All The Shiny Things

Started by Dervish, Wed 12/12/2007 05:05:22

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Dervish

This is a game I am working on that has a Noir Comic Book feel.  Let me Know what yall think

The first is a Shot of the Main Character


This is a background for a scene on the street


And Finally a Scene inside of an Apartment Building


I have been working quite awhile and could use some encouragment to break through to the otherside. or the truth and just bash my work  ;)


GarageGothic

#1
I really dig the style, though the second background is definitely the stronger of the two with its rough lines and almost print-like use of contrast (reminds me of two Danish language games called "Giften" and "Englen", I found a few screenshots at http://www.afsnitp.dk/aktuelt/0/englen.html). So instead I'll focus my criticism on the street scene:

The far background looks pretty good, but the closer buildings are much too neat with straight lines and way too much detail in the brickwork. First of all - please get rid of the gradient on the hotel. I know that it's problematic due to the curve of the facade, but it really clashes with the sharp black-and-white style you're using. Also, the line running under the upper windows of the hotel confuses the shape of the corner. Even taking perspective into consideration I see no way that it could bend UPWARDS at the curve.

I like the idea of having the signs (I assume they mark exits?) in color, but it also makes them stand out - which means that any problem is more likely to be noticed. I think you should try to draw the text by hand instead of using the type tool. As it is now, the subway sign looks a bit too neat, and the hotel sign, again, shows off the difficulties with the shape of that corner.

All that said, this is very promising. I look forward to seeing that character animated.

Edit: Another thing I just noticed, shouldn't the wall to the far right be in shadow? Unless it's lit by another source than the moon of course.

auriond

I love the style of the sprite, and I also agree that the second background is the better of the two; also, it suits the sprite better.

I think that the gradient on the hotel can be fixed by either pixellating it or giving it a grainy effect. Or, you can shade it by hand.

Arboris

#3
Now this looks very promising. I really dig the style, and i have to agree with GG here. the second bg is the better one. the first lacks the strong contrast of the second one. And it's way too "clean" and straight lined compared to the second one. The sketchy look of the second one is alot nicer and aesthetically pleasing.

Also, personally I would rather use a cleaned up pixelated version of your main character (which is quite a nice design btw). I find those simpler to use and draw animations for.

*edit*
Did a quick drawover


 
Concept shooter. Demo version 1.05

Groogokk

Very well done, overall. The only thing I am undecided on is the gradient, too.

The style reminds me (among other things) of Schattenjagd, a free point&click adventure game that was reviewed on indygamer a couple of weeks ago. You can download it here: http://id-kolchose.sonance.net/SchattenJagd

Dervish

Thanks guys I am glad to see some appreciation for it.  I do agree with yall.  I drew the street scene total on the computer and i always thought it looked to clean.  I was hopeing to imiatate the sketch without having to draw the scenes by hand, but i hate to use filters cuase they always well look like filters.  I might just have to put pencil to paper.

monkey0506

Quote from: Dervish on Wed 12/12/2007 22:58:35i always thought it looked to clean

My suggestion: Get rid of the gradient. Just like GG and auriond said...it's really just got to go. Remember what your mother taught you:

When pixelating artistry, gradients are the devil!

Other than that, I think the sign on the hotel looks fine, though the sign for the subway stands out too much IMO because of the bright blue. I don't live in or around any major cities, so maybe it really should blue and I'm just stupid, but my initial impression was that perhaps the sign should be a dark green color. Like I said, I don't actually know, it was just what first popped into my head.

I really like the style so long as you can reach some consistency (i.e., computerizing everything or pencilizing it). Keep up the good work.

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