this is a little try with a new style i am working on, i was hoing that you lovely people would be able to give me some tips on how to improve it as at the moment its is very nasty looking. it is supposed to be an old horrible tower which is lived in by a nasty old man (see lemony snickets novels)
(http://www.2dadventure.com/ags/olafmNAION.gif)
Try making it look less like a cardboard cutout and more like a three-dimentional object ;D.
Some tips: I'd do away with the black outlines and instead maybe try to antialias the edges or something (unless every building in your game has black outlines, of course. You should stick to a uniform style for the backgrounds in your game). Then, consider the base of the tower. Should it be circular or square? Since the point of view is slightly bird-perspective, the base line of the tower should be slightly rounded if the tower is round. If the base is supposed to be square, I'd suggest you draw it from a different angle to give the player a better impression of the tower's shape. Details are also always fun and give backgrounds a more genuine feel. So add more of them. The pipe thing for once is a nice touch, but needs some touching up. Also, the shading of the door doesn't match that of the wall.
More comments later.
oog
um, it needs work
btw a lemony snicket game :D
(http://img63.exs.cx/img63/7275/olaftest1vj.png)
I tried to visualize some of kjettings ideas. I also made the door a bit smaller to make it a little easier...
Wow. That's quite an improvement. I see you also figured out a few things yourself, like the shading of the stairs. Nice. I'm not sure if I want to nitpick any more, but someone else probably will.
By the way, maybe you should add a drop shadow on the ground. There seems to be a light source to the left somewhere so maybe the tower would cast some sort of shadow to the right, right?
Still, great work so far.
Maybe you should make the grass before and after the path the same colour? Right now it looks a bit disconnected
It took me a bit to figure out what was bugging me about this, but I figured it out. Your horizon line is REALLY high.
Based on the perspective from the path, the horizon should be here:(http://img.photobucket.com/albums/v175/dragonrose_1/olaf.png)
Also, the perspective on the flowerbeds is a little off. The stairs, on the other hand, are gorgeous.
The brown blurred line - part of the path?
Heh, it makes it look like there's a cloth backdrop. A swell-lookin' cloth backdrop, but a backdrop nonetheless.
Quote from: DragonRose on Sat 08/01/2005 13:19:26
It took me a bit to figure out what was bugging me about this, but I figured it out. Your horizon line is REALLY high.
Based on the perspective from the path, the horizon should be here:(http://img.photobucket.com/albums/v175/dragonrose_1/olaf.png)
I assumed the town was on top of a hill. I think that's what it's meant to be?
edit: I put my comment in the quote, because I'm a spanner
Edit: Ah, didn't see that, assumed you just quoted DR.
Pod: Speaking from a purely pendantic standpoint, that wouldn't make much sense. Why would you build a tower in a valley? Isn't the point of building a tower to get as high up as possible?