Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: JimmyShelter on Mon 05/11/2007 21:16:22

Title: Characters - WiP (updated with orc)
Post by: JimmyShelter on Mon 05/11/2007 21:16:22
This is a very quick version of a new character.

It's the captain of a sky-ship. It's supposed to be a southern gentleman like figure.

Things I want to improve:
- his posture looks weird (especially when mirrored)
- he doesn't look as arrogant as I want: he shouldn;t look evil or mean, but at least more stuck up then he looks now.

(http://www.jimmyshelter.nl/images/captain.gif)

(I didn't shade him yet, I first wanted to be satisfied with the general figure).


Edit 3 december: new character below!
Title: Re: Captain - WiP
Post by: Babar on Tue 06/11/2007 08:34:50
Ideas for a more stuck-up/arrogant personality to show through:

A more rigid pose?
A more jaunty chin (jutting out a bit?)
Removing whites of eyes (Gives him a playful cartoony look right now).

Other points:

The eyes are currently barely visible. Perhaps you can darken the skin tone to show them more?
I don't think that the top of the hat should be visible in this view.
Have more consistent outlines: The grey parts have a darker grey outline, but then the yellow parts have a black outline.
Title: Re: Captain - WiP
Post by: Arboris on Tue 06/11/2007 10:10:36
I like the sprite itself but like babar said: Currently he lacks a good rigid posture.

Done a quick drawover:

(http://img253.imageshack.us/img253/5734/captainsuggestionsf1.gif)         (http://img253.imageshack.us/img253/5734/captainsuggestionsf1.gif)

*altered his posture by putting his legs tightly together
*altered his posture by putting his arms behind his backs (for some reason I always imagion officers that way)
*Gave him thick eyebrows, which also cause a "disintressed" look in his eyes. Personally I found it to fit the character
*Lowered his right shoulder a little bit

Hope this helps you a bit
Title: Re: Captain - WiP
Post by: Dualnames on Tue 06/11/2007 11:34:38
I like it. I'd love to see him shaded.
Title: Re: Captain - WiP
Post by: JimmyShelter on Tue 06/11/2007 19:30:05
Based on your suggestions and edits, I changed the captain a bit. Then I added some very basic shading.

(http://www.jimmyshelter.nl/images/captain_step3.gif)
Title: Re: Captain - WiP
Post by: JimmyShelter on Thu 08/11/2007 20:11:58
No comments on the latest version?

Edit:

I decided to give our captain a sailor to boss around. I saved some of the steps in between.

(http://www.jimmyshelter.nl/images/sailor_steps.png)

As you can see I kept changing the legs around, and I'm still not completely happy with them.

I'm pretty satisfied with his face. The colours could use some work.


Together with the captain:

(http://www.jimmyshelter.nl/images/sailor_captain.png)

(It's on purpose he's so much bigger than the captain: he's tall and the captain is small.)

Title: Re: Captain - WiP (updated with sailor)
Post by: Sylvr on Fri 09/11/2007 00:46:06
I tend to not comment on these things cause I can't draw at all so there wouldn't be much to my words cause all I would be able to say is "I like it" or "I don't". But this time I'll give it a try.

I love the look on the sailor's face. Like he's constantly distracted by something shiny. However, his head looks a little small in proportion to his body... or something. I'm really not sure. Maybe his torso is too long?

And the captain looks good too.
Title: Re: Captain - WiP (updated with sailor)
Post by: zabnat on Fri 09/11/2007 06:58:16
The sailor looks odd because his proportions are all wonky.
His torso is very long, a lot longer than the legs and his arms are as long as his torso. Knees seem to be very low.
Make legs longer while taking that space from the torso, raise the knees, maybe make arms a bit longer and maybe give him a neck.

Also both on the original captain and on sailor the feet look like the character would float in mid air.
Title: Re: Captain - WiP (updated with sailor)
Post by: JimmyShelter on Sun 11/11/2007 14:18:25
(http://www.jimmyshelter.nl/images/sailor_steps_2.png)

I changed the proportions a bit: smaller torso, higher knees, moved the head slightly.

I also tried to do some simple shading.


Any comments are welcome!
Title: Re: Captain - WiP (updated with sailor)
Post by: Scraseface on Sun 11/11/2007 14:32:53
I think you might need to make his knees straighter, because at the moment it looks as though he's leaning back, but at the same time, he's got his head foward, and he's putting his weight foward with his legs. In other words, he's got his weight distributed all over the place, and the end result is that he looks as though he's very off balance and could fall over quite easily.

Straighten up the back leg, and make his back foot flatter, and his stance will look much more feisable I think. But I do agree that his legs are too low.
Title: Re: Captain - WiP (updated with sailor)
Post by: JimmyShelter on Mon 12/11/2007 20:52:00
The problem I have now, is that each change I make to 'fix' his posture seems to give him less character.

(http://www.jimmyshelter.nl/images/sailor_choice.png)

I like the one one the left better, but that one does look weird when I mirror the image. The posture of the one on the right is better, but he looks less goofy. He almost starts to look smart.  ;D


Pff, maybe it's time to move to the next character and let this one rest, but if someone has anymore input, I'd love to hear it. :)
Title: Re: Captain - WiP (updated with sailor)
Post by: Scraseface on Tue 13/11/2007 01:55:51
If you wanna keep him looking goofy; have him slouch or lower his shoulders. He might look a little off balance, but this will come off as just part of his doziness, and the posture itself will be peferctly possible for someone to hold comfortably.

There's nothing wrong with giving a character an off balance stance, because sometimes people do indeed stand like this, but problems arise when there's no way they could hold it comfortably without falling over. A relaxed stance can't really be relaxed if you have to exort a lot of effort to keep it going.
Title: Re: Captain - WiP (updated with sailor)
Post by: Erwin_Br on Tue 13/11/2007 20:52:04
I like these characters! They really have their own personalities. The goofy one is my favorite :)

--Erwin
Title: Re: Captain - WiP (updated with sailor)
Post by: Monsieur OUXX on Mon 19/11/2007 11:46:52
I don't like the changes that have been made to the sailor : that's true, his proportions were weird, but it didn't distrub me since it looks like he's wearing a much too long shirt and trousers too large for him that fall down.

This apparently loooong body gave him the look that was described previously : "Like he's constantly distracted by something shiny."; the body contributed to this global attitude, he looked like a tall, slow and not very smart guy. Putting the proportions back to normal removes the spirit of this character, in my opinion.
Title: Re: Captain - WiP (updated with sailor)
Post by: Dualnames on Tue 20/11/2007 08:55:53
Can you try and animate those folks for us? I'd love to see them walk around or sweeping the floor with a mop..
Title: Re: Characters - WiP (updated with orc)
Post by: JimmyShelter on Mon 03/12/2007 21:14:12
A new character!

This is an orc businessman.

(http://www.jimmyshelter.nl/images/orc_wip.png)

To Do:
- shading
- Make his face look more orcy
- draw feet.

How can I make him look more like an orc, while still fitting my current drawing style?
Title: Re: Characters - WiP (updated with orc)
Post by: auriond on Mon 03/12/2007 23:31:10
Well, orcs usually have a protruding lower jaw, so you could move his mouth a few pixels to our right. You could also try pointy ears.
Title: Re: Characters - WiP (updated with orc)
Post by: ManicMatt on Mon 03/12/2007 23:45:47
(http://i16.photobucket.com/albums/b37/manicmatt/orcbusinessman.png)

I thought the same with the ears, and also tried some orc jewelry.
Title: Re: Characters - WiP (updated with orc)
Post by: Khris on Tue 04/12/2007 02:16:17
Shifted some pixels:

(http://i208.photobucket.com/albums/bb259/khrismuc/_redraw_jim_orc.gif)
Title: Re: Characters - WiP (updated with orc)
Post by: Monsieur OUXX on Tue 04/12/2007 17:13:26
In the original version of the orc, the elbow is too high (especially its external side)
Apart from that, I like his attitude
Title: Re: Characters - WiP (updated with orc)
Post by: JimmyShelter on Wed 05/12/2007 20:47:06
An update based on your comments:

(http://www.jimmyshelter.nl/images/orc_wip_2.png)

I tried not to follow all your edits to closely, so I would learn from it, but I really like how the shoes looked.  ;D
Feet are not my speciality.
Title: Re: Characters - WiP (updated with orc)
Post by: Buckethead on Wed 05/12/2007 21:01:44
Nice, you should get rid of the black outline on the clothes though  :)
Title: Re: Characters - WiP (updated with orc)
Post by: JimmyShelter on Wed 05/12/2007 21:28:56
Quote from: Mr. SantaHat on Wed 05/12/2007 21:01:44
Nice, you should get rid of the black outline on the clothes though  :)

It's not black, but very dark red. Too dark apparently.  ;D

I have a very bright monitor, I guess. I'll have to lighten the darkest colours a bit.
Title: Re: Characters - WiP (updated with orc)
Post by: Mad on Thu 06/12/2007 09:02:16
First of all: This is a damn good sprite!

I know you probably would not see his left hand from that angle, but I still thought it looked strange without. So I put his left hand in his pocket showing of his Bling!
It also underlines his pompousness, if that is what you want to achieve.

(http://www.2dadventure.com/ags/Gorc.png)

I also got rid of some inconsistencies of the outlines, but I guess that is just a matter of preference.

Title: Re: Characters - WiP (updated with orc)
Post by: JimmyShelter on Thu 06/12/2007 12:00:40
I'm thinking of letting his left arm show, with a big fat cigar in his hand.
Title: Re: Characters - WiP (updated with orc)
Post by: Sparky on Thu 06/12/2007 23:07:35
What about fading his right pocket a bit so its outline doesn't interfere with his arm?
Title: Re: Characters - WiP (updated with orc)
Post by: JimmyShelter on Mon 10/12/2007 20:41:01
Another one.

(http://www.jimmyshelter.nl/images/cat_wip.png)


How do I make his eyes more cat-like, and how can you draw whiskers on such a small size?
Title: Re: Characters - WiP (updated with orc)
Post by: Candall on Mon 10/12/2007 23:10:02
Quote from: JimmyShelter on Mon 10/12/2007 20:41:01
How do I make his eyes more cat-like, and how can you draw whiskers on such a small size?

Personally, for the eyes I'd go with a more cat-specific color such as amber.  I know that cats can have eyes of that color you're using, but so can humans.  That's one reason they don't come off as cat-like.  Another thing you'll want to do is suggest a slit pupil.  Maybe lay in a darker value of the eye color on the inside edge of each?  I don't know... that might make him look cross-eyed.

For whiskers, maybe try a couple of white pixels on the outside of the head where the whiskers would end.  If that isn't convincing enough, I'd connect those white pixels to the snout by just using the shadow color of the gray.
Title: Re: Characters - WiP (updated with orc)
Post by: Arboris on Tue 11/12/2007 18:31:31
(http://www.2dadventure.com/ags/Jimmy_Cat_Help.gif) x1
(http://www.2dadventure.com/ags/Jimmy_Cat_Help.gif) x4

Not a bad sprite to be honest. I did alter it's face and hindleg a bit, to make it more round.

It also might help to pick a fixed point for your light source. I gave you 2 quick draw overs with one having a right source, and the other one getting his light from the left.

And lastly: I would advice you not to draw whiskers on such a small scale.
Title: Re: Characters - WiP (updated with orc)
Post by: fouridragon on Fri 14/12/2007 06:05:08
(http://www.2dadventure.com/ags/Redraws.png)
Sorry, your chars were so neat, I had to do a redraw! ;D