Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Theme on Wed 02/11/2005 13:36:17

Title: Color trasnparency
Post by: Theme on Wed 02/11/2005 13:36:17
How do I make some colors of the sprite blend with the background or anything that is behind it?

o/
Title: Re: Color trasnparency
Post by: DoorKnobHandle on Wed 02/11/2005 13:38:47
You'd use alpha transparency and 32-bit mode.

More information in the manual, and if you use it for big objects/characters, it may cause framerate drops...
Title: Re: Color trasnparency
Post by: Elliott Hird on Wed 02/11/2005 13:54:04
This was asked five minutes ago! Please, please search.
Title: Re: Color trasnparency
Post by: Theme on Wed 02/11/2005 14:48:05
sorry I didn't research
what is this alpha transparency?
how do i paint with that?

o/
Title: Re: Color trasnparency
Post by: Elliott Hird on Wed 02/11/2005 14:50:25
No, please don't tell me... you're using paint. Get the gimp (http://gimp.org/), paint can't handle most stuff. Although it is quite good.
Title: Re: Color trasnparency
Post by: Ubel on Wed 02/11/2005 15:08:30
Exse didn't say he uses Paint, Elliott.

Exsecratus, you have to make your picture have transparent background and you have to use .png format since it supports alpha channel. And you must use 32-bit color palette, as dkh pointed out.

Then, when you import the picture in AGS, it asks you if you want to use alpha channel with this picture.
Title: Re: Color trasnparency
Post by: Elliott Hird on Wed 02/11/2005 15:17:10
Well since he was slightly cluless I just assumed he wasn't exactly using photoshop.
Title: Re: Color trasnparency
Post by: Theme on Wed 02/11/2005 15:57:34
thanks pablo

It seems the program Im using dont use the alpha thing
But then I can export in psd format and save with photoshop

o/
Title: Re: Color trasnparency
Post by: Elliott Hird on Wed 02/11/2005 16:23:01
Might be called alpha channel, or transparancy, or opacity.