Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Synthetique on Sun 22/06/2003 04:32:04

Title: Communications room
Post by: Synthetique on Sun 22/06/2003 04:32:04
Hey all.. I started sketching on this room.
Took me about 3 seconds to do it so it doesn't look very good right now.
(http://www.2dadventure.com/ags/communications-room-01.gif)


::EDIT::

ok here's some colour in it.. i'll use these exact colours..
(http://www.2dadventure.com/ags/communications-room-02.gif)


::NEW EDIT::
(http://www.2dadventure.com/ags/communications-room-03.gif)
Title: Re:Communications room
Post by: Neole on Sun 22/06/2003 09:16:30
Dang if you can draw those many lines in 3 seconds.. you must be SuperMan or Flash!!!

I like the sketchy middle one much better than the 3rd one.
Title: Re:Communications room
Post by: Synthetique on Sun 22/06/2003 12:47:36
heheh.. i was exaggerating a bit!

i liked the second one better too.. but it wont fit the game's stye.. i think,.
Title: Re:Communications room
Post by: Synthetique on Sun 22/06/2003 14:02:13
ok here's another small update...

i'm thinking of moving the table up and right a bit..

(http://www.2dadventure.com/ags/communications-room-04.gif)
Title: Re:Communications room
Post by: Erwin_Br on Sun 22/06/2003 15:14:27
Could you give some more information about this room? Is it a control room, the bridge of a spaceship, etc?

The wooden table looks a bit weird in a futuristic setting, but maybe that's the point I don't know  ;D

This image will look great when it's finished, I'd love to see more detail in it.

--Erwin
Title: Re:Communications room
Post by: AndersM on Sun 22/06/2003 15:51:44
Nice space-quest style. Now for the criticism: The room looks kinda empty; ad some more consoles and computers.
Title: Re:Communications room
Post by: Necro on Sun 22/06/2003 16:35:22
Fantastic style!  Once you got rid of the darker coloured outlines it gave it a much nicer look for the style youve gone for , just watch out for perspective issues for example when you move the table , and i think bottom step on the far door needs to look better perspective wise by like 1 or 2 pixels
Title: Re:Communications room
Post by: Synthetique on Tue 24/06/2003 11:32:52
thanks all..

MrMasse: Yeah. I'll do a new sketch to add more stuff...

Erwin_Br: It's the room where they communicate to other ships..


Got any suggestions on what i should add? Specifically that is..
Title: Re:Communications room
Post by: n3tgraph on Tue 24/06/2003 12:30:23
wow it looks great
Title: Re:Communications room
Post by: Xadhoom on Tue 24/06/2003 14:26:19
It looks great as usual, but I don't really get that "spaceship" -feeling. Looks more like a room in an office building. I suggest adding some more detail to the walls, pipes and girders, bolts and stuff. And you could make the windows curve outwards or something. I also think it's the red carpetting (!) on the floor that is a problem. I think some metal plates or grating would fit better. Good reference to look for = the bridge of the Star Destroyer as seen in the Empire Strikes Back.
Title: Re:Communications room
Post by: Xadhoom on Tue 24/06/2003 14:54:17
Quick edit to show what I mean.
(http://www.2dadventure.com/ags/communications-room-04_1.gif)

Other than that: What code do you use to show the image in double size in Internet Explorer?
Title: Re:Communications room
Post by: n3tgraph on Tue 24/06/2003 14:54:56
wow xadhoom, that rox even more
Title: Re:Communications room
Post by: Synthetique on Tue 24/06/2003 15:15:04
hey that's cool! i'll start rite away.. thank you xad
Title: Re:Communications room
Post by: Synthetique on Tue 24/06/2003 16:57:59
(http://www.2dadventure.com/ags/communications-room-05.gif)


a tiny update...
Title: Re:Communications room
Post by: DragonRose on Tue 24/06/2003 20:01:41
Holy Crap, Xadhoom!!! You call that a quick edit?  That's awesome!

Synthetique, I love your drawings.  This is for the purple alien game, right?  The half eaten food on the table is really good, it gives personality to the room.  And I really like the shadows under the floaty chairs- before I had thought they were cushions on the floor. Great great job!
Title: Re:Communications room
Post by: King_Crimson on Tue 24/06/2003 20:24:09
how long did it take you? in hours or weeks ^^
Title: Re:Communications room
Post by: Neole on Wed 25/06/2003 04:54:27
Xadhoom thats a great edit! The sloping walls make a huge difference. Maybe cos you would expect spaceships to have curved/sloped walls while normal rooms would be rectangular. The middle lights fill it up nicely too.

Synth you should adopt the sloping walls for sure! aLSO, if you chop off the table legs you will find it gives it a more futuristic lok, maybe even makes it look like a teleport pod. I Like the messy food.
Title: Re:Communications room
Post by: Squinky on Wed 25/06/2003 05:09:02
Yep synth, the sloped walls add so much to the room....I recomend you try it...



Title: Re:Communications room
Post by: Synthetique on Wed 25/06/2003 05:25:08
the people has spoken... ;)
Title: Re:Communications room
Post by: Synthetique on Wed 25/06/2003 06:52:12
(http://www.2dadventure.com/ags/communications-room-06.gif)

new small update... what do you think? look at the far wall and tell me what's wrong/rite..
Title: Re:Communications room
Post by: Miez on Wed 25/06/2003 08:32:34
fabtastic BG! concerning the far wall: those two airduct covers look more like speakers this way (or are they?). I'd expect airduct covers to be horizontal (instead of the upright version you have here), up against the ceiling. But maybe I'm just anal, I don't know :)
Great artwork!
Title: Re:Communications room
Post by: Synthetique on Wed 25/06/2003 08:41:12
they're speakers :)
Title: Re:Communications room
Post by: Miez on Wed 25/06/2003 09:16:19
 ;D ok, forget I ever said anything. They can throw one hell of a dance event in there however, with such a sound system!
Title: Re:Communications room
Post by: prototyp3 on Wed 25/06/2003 09:43:01
Looking much better now.  I'd agree that the table could use some futuristicizing.
Perhaps an oval shaped mini bar type table?
Title: Re:Communications room
Post by: Xadhoom on Wed 25/06/2003 12:29:43
Looks great! I really like the metal-with-rivets stuff you put on the back wall.
It seems the perspective is a little weid on the sloping area above the windows...the slope changes. It's okay if you made it to make the perspective seem a little more interesting, but you've overdone it abit I think. Great work otherwise.
Title: Re:Communications room
Post by: AndersM on Wed 25/06/2003 18:00:47
There's a red dot on the door-post. Thats wrong. Or?
Title: Re:Communications room
Post by: agsking on Thu 26/06/2003 20:44:09
VERY good!  :o
Except I agree about the table.
maybe you could make it made out of metal instead of wood or whatever that is.
Title: Re:Communications room
Post by: Miez on Thu 26/06/2003 20:48:30
And if the seats are hovering, why not have the table hover as well? (after all - you have the technology, and a hovering table could be a great puzzle item) :)
Title: Re:Communications room
Post by: JD on Thu 26/06/2003 23:27:41
wow the final image looks really cool! it has atmosphere, which is
good :)
Title: Re:Communications room
Post by: SLaMgRInDeR on Sat 28/06/2003 13:07:04
i cant realy see anything wrong with the back wall, it looks great!!
(   (   ( <( -_-)> )   )   )
Title: Re:Communications room
Post by: JD on Sat 28/06/2003 18:20:46
From

(http://www.2dadventure.com/ags/communications-room-01.gif)

to

(http://www.2dadventure.com/ags/communications-room-06.gif)

Pretty cool to see how it turned out.
Title: Re:Communications room
Post by: james_isaac on Sun 29/06/2003 08:29:51
Wow!  That looks great.  All I can suggest is make the table just a flat piece of metal that floats (like the chairs) and maybe with  a contol panel on it.  And also I think some more control panels joining up with the one by the window.

Other than that it looks great.  ;D
Title: Re:Communications room
Post by: evenwolf on Sun 29/06/2003 10:06:07
I think space looks too staticy/ complex in the new drawing.  I would suggest calming it down to a more soothing infinity.
Title: Re:Communications room
Post by: MachineElf on Sun 29/06/2003 14:39:22
Great pic, and I'll tell you the small error on the back wall: It's the perspective. It's hard to catch on the eraly pictures but with the tiled floor you can see that the perspective on the controlpanel is not quite right.
Title: Re:Communications room
Post by: AndersM on Sun 29/06/2003 15:06:03
There's still a red dot on the doorpost!!!
Title: Re:Communications room
Post by: Synthetique on Mon 30/06/2003 06:01:53
the red dot is still a perspective point
Title: Re:Communications room
Post by: agsking on Tue 01/07/2003 05:34:10
Very good improvements.