Ciber-punk toad (Think so) First time Pixel Art

Started by Fedx, Wed 25/03/2009 04:13:54

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Fedx

Hi, thsi is the first time I use pixel art from a Hi-Res drawing. I did it a long time ago and now that I read some of the pixel art tutorials, I'd like to present one of mine:



I had some problems with lights so any constructive critics with that and/or paintovers would be nice  :)

Edit: (BTW, I don't know how to put it in it's real size, so I anyone can give me the code I'll apreciate it ;))
- The gamer doesn't dies... he respawns -

Kastchey

QuoteEdit: (BTW, I don't know how to put it in it's real size, so I anyone can give me the code I'll apreciate it Wink)
Remove the '_thumb' part from your link.
http://chrislohr.net/uploader/files/85/pixel-art.png

And as for your sprite, I did a small paintover to show you how it could be improved. I focused on the face shadowing and body proportions.
By the way, you did a pretty good face outline, especially for a first attempt at spriting.

A close-up picture for the face:

1. You don't need to outline every single edge pixel of your sprite. Breaking the outline here or there will make your sprite feel softer.
2. Imagine the light source in the upper left corner of your image, slightly in front of your sprite. Think how it would affect your cybertoad guy, since he'd have bones and muscles under his skin if he was real. Smoothly shade the areas that face away from the sunlight, and highlight those that are directly exposed.
3. Desaturate your colors a little. Especially the red and white you use for the hair and eyes.
4. To make his facial hair look more natural, do not outline the shape of the beard.
5. I suppose these two white dots over his mouth are a pair of fangs. I repainted them to make them look less like rabbit's teeth and more menacing. It made this guy look a bit orcish though, I'm not sure if this is right since he's supposed to be a toad?
6. Try not to use a single colored outline. Outline can use some shading too!

And finally the whole piece:

I fixed the body proportions a little and tried to give the hammer a more 'solid' look. The paintover isn't really finished, eg. it could use more highlights and maybe some more contrast, also the left arm and pants parts still need a lot of love. Perhaps you could finish this picture on your own (unless you don't like the way I did it).

Anyway, good luck with your sprite, it's a pretty nice start.

(..omg my very first post after ages of lurking O.O)

Jakerpot

Very good Kastchey, but some more datails can be added to it. In the coat for example. Just a little OBS: Why he is wearing a jeans???



Fedx

@ Kastchey: Thanks for all the tips and the paintover! Yes, I have some problems with lights and darks, but with your advices and more practise I'm sure I can make it. And yes, he is an orcish/toadish guy :P hehe

@ Jakerpot: Want him naked ;) :P haha nah I made it from cloth, but I used blue because I had enough bright colour with the hair.
- The gamer doesn't dies... he respawns -

Jakerpot

now that i saw it carefully, i think the legs are too thick  :-\



Andail

I wish the label "cyber punk" wasn't so widely used.

Fedx

That's the reason why I said (Think so) in the title ;)
- The gamer doesn't dies... he respawns -

SpacePirateCaine

Seems more Shadowrun-esque to me. I'd have to say that Kastchey was definitely on the right track. Depending on the area you intend to have the sprite in, you could go for a back-lit type of shading scheme, or something similar to what you already have, if not a bit more directional. At the moment, your anatomy is somewhat off, unless you're going for a more cartoony "Lauchpad McQuack" sort of look, in which case you may actually want to vary the width of the torso and legs even more.

If you'd like, I can certainly offer a few different light schemes, and how they'd play on your character.
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