I'm sorry, but I don't know where I can post that.
This is a new character for "Platform - mobile phone - game".
What do you think?
5x(http://www.2dadventure.com/ags/panak.gif) 2x(http://www.2dadventure.com/ags/panak.gif) 1x(http://www.2dadventure.com/ags/panak.gif)Ã,Â
PS.: If you can redraw him, I'll happy ;D
Thanks for help.
Looks pretty good.
Some quick color/shading suggestions however:
- Why are his hands yellow?
- Why is his nose red?
- Those brown arms look kinda strange.
- Outline his hat correctly.
- Add shading to face as well.
- Maybe change his shirts shading and use more pixels for shading there, right now it is just a "second" outline with a brighter color. Change that!
That's about it, I guess.
Yeah I agree with [...] Some things look a bit weird. But changing those colours and adding some more shading should do the trick.
And what this? ???
Before: 5x (http://www.2dadventure.com/ags/panak1.gif) After: 5x (http://www.2dadventure.com/ags/panak2.gif)
Before: 1x (http://www.2dadventure.com/ags/panak1.gif) After: 1x (http://www.2dadventure.com/ags/panak2.gif)
looks much better at high res
at low res, i can barely see the difference
his brown hat looks like hair in the low res because its so small...might want to change the color to blue or something to make that more evident
I used colors from his clothes >>>
5x(http://www.2dadventure.com/ags/panak3.gif) 5x(http://www.2dadventure.com/ags/panak3-red.gif) 5x(http://www.2dadventure.com/ags/panak3-g.gif)
1x(http://www.2dadventure.com/ags/panak3.gif) 1x(http://www.2dadventure.com/ags/panak3-red.gif) 1x(http://www.2dadventure.com/ags/panak3-g.gif)
???
I think, resolution is good - if you look on your mobile phone, you can see the ordinary res. for games - it's 128x128px and character in ordinary JAvA platform is about 35px tall. :-*
Micek, I tried doing what you said but it turns out there's no digital display on my phone!
Quote from: stuh505 on Thu 31/03/2005 01:55:16
Micek, I tried doing what you said but it turns out there's no digital display on my phone!
Oh I'm sorry ;)
And what do you think now?
Walk:
5x(http://www.2dadventure.com/ags/chod1i2.gif) 1x(http://www.2dadventure.com/ags/chod1i2.gif)
He does not bend his knees! Also, there is no bounce in his step, though at that size I'm not sure a good once is possible.
He needs to bounce, without a bounce he looks as if he's hanging from a rope and moving his legs and arms.
But great job so far, by the way
Is it better now? ??? ??? :o ??? ???
5x(http://www.2dadventure.com/ags/123321.gif) 1x(http://www.2dadventure.com/ags/123321.gif)
I'll add shading and bouncing later...
Much nicer, well done!
Yes. Pretty good now. But add some more colors to arms and legs now too. ;)
Looks much better! Though maybe you could make his head bob a bit? :)
Yeah, the head should move too. Noone walks around with their head in one place. Otherwise it looks great!
Now, with body bouncing.
5x(http://www.2dadventure.com/ags/chodic2.gif) 1x(http://www.2dadventure.com/ags/chodic2.gif)
I'll add shading later...
Wow. That's much better now.
Here (http://sylpher.com/kafka/tutorials/walkcycletut.shtml) is tutorial for walkcycle.
Quote from: RyRayer on Sun 03/04/2005 16:22:12
Wow. That's much better now.
Here (http://sylpher.com/kafka/tutorials/walkcycletut.shtml) is tutorial for walkcycle.
Thanks.
The tutorial is very good. :)
That walkcycle was pretty good, but it has improved leaps and bounds!
Just with the bounce: I think one pixel down when his legs are completely apart will do, IMO. Take it off his body, though, not off his neck. The finishing will probably be smoother that way.