Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Cluey on Wed 22/06/2005 15:05:56

Title: Cloth Map (Needs Improving)
Post by: Cluey on Wed 22/06/2005 15:05:56
Ok, heres the map screen for The Darksiders.  Those are all the locales the game will have.  But something looks funny about the map, Im not sure what it is...

(http://img85.echo.cx/img85/4858/map8wt.png)
Title: Re: Cloth Map (Needs Improving)
Post by: The Ivy on Wed 22/06/2005 15:35:21
The text is really crisp and defined, while the terrain seems a bit blurry.  I think you should either hand-draw the place names or sharpen up the other lines.  Also, consider making them follow the curve of the fabric.
Good luck!
Title: Re: Cloth Map (Needs Improving)
Post by: InCreator on Wed 22/06/2005 15:53:13
* Try decreasing opacity of both the fabric and map lines.
* Try remove the black outline from fabric and make it's edges torn a little, so pieces of string lie out a bit. You have seen torn cloth, right?

Em, something like this (very quick example, can be improved much)

(http://www.increator.pri.ee/i/critshelp/clothmap.png)

* Also, you could try to align text to fabric, using smudge tool, for example. But it would kill the detail a bit. Epecially the text "The land of the dead" could be raised and lowered as cloth does.
Title: Re: Cloth Map (Needs Improving)
Post by: Cluey on Thu 23/06/2005 10:02:51
Well, I was tempted to align the text to the cloth, but it makes it really hard to read.  Although I like the idea of strings of fabric and faded lines.  I'm having to draw the whole map again though, but it should look better.
Title: Re: Cloth Map (Needs Improving)
Post by: Cluey on Thu 23/06/2005 20:11:43
(http://img292.echo.cx/img292/5426/map19oc.png)

I dunno, its missing something important....
Title: Re: Cloth Map (Needs Improving)
Post by: nihilyst on Thu 23/06/2005 23:11:45
Hm, the first one looked much better. The second one's edges are too ... sharp ... or hard ... or something.
Title: Re: Cloth Map (Needs Improving)
Post by: skw on Thu 23/06/2005 23:39:59
I agree with Nihilyst, the previous version was better. I've done a small edit in Paint Shop Pro and added some fur and leather effects, then played with colour channels:

(http://www.geocities.com/arcanusmysterii/ags/mapxxx.png)

I was editing only the cloth's outlook (without taking care of these captions), so it probably looks too dark and unclean. Anyway, hope it'll be even a bit useful. ;)
Title: Re: Cloth Map (Needs Improving)
Post by: Cluey on Fri 24/06/2005 07:51:28
Overusing effects is my Job!!

I agree, something about the first one looks better, but I lost the file for it!
Title: Re: Cloth Map (Needs Improving)
Post by: Phemar on Fri 24/06/2005 08:14:37

I've been staring at this for ages, and now it clicks! It's the edges .... that's what's wrong!

I'm not sure what about the edges is wrong ... I think they may be too straight ...

InCreator has the right idea though.
Title: Re: Cloth Map (Needs Improving)
Post by: sergiocornaga on Fri 24/06/2005 09:44:16
By Jove, you're right! They're just too... angular...
The map itself looks great, but I find the edges sort of unrealistic.
Title: Re: Cloth Map (Needs Improving)
Post by: =The=Brat= on Fri 24/06/2005 10:58:04
If you made it in flash (It looks like it), you can just right - click on the line and press smoothen. great work anyway
Title: Re: Cloth Map (Needs Improving)
Post by: Cluey on Fri 24/06/2005 17:42:37
I made it using a vector program, so the Increase curves feature was used, I also tried to make the shading correspond with the edges more +changed the threads

(http://img27.echo.cx/img27/6162/map8yy.png)
Title: Re: Cloth Map (Needs Improving)
Post by: Al_Ninio on Fri 24/06/2005 18:01:02
The fabric strings are too thick.
There's not enough contrast between values, and some of the shadow placement just doesn't make sense.
It's also still quite angular...
Hope this helps in any way.
Title: Re: Cloth Map (Needs Improving)
Post by: ilSilente on Fri 24/06/2005 18:46:20
You can also try using the Displace filter found in many painting program (like photoshop, obviously... look here: http://biorust.com/index.php?page=tutorial_detailutid=133 ).

Also, I found this:
http://www.chaosgods.de/ps_tutorials/english/old_map.shtml

You can find a lot of good tutorials here: http://www.good-tutorials.com/ and http://www.tutorialman.com/ (and of course googleing ;))
Title: Re: Cloth Map (Needs Improving)
Post by: Pod on Thu 30/06/2005 19:40:20
1. Get a piece of old cloth
2. Draw a map on it
3. Scan it in and trace over it

if you don't have a scanner, do it by hand.
Title: Re: Cloth Map (Needs Improving)
Post by: Snarky on Mon 04/07/2005 21:47:12
I liked the chaosgods tutorial that ilSilente posted enough that I did a version of this map in that style:

(http://home.comcast.net/~snarkibartfast/images/cloth_map.jpg)

I don't suppose it fits in with your style, but I think it's pretty cool. I found a way to make simple outlines "squiggly" that I'm quite pleased with.

There's a bunch of improvements I'd make if this, you know, had a point. I wanted to do an effect where the ink is faded in some places, but I forgot and now it's too much work. I somewhat overdid the distortion on the text. I wasn't able to make the shadows on the map itself distinct from the stains, and I have no idea how that would be done. Therefore the map looks more flat than I intended. The outline didn't come out the way I wanted, and the wood texture on the background looks a bit blurry.

I should also mention that I took the drawings of the fort and the forest from a fantasy map (http://www.dreamqueststory.com/images/map.jpg) I found online, that the compass and other faint drawings on the map are from Vered's brushes (http://veredgf.fredfarm.com/vbrush/main.html) that were linked to in that tutorial, andÃ,  that the map edge is actually modified from a picture (http://en.wikipedia.org/wiki/Image:Cloth2.jpg) of one of the Dead Sea scrolls. (Unfortunately, the individual fraying threads don't show up too well after the process I used.) The texture of the fabric and the wood background are also stock images. All pictures were located with Google Image search.

Edit: Also, I wasn't sure what those spiky ring things were. Maybe some kind of satellite dish towers?Ã,  ???
I based my version off your first map. I see you made some changes in the later versions.
Title: Re: Cloth Map (Needs Improving)
Post by: Timmo on Mon 04/07/2005 23:14:18
Hi Snarky! Would you make a tutorials if you have time of that map you made?
Title: Re: Cloth Map (Needs Improving)
Post by: Pod on Tue 05/07/2005 00:05:31
he made it FOLLOWING a tutorial that is LINKED. Gash!
Title: Re: Cloth Map (Needs Improving)
Post by: Timmo on Tue 05/07/2005 01:23:21
That tutorials was too hard to mee, i tought that maybe he can make more simplified version. :-\
Title: Re: Cloth Map (Needs Improving)
Post by: Pod on Tue 05/07/2005 01:52:24
How is it hard?
It gives you a series of commands to follow mindlessly....
S'like making a cake.
Title: Re: Cloth Map (Needs Improving)
Post by: Snarky on Tue 05/07/2005 01:57:42
Quote from: Pod on Tue 05/07/2005 00:05:31
he made it FOLLOWING a tutorial that is LINKED. Gash!

True, though I didn't follow the tutorial slavishly.

What I'll gladly do is explain how I did the squiggly coastlines, since that's an original technique (albeit based on the fraying edges example in the tutorial). Here's a step-by-step animation/demonstration:

(http://home.comcast.net/~snarkibartfast/images/maptut.gif)


Quote from: Timmo on Tue 05/07/2005 01:23:21
That tutorials was too hard to mee, i tought that maybe he can make more simplified version. :-\

It's not that complicated, once you see what's going on. In order to get the map effect, you have to do a few things:

Title: Re: Cloth Map (Needs Improving)
Post by: Synthetique on Fri 08/07/2005 12:37:59
(http://www.2dadventure.com/ags/mapx.gif)

and here's a quicker way to do it:
---------
1. draw outlines and fill them

2. filter>brush strokes>spatter
... any values you like

3. filter>noise>median
... play around a bit

4. skip this one if you like. looks good anyway.
    filter>brush strokes>spatter
... just adding some small jiggles to it

5. filter>stylize>trace contour
... any value could work. i used "upper" at level 255
---------

Title: Re: Cloth Map (Needs Improving)
Post by: Cluey on Mon 11/07/2005 19:43:36
Quote from: Snarky on Mon 04/07/2005 21:47:12
(http://home.comcast.net/~snarkibartfast/images/cloth_map.jpg)

Excuse my french, Holy shit, that is awesome, and it is such a shame that it doesn't fit with the cartoony style.  But kudos to you anyway.

One question, where did you get that LOTR style font.

The funny little symbols are markers to indicate areas of wierd scaryness and the like.

Unfortunately I dont have a scanner, though hopefully I'll get one, it would make working on the DS so much easier.  Oh, and a graphics tablet too.

And everyone else, thanks for the help and tutorials.  I'll try em out and post back here.

Later.