Aetus:Vita

Started by alimpo83, Wed 06/09/2006 16:41:07

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monkey0506

Presuming that during the time it's needed I'm still around and available, I'd be willing to do voice acting.

BTW, I like the concept of the game, and so far the graphics look pretty nice!

alimpo83

I was working on my game but got a little annoyed with all the scripting and working on bugs and so, so I made a screen for the second world - Terra (it means earth). Tell me what you think. ;)

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fred

That looks really good - how did you make those rocks?

alimpo83

I made everything in Bryce 5, which was a free offer from www.daz3d.com . After playing with the program and read some tutorials over the internet I accomplished these effects.
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alimpo83

Well, a lot has happened in my life since the last time I posted. I finished my college degree, learnt to work with different tools and my Anim8or and Bryce results are far better (I think) than before. I decided to take back my Aetus Vita project, concerning only the story and now giving the real look I wanted a few months ago.

It's only a light test, but now you can take a look at a part of Ignis, now a much bigger metropole, instead of a small island.

I'm glad I'm back, and this time, hopefully, for good!

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alimpo83

And now a test screen on how I'll implement the characters. I've decided that the characters will be photos of real people, like in Myst. I work on the photos and their transparency masks, then Bryce creates an intelligent shadow on the ground, the result is very convincing: remember that photos are panes, but Bryce helps because it has a great rendering engine!Ã,  ;D

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Da_Elf

is that bryce your using there?

alimpo83

Lol, it is, but you could read the previous post, when I tell I use it. ;D

For my creations I use:

- Bryce 5
- GIMP 2
- Anim8or 0.95
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alimpo83

And another one, where the druid can be seen closer.

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alimpo83

Here it is a fast render on the temple part of Ignis. Please check my evolution by looking at other images on this post, or the Aetus:Vita thread in the "Games in production". Now I think I can make a nice game! I looked at a lot of images from the Myst games, Amberzone, Zork and so, in order to try to get the same kind of look.Still have to work on lights, but  please tell me what you think.



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alimpo83

And now with the added lights. I think i'ts much better.

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Haddas

It is nice, but a tad contrasty. Don't get me wrong, i'm a big fan of contrast, but it feels kindof... heavy, if you know what i mean.

The sand could use a little more texture too. In the sense that it does look a little plastic-like. Sand and ground in general isn't very shiny either. Is it possible to get it with a bit matter surface?

For example, check out this picture here: http://www.picturesfree.org/greece/108-0835_img.jpg

And if possible the sky could be of a little lighter blue shade too.

Overall it's pretty nice, certainly better than what i could do as far as 3D work goes.

nulluser

#32
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Dualnames

The backgrounds are quite excellent and you must have pu a lot of work to get those results. However that druid character just does not look so good with those backgrounds. it just does not fit so well. It's not bad. Anyway , I am looking forward to playing your game. It's so Misty.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

alimpo83

Thanks for the comments, and about the druid it's just a test, it will not feature this Ignis world. ;D
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MadReizka

I think you should do some postwork on those bgs, to make them look more like a photo. So when you add a "live roger" on top, the character will blend in better.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

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