Classic VGA/EGA Graphics...how do they do it?

Started by stuh505, Wed 09/03/2005 02:15:06

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Fuzzpilz

Quote from: Darth Mandarb on Sat 19/03/2005 15:47:35
It's almost like they had deadlines to meet and had their programmer whip up some characters for the game. 

I do seem to remember Roger looking different from this in the SQ6 demo, if that means anything.

DragonRose

This happened with KQVII as well- only more so, in my opinion. Some of the cutscenes where they show characters close up are almost frightening, they're so badly drawn.

And even weirder was that these boring and unengaging sprites were billed as "beautiful."
Sssshhhh!!! No sex please, we're British!!- Pumaman

MrColossal

Quote from: Fuzzpilz on Sat 19/03/2005 15:51:07
Quote from: Darth Mandarb on Sat 19/03/2005 15:47:35
It's almost like they had deadlines to meet and had their programmer whip up some characters for the game.Ã, 

I do seem to remember Roger looking different from this in the SQ6 demo, if that means anything.



Sorry Fuzz, just wishful thinking.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Ghormak

Achtung Franz! The comic

stuh505

I think the other graphics methods were much nicer.  Those SQ BG's look very hand-drawn.

Helm

Depends on what you're trying to do, stuh. Meticulously done pixel art will always be more detailed and sharp than any reduction sceme, so for the inside of a spaceship, good. For more organic environs, probably not.
WINTERKILL

Erwin_Br

Hmmm, outdoor scenes in SQ6 don't look that bad to me...



--Erwin

Helm

Isn't it a bit too naturalistically sharp and neat than the outdoors should be? Of course, it's very nice, but I still think the style applies better to technological environments. Organic stuff could stand with a bit more noise and randomization.
WINTERKILL


Moox

#49
That was actually in the holo deck, not actually outdoors If I remember correctly

Kweepa

That would explain the glowing disc and computer terminal floating off to the left.
Still waiting for Purity of the Surf II

Andail

Ah, that's one of my favourite games all time. I still dream about those backgrounds. The characters were a bit too flat, yes, especially the female protagonist, who kept looking old and ugly because they used lines in her face instead of shades, or something like that.

Ionias

QuoteAh, that's one of my favourite games all time. I still dream about those backgrounds. The characters were a bit too flat, yes, especially the female protagonist, who kept looking old and ugly because they used lines in her face instead of shades, or something like that.

I loved Space Quest 6, still do. Indeed, those backgrounds are true works of art. The characters are god awful! I mean honestly, despite how much animation needs to be done for an adventure game. They could have done better. Far better! Especially considering the quality of the backgrounds.

jfritzyb

I know that this topic is dead and all...but I couldn't help but answer the complaint that sometimes when you imported screenshots for a game or picture to import into a game, that they came out grainy or speckled...

An innocent, but quite possibly, a stupid question: Does Photoshop have an option such as "despeckle" or "soften"?

I've used these features on my picture program (Microsoft Photo Editor) and they work WONDERS!

Sektor 13

Do you inport 32bit image in to 256 col. game ?
Or try to save image in different format and then import it to AGS.


Or you have problem capturing a good picture ??

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