i made a new background for The Items Collector please check it out.
(http://www.2dadventure.com/ags/aroom1.jpg)
i made this on windows draw.
well there isn't much to criticise....
that's all i can say. you've Just taken a basic room and put a rather pointless gradient on the floor along with an automated texture on the wall.
Quote from: Mephistophilis on Tue 27/07/2004 20:11:32
well there isn't much to criticise....
that's all i can say. you've Just taken a basic room and put a rather pointless gradient on the floor along with an automated texture on the wall.
i agree but i need some ideas about how to make it dark and dingy with no lighting .
if anyone wants to they can copy it and edit it.
you should have said that in your first post? I dunno, maybe im wrong but it just seems like youve made no effort to make it dingy yourself?
Well, theres no point in editing it, its to basic and gradients are hard. Try redoing the room with taller doors and work on your prespective. No color, do everything first in black and white lines.
I will work on the black and white background asap
done
here it isÃ, Ã,Â
(http://www.2dadventure.com/ags/bandwroom.JPG)
copy it if you like and add some shading
In the first room, the wall that is right ahead is shorter then the other two o_O (In heigth)
In the second..uh..
Maybe the little picture could be larger?
Not much else to say..
Ho, and you do realise that the size of the room does matter?
The first is much smaller then the second..
If your thinking dingy and dungeon like then do you think you'd have a carpet?
Usually rooms are made with a purpose, what's in the room? what's going to happen in it? You've drawn two empty rooms and have made little attempt to make them dingy.
Quote from: Mephistophilis on Tue 27/07/2004 22:50:53
If your thinking dingy and dungeon like then do you think you'd have a carpet?
Usually rooms are made with a purpose, what's in the room? what's going to happen in it? You've drawn two empty rooms and have made little attempt to make them dingy.
in this room will be a a hidden item which would be needed to be used later in the game.
i added a carpet because the room was set inside an old fortress.
http://www.2dadventure.com/ags/percy_specter.gif
1. Added some perspective
2. Changed the res to a nice normal one
3. Shortened the room
Edit: Oops, you should cut 10 pixels off length-wise ... (I forgot, heh)
what are those red lines?
(http://www.2dadventure.com/ags/percy_specter.gif)
I think the red lines are your corrected lines which are all pointing to the new VP. ;)
:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(
whats vp?
Vanishing point...
are you actually capable of drawing backgrounds?
Quote from: Mephistophilis on Thu 29/07/2004 15:01:13
Vanishing point...
are you actually capable of drawing backgrounds?
yer it just takes ages to put detail into a background and i never have the time . anyway its my first game
i will find time if i make another game. :-\
Dont be annoying Mep, not everyone is familiar with Perspective.
http://www.2dadventure.com/ags/percy_spectery.gif
fixed a few things i left out earlier. still a lot wrong and I'm not happy with it.
I'm gonna write a perspective tut later ...
EDIT: Here we go:
http://www.2dadventure.com/ags/pp__tutorial.zip
My first tutorial and finally I can give something back to this wonderful community that has helped me so much ...
HotSpot: Vanishing Point is one of the, well, uh, most basic aspects of drawing.. You can't very well draw a room without once.. (Unless you have REALLY good eyes)
People still have to be taught it though, I mean, every good background artist has to start somewhere......
Yes, and that post seemed completly OTT to me ._.
Sorry, I suppose it was a bit harsh.
I like the new background it looks more in perspective. ;D
(http://www.2dadventure.com/ags/percy_spectery.gif)
now for the colour ???
http://www.2dadventure.com/ags/castleentra.JPG
this is the entrance to the fortress in the game . :=
how does it look? :)
Well, it's pretty nice so far, but:
-The brick walkway just doesn't look right. Try having the bricks look more like they're in perspective (i.e., make their sides less straight, EDIT: and make the ones at the back smaller so they look further away). You may also want to consider using unevenly shaped stones for the walkway instead of rectangular bricks -- it'd probably help the "spooky" look a bit to have more "organic" shapes and all (instead of stiff-looking, boring bricks... but maybe that's just me).
-Though the idea of the door is nice, it looks odd. The knob, especially, should probably be lower.
-As compared to the door, those torch things seem awfully big.
Also, if those are cattails growing here and there, consider that they usually grow in fairly damp environments, like marshes, swamps, bogs, lakes and such (as far as I know, anyway). Those trees look a bit bog-like, so that may be what you're going for anyway.
PS- Are you drawing on FAX sheets?... :=
EDIT: Though not necessary by any means, in the future you might find it easier to transfer your scanned sketches into coloured backgrounds if you use mostly line art for your drawings (i.e., don't shade things)... especially if you're not colouring it using layers.
EDIT: And might I add that if you can make this into a nice, workable background, that you've made tremendous artistic strides since the room you posted for the first post in this topic. And that wasn't even a month ago. Keep up the good work. :=
(gosh I like the new Larry Vales smiley...)
EDIT: Figured I'd give a go at colouring that background that you'd posted up there...
(http://www.2dadventure.com/ags/percy_spectery_colour.gif)
Added a wood floor for texture. Thought the rug (if that's what it is) looked sort of regal with those colours. And I made the doorways that murky purple just to fill space, since I have no idea what's beyond them.
By the way, what was up with the discoloured pixels in that picture (yours)? Like the cyan ones on the left on the left door, along the top of the running board/ moulding, for example. Just curious.
hey thanks
i use a normal scanner and scan it into abobe.
the smileys pretty cool..so cool in fact that i have changed my sig to one with larry on it.
i like the colouring you done.i didnt have the time to colour it because i was makin al my guis and sprites .
discoloured pixels ..what the hell are they
he he larry values >>> :=
Mousemat, you keep publishing material that you haven't worked on for more than a few seconds, then you rely on other people's benevolence to have them edited for you.
Moreover, you post way too much and too often, and with a ridiculous amount of smileys.
If you have to post every other minute, and if you have to keep displaying pictures without working on them properly first, then for god's sake, get rid of the smileys!
Now don't let me catch you with another smiley, kid, or I'll remove your post immediately.