Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Nebuk on Fri 16/06/2006 16:32:20

Title: Container-background
Post by: Nebuk on Fri 16/06/2006 16:32:20
Old container
3dsmax8, Photoshop CS

(http://marko.simppeli.org/project/kontti.jpg)

I've been always big fan of Monkey Island-series. I love MI3's style (Buildings are tapered etc.) so I tried to imitate this style. I made this harsh old oily container. I first modelled it in 3d, so was able to make it look the way I wanted it to look. After that I made a paintover in Photoshop. I also wanted to add outlines, like in MI3's backgrounds.

Whole scene took me about hour or two to finish. Most of the time I tried to adjust colours to look better (with a help of Ildu). That light which is coming from that hole is really supposed to be so bright, because it's going to be in big role in the scene's puzzle (when that background gets to my game).

Any suggestions or critics?
Title: Re: Container-background
Post by: Jimmybob on Sat 17/06/2006 12:38:11
It's really niceÃ, ;) , but where is the light source for the spot of light on the ceiling?
Title: Re: Container-background
Post by: Nebuk on Sat 17/06/2006 18:22:47
Quote from: Jimmybob on Sat 17/06/2006 12:38:11
It's really niceÃ, ;) , but where is the light source for the spot of light on the ceiling?

I will add some kind of lantern hanging on the wall in that spot. I will also add many other objects there too.
Title: Re: Container-background
Post by: TheCheese33 on Sat 17/06/2006 19:13:56
Very nice container you got there. The light coming through the hole is very intense, if that's what you were going for. I have a question about the container, though; is it moving on a truck or something, or is it still?
Title: Re: Container-background
Post by: Nebuk on Sat 17/06/2006 19:24:12
Quote from: TheCheese33 on Sat 17/06/2006 19:13:56
Very nice container you got there. The light coming through the hole is very intense, if that's what you were going for. I have a question about the container, though; is it moving on a truck or something, or is it still?

It's hanging over the sea (attached to somekind of crane with a rope), something like this:

(http://marko.simppeli.org/project/kontti_ulko.jpg)

That picture isn't final, just quick sketch.
Title: Re: Container-background
Post by: Jimmybob on Sat 17/06/2006 19:28:27
One question, if the sun is above the container, shouldn't the intense light be more towards the floor? It looks like the container is right by the sun???
Title: Re: Container-background
Post by: Nebuk on Sat 17/06/2006 19:45:57
Quote from: Jimmybob on Sat 17/06/2006 19:28:27
One question, if the sun is above the container, shouldn't the intense light be more towards the floor? It looks like the container is right by the sun???

Well, i first had that lightspot lower, but then i thought that main character could wake up to sun light (it reaches his eyelevel). That second picture is juts sketch... Sun isn't going to be so high.

Edit:
(http://marko.simppeli.org/project/kontti2.jpg)
DA LANNTERRRNA
Title: Re: Container-background
Post by: Jimmybob on Sat 17/06/2006 19:49:29
 ;) Nice, any idea when your game will be out, 'cause I sure am going to download it!

(PS. Any chance you could help me out with my backgrounds, you can see it in a topic called 'Need help on backgrounds' in the critics lounge.Ã,  :) )
Title: Re: Container-background
Post by: Shane 'ProgZmax' Stevens on Sun 18/06/2006 00:34:27
This is not the forum for recruiting members, Jimmybob.  Try the 'recruit a team' thread in the adventure talk forum if you want to recruit members, thanks. 

Crate looks good, I'd add hinges or some kind of machinery to set the door apart from the walls.