Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Revan on Sat 06/12/2008 07:30:03

Title: Concept for office...
Post by: Revan on Sat 06/12/2008 07:30:03
Hello, I have been using Photoshop (for the first time really) to draw some concept art for a university project.

I am thinking of making it a night scene now, and was hoping for some tips.

Here is the daytime scene I have created:

(http://www.2dadventure.com/ags/Office_concept_copy.jpg)

And here is the night scene that I have created:

(http://www.2dadventure.com/ags/Office_concept_night_copy.jpg)

EDIT:

Here is a 3rd I have quickly thrown together, using different techniques:

(http://www.2dadventure.com/ags/Office_concept_Night2.jpg)

Im not that bothered about perspective (unless there is a really bad example).

Any other crit is welcome as always,
so are any paint overs...
Title: Re: Concept for office...
Post by: ildu on Sat 06/12/2008 13:53:50
Quote from: Revan on Sat 06/12/2008 07:30:03Im not that bothered about perspective

Well, I hope not:

(http://hof.povray.org/images/bigthumb/office-13.jpg)
Title: Re: Concept for office...
Post by: Revan on Sat 06/12/2008 14:11:12
lol... I meant the Perspective of the Light...   ;D

EDIT:

Ah, just noticed that this is in-fact not a photo. It's a 3d render.

I will have to find another Reference Pic.

It's one thing using a reference pic, another using someone else's 3d model.

Thank you for posting the pic up and reminding me to grab the website to go in my Bibliography.

I will have to disband that concept art...

No wonder when I looked at it I was impressed with the layout.

At least me not noticing it was a model, is a credit to his work.
Title: Re: Concept for office...
Post by: Stupot on Sat 06/12/2008 15:10:07
Hahaha.
Busted!  ;D
Title: Re: Concept for office...
Post by: Revan on Sat 06/12/2008 15:20:25
Quote from: Stupot on Sat 06/12/2008 15:10:07
Hahaha.
Busted!  ;D
;D

Title: Re: Concept for office...
Post by: Ryan Timothy B on Sun 07/12/2008 22:10:36
It's a very nice technique though, stolen or not.  I really like the solid colors without shading.  I also prefer the windows in the real photo.  Not very common to see large windows like in yours.

One thing I noticed is the shadow for the support beam is wrong.

Here's a little demonstration
(http://www.bryvis.com/images/other/agsf/shadows.png)

The shadows should start at the front face of the object.  Not the rear face.
Title: Re: Concept for office...
Post by: Trent R on Mon 08/12/2008 10:01:29
Or you could not show the ceiling. In most adventure games, there is no point to interact with the ceiling, so it isn't even present in BGs.

~Trent
Title: Re: Concept for office...
Post by: i stole your car on Mon 08/12/2008 12:07:22
Haunting me because I just cancelled my subscription to Edge Magazine.
Title: Re: Concept for office...
Post by: InCreator on Wed 10/12/2008 00:27:05
Upper image terribly strikes me as Team Fortress 2 shading.
Especially desks far left.
It's helluva similar.

Anyway, not so nice that someone thinks he's only one ever picture-googled for "office" as it's always first result for last 4 years or so. Ages ago, I used this pic to illustrate my request for transparent textboxes for AGS.
Title: Re: Concept for office...
Post by: Revan on Wed 10/12/2008 19:55:14
hey... Thanks for all the crit... Changed the Ceiling shading...

Also emailed the 3d Artist of this fine piece, and he was flattered to think that I thought it was a real photo.

He has also given me permission to use it in my coursework. (as long as i reference lol) so all is good.

I have actually submitted the work now..

I'll let you know what transpires...

:)