Comparison/advice/praise/heckling....

Started by Alynn, Fri 07/11/2003 14:09:19

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Alynn

Ok... I started simple... then after looking at it... I decided to go a whole new direction... so anyway here is my first attempt at doing the house of the main char (mostly a test of things using a simple editing tool)

Now the second one that I used GraphicsGale on (after I learned how to use it in a decent manner) with me doing pretty much all the graphics (the floor and wall patterns aren't mine). I know its not complete but I want an opinion on my progress...


What do you think? Better, worse???? Personally I think its much better...

Migs

#1
Now I LIKE this style!  Seriously, this is a good idea.  No really, I'm serious.  Don't be shamin'.  Keep it!
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BobTWC

The Multi floor setup is nice, and the kitchen looks great

Evil

Personally, I think it would look much better without the patterens. I really do like what you have done with the edit and your perspective looks good. JUst be careful on character prespective.

Alynn

Thanks for the replies...

I have the other wall finished and the hand rail for the stairs, and the stairs themselves, next up is the bedroom (the upstairs) and the living room with the TV and stuff...

As far as the character perspective, thats why I had to go a new direction, my characters are small by AGS standards (they fit in 24X32 rectangles) so I had to make everything smaller.

I like the upstairs floor, but I'm thinking of spreading the slats up to 2 pixels wide (with the 1 pixel dark brown between them)

Later on today I'll post what I have...

Alynn

Yeah I know... Double post... but I wanted to show an update



As you can see much more has been done, dont mind the multi color lines in front of the TV...
Thats just the outline for the couch...

Well... time for the criticism.... Begin..... NOW!

Ferret

Looking good! Two small things though... the textures for the walls and floor show off their repeating pattern too much and detracts a bit from the scene. Secondly, why is there a fireplace on the secondfloor?

Alynn

Quote from: AgentLoaf on Wed 12/11/2003 20:27:25
Looking good! Two small things though... the textures for the walls and floor show off their repeating pattern too much and detracts a bit from the scene. Secondly, why is there a fireplace on the secondfloor?

For that we have to delve a bit into the mind set of the main character... He is a playboy... The fireplace is up there becase thats where he "entertains" guests... quick access to the bed... (it gets mentioned in game if you click on the fireplace) Also if you look at the bed it seems quite large, as the main character would say "Well when you have five or six people "spending the night" you need a large bed to accomodate them all"...

So the fireplace isn't there for heat, its there for lovins...

LordHart

This is very nice. But I have to agree with what has been said. The patterns of the wall and floor are very distracting, especially the wall patterns. They look too uniform compared to the furniture.

If the character is a playboy, I don't think he would even have walls like that, with an ugly wallpaper (trust me, I know :P).

Alynn

Its not wall paper, but I do see your point... Just this game is based in an RM2K type universe, so i'm trying to keep some of the RTP elements (the walls and floor are RM2K RTP chipsets modified) I'll see what I can do...

remixor

I'm going to sound like a broken record here, but really the only thing I would critique is the repetitive textures.  If it's a stylistic thing, I guess just go for it, but in all honesty you've got some great pics here and I think they'd improve immensely with some more unique textures.
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Alynn

Ok... I got rid of alot of the pattern parts in the walls, making it a bit more speratic, while at the same time keeping the RTP feel I'm going for... I also widened the wooden floor slats on the bottom mostly due to the angle of that floor compared to the upper floor... I did not mess with the upper floor however.



This is pretty much a finished product (just wanted to get more feedback).

Also, When I imported this into AGS for some reason it said I had way too many colors
(I am running a high-color game) but on my color count I only have 253 colors (it saved to a
8 bit bmp with no problems), Could anyone shed some light on that one?

I await my fate :)

BTW I apprecate everything everyone has said....
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Privateer Puddin'

tried 32bit colour in the new version? heh

Alynn

Isn't that still beta? Mebbie I should just worry about my artwork then and by the time I'm done switch to 2.5.7

auhsor

Is it just me or do the stove and benches in the kitchen seem a little small? It coulld just be the perspective of the room tho.

Its a better wall texture now.  :)

Alynn

Quote from: Auhsor on Sun 16/11/2003 13:35:29
Is it just me or do the stove and benches in the kitchen seem a little small? It coulld just be the perspective of the room tho.

Its a better wall texture now.  :)

I actually thought that at first too, but it is the perspective of the room, which is why things look alot bigger on the second floor closer to the "camera" and therefore larger...

Now im just trying to get the scripting right to turn off the walkbehinds when he is upstairs and turn them back on while he is heading downstairs...

OneThinkingGal and ._.

Those patterns are very distracting, keeping the eye moving all the time.

Since you have nice layouts on the backgrounds, which are already a bit complicated, why confuse the eye further?

I wouldn't know where to begin looking at those.

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