Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Neo on Sun 27/01/2008 21:54:55

Title: Crit on some backgrounds
Post by: Neo on Sun 27/01/2008 21:54:55
Here are some backgrounds for our first game which is obviously placed in prison, so if you could give some hints on how to improve them, that would be great.

(http://i25.tinypic.com/qsw58h.png)

(http://i30.tinypic.com/2054k11.gif)

(http://i31.tinypic.com/rwqgwg.gif)
Title: Re: Crit on some backgrounds
Post by: on Mon 28/01/2008 15:26:08
There are some obvious perspective flaws in your backgrounds but overall to me they're really nicely drawn and the angles are nice too. You've thought about shading which is good! The only thing that really bugs me is the path in the last shot, and the size of the bricks nearer the back of the image. I'm sure someone arty can give you a few pointers :) None the less good job!!
Title: Re: Crit on some backgrounds
Post by: JimmyD on Mon 28/01/2008 15:43:54
The cell looks quite good, I'd probably leave it as it is for now. It's in perspective, and the shading looks quite nice in it.

For the second one, I'd perhaps add a bit more details into the bars - many, many bars! Perhaps if you make them slightly thicker on the closer ones and the bannister (by about one pixel), but make it darker below or away from the light source.

For the third one, I'd have a look at the perspective. It looks like the lines aren't converging towards a common vanishing point. Also, I'd add in a bit more "noise" to the path and the grass, to make them seem a bit less flat. Maybe little clumps of dead grass here and there, since it's a prison? (not widely renowned for their horticultural prowess)

Other than that, it look like a good start. As I say, the cell is my favourite thus far.
Title: Re: Crit on some backgrounds
Post by: .M.M. on Thu 31/01/2008 14:02:17
First image is really beautifful. Maybe could be good if you will replace grey on walls with white.
Title: Re: Crit on some backgrounds
Post by: Renal Shutdown on Thu 31/01/2008 19:05:16
Quite often prisons don't have white and grey walls.  Alcatraz, for example has a green tint to everything.  It's not mould, it's thanks to Psychology.

Green is used as it affects mood.  It's more likely to make the prisoners more passive and to stop them going crazy.

Insane asylums and hospitals use the same theory when decorating.