Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: SookieSock on Wed 19/01/2011 01:50:32

Title: Clock Tower Background
Post by: SookieSock on Wed 19/01/2011 01:50:32
Hello everyone Ive just finished this background and wondered if anyone could give me any pointers on making it better.


(http://img812.imageshack.us/img812/3644/clocktower.png)

The gui frame was done  by Pinback.
Title: Re: Clock Tower Background
Post by: Anian on Wed 19/01/2011 09:01:08
The perspective of the gears and the center of the clock face is not the same as the rest of the picture, like floor boards for example. Other than that it's a cool background, I like the style. Oh, and Pinback did a nice job with the gui.

I actually don't have crits, but more questions:
- is the character sprite a template? Because the difference in resolution is visible
- is the vanishing point near the left side of the picture? I don't see that there's anything wrong with that, just kind of seems like a strange choice to me
- where is the enterance to this location?

Just maybe as an idea, you might want to make another wall (like the one the left, but make it a whole wall), then make it so the rays go through the windows and make strange shadows, or let us see the Moon through a window. Again, as I can see nothing wrong the way it is now, but I think you could use the setting and the Moon to make an even creepier atmosphere. Maybe try adding more stuff like wooden beams, large brass gears and such, then use them to cast shadows...these are merely suggestions.
Title: Re: Clock Tower Background
Post by: SookieSock on Wed 19/01/2011 11:41:29


QuoteI actually don't have crits, but more questions:
- is the character sprite a template? Because the difference in resolution is visible
- is the vanishing point near the left side of the picture? I don't see that there's anything wrong with that, just kind of seems like a strange choice to me
- where is the enterance to this location?

- the resolution of the image will be halved when its put in to the game, so the resolutions will match .
-the vanishing point is on the left mainly because i was experimenting but this background is for cut scene and i though this layout would increase the drama of the action.
- the entrance is on the left hand side at the bottom, an old metal ladder. you will see it from the room below so i didnt feel the need to highlight it too much.

Im not sure what you mean about the clock being out of persepective. I dont see how to correct it.

Title: Re: Clock Tower Background
Post by: Unai on Wed 19/01/2011 12:39:07
Quote from: SookieSock on Wed 19/01/2011 11:41:29
Im not sure what you mean about the clock being out of persepective. I dont see how to correct it.

I'm no expert on perspective, but I think I can see what he means.
The vanishing point for the gears in the middle of the clock seems to be in the upper right corner instead of the left...
Title: Re: Clock Tower Background
Post by: SookieSock on Wed 19/01/2011 12:48:53
Ah i see, i know what you mean now. The cogs are'nt supposed to be central there suppose to be off center and flat. I need to find a way to make that more apparent, so the image doesnt look wrong.

When you've been sat looking at an image for hours its hard to see it from on outsiders point of view.
Title: Re: Clock Tower Background
Post by: Anian on Wed 19/01/2011 12:53:57
Quote from: SookieSock on Wed 19/01/2011 12:48:53
When you've been sat looking at an image for hours its hard to see it from on outsiders point of view.
AGS forum Critics lounge - the faster way than keeping a drawing in a drawer for a wekk.  ;D But yeah, I'm pretty sure that's why this part of the forum is here for.

Yeah, if it's for a cutscene and the ladder is apparent from another room, then there's no problem.
And yes, that's what I meant about the cogs and the perspective. I know it may block the clock face, but maybe add more cogs that are conected instead of all on the same axle...though then you might run into other problems.
Title: Re: Clock Tower Background
Post by: Shane 'ProgZmax' Stevens on Wed 19/01/2011 20:12:15
It may just be me but the gui looks really really blurry.  Maybe run it through photoshop and try to make it look a bit sharper and more pixellated to match the sprite and background better.
Title: Re: Clock Tower Background
Post by: Calin Leafshade on Wed 19/01/2011 20:42:57
The gui there has been stretched from its original 320x200 while she paints. It's not part of the background it's just to help with the framing.

The original, sharp gui will be used once the BG has been shrunk to 320x200.
Title: Re: Clock Tower Background
Post by: SookieSock on Thu 20/01/2011 01:59:18
(http://img607.imageshack.us/img607/7788/clocktowerre.png)

Here's the background with a few changes you all suggested.

Thanks for the help guys

Do you think the shadow is at the right angle?
Title: Re: Clock Tower Background
Post by: Ryan Timothy B on Thu 20/01/2011 03:04:09
Quote from: Calin Elephantsittingonface on Wed 19/01/2011 20:42:57
The original, sharp gui will be used once the BG has been shrunk to 320x200.
Not to sound like a boob, but wouldn't it make more sense to show us the resized version instead of the full WIP size? Especially since we'll lose detail and such.

That plank that is laying vertical from our perspective is really throwing off a bad composition. It directs your eyes over there and makes it look almost like a wall or post. Especially with those new beams put in, it really divides the piece.. which is a bad thing I feel.

I probably would have made the perspective nearly centered with the clock. With that perspective the angle of all the boards seem to point my eyes towards the left of the screen. Then you also wouldn't have the straight edge on the left side which really gives this piece that two dimensional feeling.

Just saying. :P
Title: Re: Clock Tower Background
Post by: SookieSock on Thu 20/01/2011 13:56:13
(http://img832.imageshack.us/img832/9161/clocktowerresized.png)

I was going to post this one as well but i forgot.

Resized with original gui.
Title: Re: Clock Tower Background
Post by: NickyNyce on Mon 04/04/2011 02:24:49
Quote from: SookieSock on Thu 20/01/2011 13:56:13
(http://img832.imageshack.us/img832/9161/clocktowerresized.png)

I was going to post this one as well but i forgot.

Resized with original gui.

I havent read all the posts, so forgive me if i missed the reason why the number on the right is facing the wrong direction, the other numbers are fine. I would leave the 1 out.
Title: Re: Clock Tower Background
Post by: Monsieur OUXX on Mon 04/04/2011 10:18:20
My BIG criticism with this picture is that the moon is in the background, so the wall should be much darker, the character almost black, and the wall should cast a shadow on the wooden floor.

At the moment it makes the whole picture look rather flat.

It's fixed very easily by fiddling woth brightness/contrast.
You can even define walk areas so that the character comes out of the wall's shadow when he walks to the right.
Title: Re: Clock Tower Background
Post by: Khris on Mon 04/04/2011 20:14:57
This thread was dug up, not sure it's still relevant.
Title: Re: Clock Tower Background
Post by: Tabata on Mon 04/04/2011 21:35:19
Quote from: NickyNyce on Mon 04/04/2011 02:24:49
I havent read all the posts, so forgive me if i missed the reason why the number on the right is facing the wrong direction, the other numbers are fine. I would leave the 1 out.

You are inside the tower. People watching the clock are outside.

If you watch it from the other side, it's quite alright.
Title: Re: Clock Tower Background
Post by: Snarky on Mon 04/04/2011 23:15:00
I think what Nicky means is that the I on the right-hand side of the clock-face (presumably part of the XI we should see as a mirrored 9) is inexplicably askew.
Title: Re: Clock Tower Background
Post by: Monsieur OUXX on Tue 05/04/2011 09:36:58
Sorry I didn't notice it was dug up.
People, stop posting unless you think your comments will be read by the actual artist.
Title: Re: Clock Tower Background
Post by: Matti on Tue 05/04/2011 13:05:23
I guess it will be read as SookieSock just startet another thread in the critics lounge  ;)
Title: Re: Clock Tower Background
Post by: SookieSock on Tue 05/04/2011 14:13:27
I am reading every thin g thats being said I just haven’t had time to redo it at the moment. Thanks every one for all your feedback.
Title: Re: Clock Tower Background
Post by: Tabata on Tue 05/04/2011 18:12:41
Now, that SookieSock has confirmed actuality of her thread, I take my chance for to reply:

@Snarky:
Ã,,hem, ...ääh ... - Oh, yes! I totally misunderstood the remarks of NickyNice.  :P Thank you for pointing this out.

@NickyNice:
Sorry, for my first reply â€" my mistake!

Let's try it again: I defined this as a loosened part of the (not complete) digit.

                                            Like this:    (http://www.bildermonster24.de/images/349_uhr_r_misch_gespiegelt.png)



Edit:
... another mistake of me had to be corrected (I always have trouble with user-names belonging to him or her and need to learn taking a peek in the profiles before doing a posting  :()
Title: Re: Clock Tower Background
Post by: SookieSock on Tue 05/04/2011 18:56:24
Yes that’s exactly what it’s supposed to be, thanks tabat. I feel I should mention I’m a she not a he  :P