I was working at this BG, and when I finished the floor (what I love), I'm realized I have no idea to finish the BG, what colors, with what iluminations, or textures, use to finish the job. The I think what I want to finish the demo with all the glory than my humility work can do, and some C&C could be great.
For better understanding, Is the personal Bathroom of a Gran Admiral in a Cruiser fleet. Is only a Story-cutscene BG, the player doesn't play in it. Its 2250+ year DC, but a lot of things are sturdy retro like Battlestar Galactic serie.
(http://img48.imageshack.us/img48/5714/lavaboalmirantecoloredfe5.png)
The gray Back, Is temporal. I don't know yet to use pure black or what. And the rigth-thing, close to the future-pop sink, is a control pane (maybe temperature and water control, and so)
Thanks for your C&Cs, ideas, and other kicks ^^
Thanks for help ^^
Actual Stage
(http://img144.imageshack.us/img144/6803/lavaboalmirantecolored3gv1.png)
The floor has way good style..Like the way its colored.
Love it so far! Please keep up with it and keep developing, it looks exciting and like something that would make a great and really intriguing game
Experiment, make several different versions and see which you prefer. Post some if you can't decide.
Looks great so far. And I love the floor tiles too. As S said, experiment with the rest of the colors. Use different layers for each material and then play around with the hue/saturation after basic coloring to find a color scheme that you like.
First thing:
You mentioned BSG ... so is this on a "ship" of some type? The reason I ask is the elevated threshold of the doorway. If this isn't on a ship of some kind I'd suggest lowering that down to ground-level.
Second Thing:
On the left side (the door out) you draw nothing outside the room, on the right side (the shower entrance) you draw the exterior of the shower. This feels clunky to me and messes with the over-all composition of the image too much. I'd suggest either adding elements to the left side, or removing the shower's exterior from the right.
Third:
It's hard to give much more C&C because the image is mostly incomplete at this point. As was suggested ... just go forward and try a few things, see what you come up with and post it in here. The more effort you put in, the better the feedback you'll receive :)
It's a really nice background. I like inconsistence in thickness of the line work. One crit that I have is that the ceiling seems to be really high, perhaps lower it a bit.
The shower fits nicely. It's a part of the room where as the hallway is not so I think it makes perfect sense to keep it that way.
So, finish the rest of the coloring. I'd like to see it.
I like the coloring you have done so far. But..I would really love to see it finished! =D
Dualnames:
Thanks, I love the floor too ^^
gypsysnail:
Thanks, See other of my sshots in my other critics lounge thread ;) the demo beta (30 minutes- 1 hour) will come up soon
GarageGothic, S:
The problem is what I haven't idea of what colors to use in the walls. Ship textures like others mine BGs? A scratch-drawed metalic great panes to contrast with the non-texture floor? Plain colors with ilumination? (beige, blue, pink...). I'm really upset (maybe isn't the word). I will to experiment at last, but i'm pesimist to finish the bg with good contrast quality. 'Cause this I'm looking for help.
Darth Mandarb:
Yes, The Bath is in a Space Cruiser, as I said. 'Cause this the left door is elevetad, and Nothing is outside the door cause surely I draw a escluse/hidraulic door in there. Its not decided yet. Maybe with the corridor barely view of the exterior.
For the shower-thing, I think same to Eigen "It's a part of the room where as the hallway is not so I think it makes perfect sense to keep it that way"
And Yes, Its incomplete, but appart of the ....(Alfombra thing, i don't remeber the tradution) and the mirror, I can't complete the rest of the BG in ten-twenty minutes, cause I thinks isn't too incomplete, and in part I seek color help..
Thanks for your three point C&C :P
Eigen:
It's a 1000 meters long space dreadnougth, I don't think that the ceiling heigth need to be consistent with the real world xD
Any suggestion to wall colors? thanks!
JuuJuuu:
Any suggestion to the colors?
You can more than likely get away without having it, but I couldn't help but notice where the poop hole was. :P lol (the toilet)
Star Trek gets away without showing the 'futuristic' toilet that they couldn't conceive for their shows (why not 3 seashells like in Demolition Man, lol joking!).
Well, I decided so far for the metalic pieces wall, I do the left wall. with some/a lot of oxyde ('cause humidity of the admiral uncontrolled pleasures).
What do you think? Finish the job with that idea?
And, What do you thing about the primary color of the carpet? Blue? Green? Red?
Thanks for all the support ^^
(http://img228.imageshack.us/img228/6642/lavaboalmirantecolored3xd6.png)
Ryan: xD toilet is in the same room as the shower, It have multiple aplications as the moving-minirooms of The Fifth Element Dallas apartment :P
Yes, in Star Trek was no sigth of the toilet xD The bath (some "erotic" scenes from our favourit counceller) yes, but the toilet no xD
Well, always wanted to say something but I guess now is the time.
1)I really like it. Especially the floor.The walls should be painted like the left one it's cool idea.
2)perspective things. The left wall is a little off-angle. If you're a perspective freak do mind otherwise for a normal gaming person it will go unnoticed.
You should change the perspective on the carpet before you start working on it. It doesn't follow the tiles on both sides.
I really like the left wall~ You should do them all that way.
But the sink kind of drives me alittle crazy. maybe make it more of an oval, and not an 8 shape?
Edit: (had strange problem posting)
(http://www.2dadventure.com/ags/SPOlavaboalmirantecolored3xd6.png)
See what I did there?
S, your bg version looks awesome, The shadows the most.
I'm waiting to finish painting all the room to take in the shadows, What you utilize to the shadows? Simply Handdraw with Opaque black with low hardness?
In any case I let stay the high ceiling, With this low ceiling seems to tiny and dark.
And the mirror needs to be Ok, It's the Gran Admiral fleet Bath! xD
The simplistic texture of the carpet looks great, but today i'm not decided what to do with the carpet. Maybe some freak-draw in it? The symbol of the fleet? The flag of the Terrestrial Confedereation? A simple texture like yours? (what's so fine!)
And, Ryan, Yes, I fixed now the carpet perspective, thanks for the advice ;)
The most important thing I did, in my opinion, was to lower the top bit of the wall in order to improve the perspective somewhat. If you want the ceiling to remain high you'll need to raise the closest bits a little, for the sake of perspective.
The shading depends wholly on what program you use. I used photoshop, whith which I added a layer of dark blue (almost black) and made it suitably transluscent. Then I used a very bright blue (almost white) to indicate where the lighter areas would be, painting them in on this layer. So, it's basically all dark, with some lighter patches. Drawing an outdoor scene I would do it the other way round.
My version is maybe slightly too dark.
Do you know how to program a mirror in code? If not - break it! (or get help...)
Don;t change it. It's perfect. Really it is. Like the darkish atmosphere and it certainly looks cool.
7/10
Quote from: Alarconte on Mon 19/05/2008 20:04:29
In any case I let stay the high ceiling, With this low ceiling seems to tiny and dark.
You don't suppose it could be the shading? I'd prefer a low ceiling--for reasons other than realism!--even if you don't want it dark or cramped. That wouldn't be the ceiling's fault.
Quote from: Alarconte on Mon 19/05/2008 20:04:29
And the mirror needs to be Ok, It's the Gran Admiral fleet Bath! xD
To me, that raises the question of why there's a rusty metal wall. I don't think I've seen that even in rather crummy bathrooms--so why in a fancy bathroom?
About ceiling is nothing more to say sorry... It works good in game to make the sensation that the bath is a bit more great; with the characters style, the S bg seems claustrophobic.
An, Crummy bathrooms are not revisted of metal. Admiral wants this for this decoration, and don't thing than humidity (or how the hell it says) can rust the walls. In any case, I allready see this in the "reality". Old metal Sinks getting rusty, or the auto-cleaned bathrooms of on train station in barcelona I know. Well I'm going to show the improvements. (I'm working slow with this cause I redraw the game setup with a cool new armbracelet-menu, and rewriting all the game with accent-friendly fonts (and to put the classical spanish Ã's!")
(http://img230.imageshack.us/img230/6017/lavaboalmirantecolored3wa9.png)
Its a cutscene room, But with too dramatic charge in three continued conversations, Cause I thinked to obscure a lot the doorway and a little the way to shower (the shower is more than a shower, is a secret passage), and I havin't idea yet how to color the carpet; The characters where to stand in it talking Am I wouldn't the carpet get more attention than the characters...
First of all nice progress!
And I don't know if my criticism is good since nobody else seems to mind it, but in all the pictures you have posted (including the earlier thread) you use this texture at the edge of the room walls that I find quite unrealistic and mood-breaking, since it doesn't change in perspective at all and it's too repetitive. I mean that grating type of texture with red bits on it. I would personally change the texture or just flat-shade it. Other than that the pics are looking pretty good! Keep up the good work! :)
Yes, you are the first person who mentions it.
Good point, I will think of it, cause is in every room, yes.
Anybody have a suggestion 'bout this?
Weeelllll, here it the Nearby-Final stage.
The only Important thing it lefts is the Mirror. I want to paint it to "seems" a mirror, maybe some blurred (i think i invented this word) by the water gas-mirror, or something like that. Or something reflecting the front wall (is no need to reflect characters). But I don't know to use the effects.
The people was did a C&C in the post was help me a lot, and I would remember some details for the next bgs (now for the full length game, this is nearby the last bg of the demo).
The theoristic-thoguths about a bath in spaceship was interesting too xD
(http://img144.imageshack.us/img144/6803/lavaboalmirantecolored3gv1.png)
Well, I hope someone could helpme with the "advance-mirror-technique", thanks ;)
I like the way that you made the carpet!
Aaaanyways, as far as I can tell there is only one light source and it's directly above the sink, which makes my eyes wonder why there is no shadow on the bottom half of the sink. The small part of the room to the left seems like you could do a little more with it, otherwise you mind as well just put a door there.
That's really it, it's pretty unique, pretty original, pretty, er- pretty. I like it. It seems a little small but, if that will work in the game with the characters then it is fine. It's good, good job!
Thanks ^^
But the carpet is a Cruel Steal from S C&C xD
I'm, maybe the shadow of the sink seems strange, and maybe need a little "brush" of darkness in the bottom. At first i din't want to put my dirty hands in the pretty look of the bottom of the sink xD
The ¿doorway? of the left, I'm still thinking what to do about, surely it has no door (the door doesn't see, is more deeper, but maybe putting a bit of texture could work.
mmm, Any idea with the mirror?
EDIT: Comment/Answer to the Future post from Pierre HOPQUIN: Yes, the curtain is a bit low. I'd noticed somedays but I ever doing others things xD
hello, nice work
maybe the shower curtain is a little bit low ( sorry if double post i was lazy to read everything here )
nice job anyway, bye
Hey boys, any suggestion with the mirror?
I don't really figure what to do it the best way...
you should use the reflexion effect, so the character will see an altered image of himself moving in the mirror...
If this effect doesnt exists yet, ask pumaman :p
here is a map I used for a big mirror in a saloon ( the mirror behind the bartender ) in a 3d game I worked on 4 years ago.
feel free to use it as inspiration.
(http://arkhamrpg.cvs.sourceforge.net/*checkout*/arkhamrpg/textures/Misc/miroir.jpg?revision=1.1)
here the link for the CVS at sourceforge if hotlinking gets disabled
http://arkhamrpg.cvs.sourceforge.net/arkhamrpg/textures/Misc/miroir.jpg?revision=1.1&view=markup
Or you can go and select a part(the one supposed to be reflected) and flip it(twice vertical and horizontal) then set a transparency like 70% then add a blur/material effect on it and place it at the mirror.
Quote from: Dualnames on Wed 04/06/2008 08:08:18
Or you can go and select a part(the one supposed to be reflected) and flip it(twice vertical and horizontal) then set a transparency like 70% then add a blur/material effect on it and place it at the mirror.
What would be reflected, I suppose, would be mostly the nearest wall, which we cannot see. And the player, of course, which requires programming.
If the mirror were made to look as if someone just took a shower it would remove the problem. Add some wetness to the floor. (but then again, is it a shower or a secret passage or both?)