(http://www.btinternet.com/~ctswin/yey.PNG)
Kinda like the middle one (colour, no pencil layer)
New images further down!
The leftmost one is the best in my opinion. The pencil layer gives detail and nice textures.
I prefer the first. There's more detail to it. I like the second it if it weren't for the block o' green and the block o' brown.
Yeh when doing it i was only planning for the first one, just thought id show the two layers
I think you should have stopped after the first one. After that it gets more and more kind of sketchy.
Joke.
yep, the first one. It looks more detaily.
Hey guys, some more images here, :)
(http://www.btinternet.com/~ctswin/tent.png)
(http://www.btinternet.com/~ctswin/yeyorsomit.PNG)
thanks for any crits :)
the only thing that majorly bothers me is the blue mat by the door
Lookin good. I like the uh.. "zany" perspective in that last one.
You're definitely progressing in terms of technique and texture.
The scenes are still a bit boring, though...you need better sketches :)
Yeh, i'll have to draw something more interesting to attract the masses..
for now, heres some comparisons from things i did a few months ago
(http://www.btinternet.com/~ctswin/misc.PNG)
I like your style. Most of all I like the bottle with a long neck!
But Andail is right.. it feels like you haven't planned the motifs too much.
I see that you've got potential and I'd love to play a game with this style!
These are some of the nicest exmples of coloured sketches I've seen on the forums. You're technique is very strong, it doensn't look to bold or too pencilly (if that's a word).
As people have said you just need to address the composition of your scenes, and maybe think a little more about perspective. Try and think of the balance in a scene. The composition in the first pictur is the strongest - you have a cliff left and centre balanced by an expanse of sky top and right. It works for me!
Try placing furniture and objects into one of your rooms, and don't be afraid of putting objects in the foreground to frame the shot. It's a cinematic technique, but many games to it.