Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Estaog on Tue 22/02/2005 17:39:08

Title: Character Room
Post by: Estaog on Tue 22/02/2005 17:39:08
Hey guys what do you think of my new bg?

(http://www.2dadventure.com/ags/room126341564.gif)

I think i might need to add some more stuff to t, but i wanted to know if its good.
Title: Re: Character Room
Post by: KrisMacDee on Tue 22/02/2005 18:48:41
So far, so good. But as you said you need more stuff in it, Especially on the left side of the room, but good work so far.    :D
BigMac
Title: Re: Character Room
Post by: Ubel on Tue 22/02/2005 19:19:40
Is that a painting or a window on the right wall? Cause if it's a window, then the wall seems kinda flat.
Title: Re: Character Room
Post by: InCreator on Tue 22/02/2005 20:21:59
Aiee, teh tanker is back!

Well, you have improved your drawing skills, i see
Yes, leftmost window (IF IT IS A WINDOW) needs wall depth aswell. If a painting, frame/ nails or a string is needed, something to show that it's attached to the wall.

Also if it's a painting, show me the dumbass who likes a painting of a tree trunk?

Start trying of not using these black outlines, they're not very nice.

The building at the front of the house is too close.

Try to use more friendly colors instead of MSPint's default shitty palette.

The windows need frames and glass, maybe curtains aswell.

The tv and other things need shading and shadows.

The door needs frame.

The perspective is surprisingly well turned out, amount of wrong-ness is minimal.

The room is very empty.

Overall, I see improvement. Just lack of the details is the the thing you need to work on before posting.
Title: Re: Character Room
Post by: Paper Carnival on Tue 22/02/2005 20:27:23
I supposed it's meant to be a painting, but it's misleading because:
1) the grass and sky have the same color as the grass and sky outside
2) the painting (especially the tree ) doesn't follow the room perspective.

I did some fast changes, I hope you like them. The perspective is still not excellent, but I think you can now better understand that it's a painting
(http://www.2dadventure.com/ags/aspainting.png)
Title: Re: Character Room
Post by: Sam. on Tue 22/02/2005 20:33:24
i took a shot at it. corrected some perspective, straghtened some lines.
(http://www.twin-design.com/fafmb/photos/room22.gif)
Title: Re: Character Room
Post by: Estaog on Tue 22/02/2005 21:19:56
That is a painting. The reason the building is too close is that it actualy is used as one of the puzzle solutions. Its not mspaint`s shitty palette, the colours are taken from ron rooms. The reason the lines are bent is because i wanted to use the ron style, but thanks for the edit anyway.

Now that that is over, look at the new version :
(http://www.2dadventure.com/ags/roomfixed.gif)

Fixes:
-I added a sofa to fill the empty space.
-Added a door frame.
-Added a nail and a string to hold the picture (yes, that is a picture).
-Added some shading

Please tell me if there is anything left that is wrong.
Thanks
Title: Re: Character Room
Post by: HillBilly on Tue 22/02/2005 22:39:42
When I want to be entertained, I'd rather watch TV than a painting. :P

(In other words, place the TV infront of the couch, where the picture is now.)
Title: Re: Character Room
Post by: InCreator on Tue 22/02/2005 22:47:20
Also, the couch is so wrong.

Why is the back-supporting part wider or at least as wide than the part where people can sit on?

Why does arm support blend into back-supporting part?

It all looks like bizarre geometrical puzzle.

Tv has  either no reception or power, i see. No antenna?
Title: Re: Character Room
Post by: Oneway on Tue 22/02/2005 23:42:41
Hmm.. i love massive couches. Makes me think back to when i was a kid and could get away with jumping on them excessively.

Sorry about not having any critiques.
Title: Re: Character Room
Post by: Blackthorne on Wed 23/02/2005 00:26:31
Quote from: InCreator on Tue 22/02/2005 22:47:20
Also, the couch is so wrong.

Why is the back-supporting part wider or at least as wide than the part where people can sit on?

Why does arm support blend into back-supporting part?

It all looks like bizarre geometrical puzzle.


MC Escher made a CAREER out of that! 

Bt
Title: Re: Character Room
Post by: Estaog on Wed 23/02/2005 11:57:27
Hey guys i know it`s strange but there is a reason why the painting is instead of the tv. You will find out when i release the demo.  8)
Title: Re: Character Room
Post by: big brother on Thu 24/02/2005 02:02:48
Wouldn't it make more sense (from the perspective of someone who had to live in that room) if the couch faced the tv (or vice-versa)?
Title: Re: Character Room
Post by: MrColossal on Thu 24/02/2005 02:09:29
Big Brother:

Quote from: Tanker on Wed 23/02/2005 11:57:27
Hey guys i know it`s strange but there is a reason why the painting is instead of the tv. You will wind out when i release the demo.Ã,  8)
Title: Re: Character Room
Post by: Nexic on Thu 24/02/2005 09:48:40
I agree with increator about the colours. While they are not taken from MSPaint they are very high contrast, and very harsh on the eye. If I was playing this game I wouldnt want to stay in this room because it would make my eyes hurt. Try using softer colours.

Also I think you need more textures, nothing major so that you still keep with the style, but just the odd lighter pixel on the carpet, and a few darker lines on the TV table would work wonders.