I've been attempting to create a few video game sprites for an animated series I'm planning, but unfortunately I cannot seem to get past the 'Concept' stage. I kinda need some advice on how to transpose them from Hand-Drawn to Sprite form.
Here is the art for three of the characters:
(http://khato.fatfurs.co.uk/Concept.png)
I'm quite surprised at how well they came out. I'm not usually good at humans...
And here is my attempt at Invincible:
(http://khato.fatfurs.co.uk/Invincible.gif)
For some reason, I can't get past the style of 'Little Kid uses MSPaint' in my opinion... even though I'm using the Nintendo palette and PSP!
Also, any comments on the designs themselves? Too bland? Too complicated?
First one: Main lead. Generic platform hero (female). Uses glitched (bad-code) projectiles and basic kicks and punches. Shy, reclusive, and compassionate, though everything she touches is 'destroyed' or at least somewhat broken.
Second: Supporting Castmember and fighter. Uses martial arts and is able to create illusions of himself with very basic AI. Calm, collected, strategic, he places his companions above whatever noble cause they ultimately strive for.
Third: Supporting Castmember and platform hero. Uses energy blasts, weapons, the blade on his back as a kind of shrukien. Absoloutely reckless due to the Game Jinn codes that were fused with him when his game was first played. Doesn't care if he is hurt, and righteously thinks that every enemy should be wiped out.
Once these are done, I can start on pixelling the Game Jinn!
I think you should copy this to a new clean paper and ink it properly. I tried cleaning it up, but it would take like an hour to do it manualy and using levels a lot of information is lost...
(http://de.geocities.com/albert_cuandero/Concept.png)
after that we'll see... ;)
I like your concept art. They could make cool sprites. I also had a look at the sprite you've tried to make. It looks ok, but is really really small. Why are you making such big sketches for your characters when your sprites are just 16*24?!? I'd suggest to make them bigger with more of the details you have in your concept. When I make sprites (I use Photoshop), I open my sketch and resize it till it has the right width and height for the actual sprite. Then I simply create another layer and start re-drawing the lines of my sketch. Once I have this, I delete the layer with the concept and start working on colouring the other one.
I had a go at the Invincible. Don't expect too much. It's very quick and the shading is rubbish. Just to give you some ideas:
(http://www.ninamorgenstern.de/invincible_po.gif)
I made this to show how I would approach the shading, especially underneath the breasts, where you have a couple of lines, that may be a stylistic preference, but they just don't seem like they should be there to me. On my example I have erased the lines and replaced them with a more horizontal line. Also I trimmed down the shoulders and a couple of other things. Sorry if I got carried away.
(http://home.att.net/~yorik/chartouchup.jpg)