as well. The style for my game is a "simple pixel art" type thing. You made him fat, that's the funny thing. This guy's supposed to be a tough, muscular guy (or at least semi-muscular). And now, what about this improvement I did on him? I used your suggestions, Darth (I think it was Darth Mandarb). Sorry if it's too large!
(http://i73.photobucket.com/albums/i231/kingdomgames/conceptremake.gif)
well it is hard to tell from your work, it looked fat to me. in fact I couldn't tell at first if he was wearing a lab coat or a cape. I started work on this before all this was made clear. didn't check the forum till after.
Notice for Yoda:
This forum is called Critics lounge, and it's here for one reason. Critic. You know the kind of thing that one gives happily and wholeheatidly to another in order for the second to improve.
Now you're either a really really great artist and trying to hide it for a reason, or you're just a kid with tons of imagination and not really reading to the other posts.
You're free to do whatever you want, but frankly I think that your art sucks! Sorry but this is the word. And you haven't done any attempt to work on it, no matter how many people tell you to.
More advice: I would never imagine to make a first game without any experience, having it ready 99.9% ready, geting ready the sequel and asking for voice actors!
Even more advice: Keep doing what you do. Keep creating. Keep trying. But do try also to benefit your self from the people that 'waste' their time (like I do right now) and post on your threads.
BTW: You have a guy/gal named debugging, who busted his/her ass to deliver you the sound fx that you requested. Are you going to say something to him/her? Are you going to thank him'/her? Are you going to answer at all? Cause otherwise this is plainly RUDE!
EDIT: I started writing before your post. Which proves exactly what? Why did you post for critics in the first place if you're not going to listen anyway?
Please try to think and answer all of my questions. Either here in the thread, either by PM to me, either in your head.
Nikolas
I tried doing what the people said: I shaded it some, I made it symmetrical, and I fixed up the arms a bit. What's wrong with that? And about the sound fx (two things):
1. I tried downloading one sound file but it was like 12 MB!
2. I tried putting different sounds on the game and they don't play.
Quote from: yodaman11111 on Mon 03/04/2006 22:45:45
1. I tried downloading one sound file but it was like 12 MB!Ã,Â
2. I tried putting different sounds on the game and they don't play.
1. So? You should've said in the first place what you want exactly. Size, quality, duration...
2. Check with the technical forum for that.
Either way, I still don't see a reason why you wouldn't post in the thread, which is still in the first page because a guy is doing
you a favour.
But anyway, I have no idea, as you may have already contacted him through PM, or e-mail or whatever.
Anyways... I don't think that you'lle be getting savour vivre lessons from a random guy through the internet. So... don't listen for all I care. I certainly won't and don't.
I DID thank him/her. The files are so large though, that they might take up too much space for the game.
yodaman, the latest edit by you is considerbly better. Ã, keep trying. that cape is quite nice, simple but nice. try going for more charactor, he doen't seem so sinister to me. btw what ARE his hands? mechanical cyborg hands, gloves?
what?
here is an edit I did, trying to retain your 'style" while making him more sinister ;)
(http://www.2dadventure.com/ags/baddy2.5.gif%3Cbr%20/%3E)
I like the muscles you put on him. I think I should add those. I think basically the eyebrow is what gives him that sinister quality. Yes, he has robotic gloves. The red, green, and blue on the hands are cords.
check this out...
(http://i73.photobucket.com/albums/i231/kingdomgames/conceptremak.gif)
Not to put you down or anything, but why do you save your images with such a large background? Crop it. If all else fails select your character and cut. Create a new image and paste. Tada.
I'm not sure what your idea of "symetric" is ...
Here look:
(http://www.twin-design.com/ags/graphics/yoda_help01.gif)
This took me less than 10 minutes to put together.
See how there is a "balance" from left to right? Obviously it doesn't have to be identicle (as this guy's face proves) but your original work is WAY off ... it looks sloppy (which is what people are on about). The best example is in the legs (of your original piece). See how the leg on the left looks so much different than the right?
Keep on practicing, and you'll improve.
well, i'll be blunt.
First off, the colors seem to be a little off. I personally think it would be better to make them a bit darker.
Secondly, while it loks cool close-up, from the size you've made him, i tihnk the lines(wires or something i assume?) look odd.
Just keep on practicing and you'll get better.
Cheers,
FB.
PS: while this isn't exactly A-grade art, it still rips in half what i can do now, and in quarters what i could do when i first started.
Please listen to Nikolas yodaman11111111111111111111111111111111111111111111. And you dont have a style! Stop saying that its not your style... And you are'nt supposed to use their sprites anyway. They make those sprite to show you what you did wrong, so you can do it better.
EDIT: Darth: Awesome sprite :D
Fluke:
Quote from: Flukeblake on Tue 04/04/2006 07:22:17
PS: while this isn't exactly A-grade art, it still rips in half what i can do now, and in quarters what i could do when i first started.
I really haven't seen you make any better art...
He's not saying he can do better... loosely translated from Fluke-Speak he just said that this art makes his look like crap.
Oh.. right... Then forget my comment fluke
Darth My compliments to the mouse ;)
Guys if he doesnt get it by now... well then he will never get it
one day hes gona wake up and go ah crap look at all my kewl games but avast i was lazy art ass.
Quote from: vict0r on Tue 04/04/2006 20:32:32
Oh.. right... Then forget my comment fluke
all is forgiven
*Flukeblake hugs vict0r
Geez. Please finish the first game... I can't even count how many games you have started only to never finish.
The game is coming in less than 24 hours. It will be released.....
Why are you ignoring us?!
Here is the edit of the guy again:
(http://i73.photobucket.com/albums/i231/kingdomgames/conceptremaker.gif)
and another one (a costume test), this girl is a secret agent (no name or anything yet). I'm planning on using her for thisÃ, game also
(http://i73.photobucket.com/albums/i231/kingdomgames/costumetest.gif)
Omg! My eyes! :o And whats with the sixpacks?
what? She's hot? She has six packs cuz she works out. She knows karate and all that stuff.
No really, why are you ignoring us?
The people on the forum(too lazy to look up who) said that you can CROP images to look better. You can also resize them! [*img width=xxxx height=xxxx*][*/img*] without the *.
Ok, ok, I'll do that next time, since you people are so annoyed. BTW, Saber, could you show me how to do some backgrounds sometime?
yes, I'd be glad to :)
0MG T3H ÜB3RK3WL!!!!1111
Ã, Ã, I love your characters!
Sorry but I didn't notice any improvement, to be honest. Hey, you threw this work into the Critics Longue as you want to make it better and improve your skills ast once, right? Probably. But ask yourself first if you really want it. Why do you ignore other users' commentaries? They just want to help you. Hmm... if you even can't (or don't want to) make use of a tip, sorry but I have no idea of why you are here.
CL isn't a place where you just can throw some junk and request others to do the work for you.
Personally I'm enough of useless threads like that; reading them is truly exhausting. It's all pointless as well for you, because as I see you don't know what do you really want. Next time better think twice before starting a topic, please.
Ã, Ã, Does this chick is supposed to be laying on sofa?
Quote from: Skurwy on Wed 05/04/2006 23:32:55
0MG T3H ÜB3RK3WL!!!!1111
Ã, Ã, I love your characters!
Sorry but I didn't notice any improvement, to be honest. Hey, you threw this work into the Critics Longue as you want to make it better and improve your skills ast once, right? Probably. But ask yourself first if you really want it. Why do you ignore other users' commentaries? They just want to help you. Hmm... if you even can't (or don't want to) make use of a tip, sorry but I have no idea of why you are here.
CL isn't a place where you just can throw some junk and request others to do the work for you.
Personally I'm enough of useless threads like that; reading them is truly exhausting. It's all pointless as well for you, because as I see you don't know what do you really want. Next time better think twice before starting a topic, please.
Ã, Ã, Does this chick is supposed to be laying on sofa?
Ã,Â
yep she is. But why do you say you love my characters yet you say you see no improvement??? How can I improve the girl's art?
Is there even a point in telling you how to improve if you arn't even going to do anything but more things around and post the SAME things? But for the hell of it- All the hair looks like its plastered up. It needs to hang flatter. I will be very dissapointed (more than I am now) if you dont crop the images next time.
And DON'T click on "reply with quote" when you intend to reply to the most recent post.
WHY DO PEOPLE ALWAYS QUOTE THE WHOLE GODDAMN POST DIRECTLY ABOVE THEIRS?
We understand what you're referring to, and we don't want to read everything twice. Phew. Seriously, this should be mentioned in the rules. IMO, this is the most irritating forum habit ever.
I say ban everyone who does it. Without explanation.
btt:
The sprites suck. And I'm telling you this because you chose to ignore every single suggestion people mentioned here.
Except adding muscles to the muscular guy, of course.
And while you were at it, you put a fourpack on the girl with the star shaped feet.
The sprites look like they were drawn at 100% zoom with a dirty mouse ball.
Clean your mouse, zoom in on your characters and draw them pixel by pixel.
And use the eraser tool from time to time.
Look at photos of people, google for human proportions.
And crop your pics!
Concentrate on getting the girl done in one complete pack. Meaning, do all of her walkcycles, talkcycles and normal movements, like pick up and such, and then, when thats done, you can do the alternate clothing by animating on top of the old ones, which would be saved as a copy.
Take ags deserters advice. Hes got a point.
Why do you think it take so long for anyone to complete a decent game (when they dont have any prior knowledge)
Make chracter by character then the animation pack then backgrounds etc. dont move on to a next thing until your happy with the last thing. (And i norder to be happy with it you need to know what your looking for)
Some more advice goto the best ags site ever...!!! Kafkas coffee love this site thank you Erik
http://kafkaskoffee.com/index.shtml
l
I suspect you can't tell good graphics from bad ones. Thats why you think you can draw sprites and you don't listen to advices...
Here is a quick example that would help you understand the difference between good and bad graphics:
(http://img224.imageshack.us/img224/1327/untitled9bv2.png)
"Sooo, mr. Relentless, what are the differences?" you may ask me and I shall tell you:
1.0 Shape (form) of the moon.... Moon is round. I guess you have seen it. Symethrical is a big word and I won't use it.
2.0 I've used shades. Shades can be lighter or darker of your basic colour. Shades are used to make a darker outline of the object you are drawing. They are also used in lighting. Shades are important.
2.5 "Why do I need a darker outline?". Because it makes your sprite look better, ok? There are exeptions, but "Don't try to run, if you can't even walk."
3.0 Lighting: Here is a tip: Get yourself something round (an orange, a ball) and see how light affects the colour. Also, the moon is very bright so I used lighter shades.
4.0 The stars can be brighter or darker in the same sky... You've seen stars too.
5.0 The lighter blue shade is around the moon because the moon glows. I'm sure you've seen the moon and how the sky seems brighter around it.
And lastly the 2 questions you are most likely to ask: "WhyÃ, is the second picture better than the first?" and "Why should I care?" Answers are: "Because when you see the second picture you know it's a picture of a moon." and "Because when you see the first picture you don't know what it is."
With that the extremly short tutorial about difference between good and bad graphics is over. Now its time to read a basic tutorial wich shows how to draw good sprites instead of bad ones. I hope I was helpfull...and sorry about the bad spelling.
Relentless
Quote from: yodaman11111 on Thu 06/04/2006 00:25:33yep she is. But why do you say you love my characters yet you say you see no improvement???
Search for a word "sarcasm" in your dictionary.
Quote from: KhrisMUC on Thu 06/04/2006 01:53:25I say ban everyone who does it. Without explanation.
I'm posting here for a year but still DO remember the "better times". Once there was much less threads like that, competitions were free of useless posts and so on. It won't change, KhrisMUC, because there's no bans on these boards and everyone is allowed to enter. That's why most of newbies piss on rules.
"Please, bring back the death penalty!"
Continuing the characters topic, make the BASE first (one for woman, one for man), which you will be using as a reference for every single character, THEN add the details. And follow the suggestions of others. I am not saying you work will aways SUCK, it won't if you begin to listen and watch carefully.
Well-said, Relentless.
I love your art, yodaman11111! Don't ever change it. But please crop out the useless parts of your image (all that blue) as it is not needed.
PS: The girl looks nice
Babar, it's good to be nice and all that, but you're not doing him a favour by saying that he shouldn't change anything.
The "sprites" right now are not useful, and he doesn't show any signs of improving or wanting to improve, so he's actually just wasting his and our time.
Relentless good one wow love that background!
Thumbs up!
I know what you just posted, but I hope this is close enough to the topic to allow for:
Have you played his game? It's hilarious! It's awesome! If he had something as "pretty" as Darth's sprite, the effect just wouldn't be there.
Now, ok. I suppose a leeeetle changing here and there would be useful. For example, with the girl (although she's ok as is), you could select the left side (in Paint), copy, paste, flip it over and place it on the right side. That is what everyone is talking about having it "balanced" and "mirrored".
EDIT:
Here, yodaman11111. I think this is something like what they want. If you ask me, I think it's lost its personality, but do with it as you wish:
(http://www.2dadventure.com/ags/yodaman.gif)
I'll improve those things in the next game. The next game will feature an art style that is complimentary to the first game, yet expands and improves the art of the first game. So, you're still gonna see a lot of those simple looking characters (with detail though). you're right, it has lost it's personality. however, if the fingers were different looking on each side, it wouldn't.
(http://i73.photobucket.com/albums/i231/kingdomgames/costumetest.gif)
(http://www.2dadventure.com/ags/yodaman.gif)
Sorry to say i dissagree the girl hasnt lost any personality in fact its exactly the same pixels in most cases.
just that the arms were fixed. There is alot of improvement that can be done still IE: the legs being shorter than the body but yeah whatever...
Yodaman check your C&C thread on bgs...