Hey there, as you might've seen in a previous thread of mine in C&C I'm currently beginning on a project involving, yes, zombies.
I'm still trying to decide to what resolution I should be using. So I decided to put away the high-res or low-res conflict in my brain and thought it would be good to try to make a background.
As you can see below it is not ideal for an ingame background. The exit area being at the bottom and all, which I personally hate.
Anyway, that's why I call it a concept background, just trying out a style and trying to get give it a bit of atmosphere.Now it is still a work in progress so it's a bit empty, still missing some bits and bobs like trash and other junk.
Anyway here it is:
(http://i130.photobucket.com/albums/p254/Mozesh/Backgroundz-1.png)
It's a bit hard to see but one of the cabinet's feet is broken of, so it's tilted against the wall.
C&C appreciated :)
-Mozesh
Looks terrific! I like the atmosphere.
Though, the window bugs me a little bit. I'm not sure why, maybe it needs to have more shadows over it?
I love the mood!
But you might want to add some more "stuff" there, to make it more interresting.
Thanks for the replies guys! :)
Here's another background I was working on today:
(http://i130.photobucket.com/albums/p254/Mozesh/fekroom3b.png)
It's quite cool and somewhat realistic BG but...
* Too much lines!
I mean, the light window casts makes whole thing look too striped.
Also, dark cabinet is too dark and overall lack of ambient light is too heavy.
Suggestion:
Make whole thing brighter, blur everything a tiny bit (contrasts on textures are tooooo strong),
decrease line width for corpse outline and add a bit of tone to the light. Clearly white light is very rare in real world. Also, things behind window could be brighter and have more contrast.