Well, I was never gonna post a game asking for critic but what the hell, never say never.
To moderators:
If this isn't supposed to be here, rather delete the thread than move it
To the rest:
The link below is a part of what is already in production. if you don;t want to see something from the game rather not bother downloading. You can and I'm willing to accept any critism about anything. Not all sound effects are added and after a certain point the game is incomplete. You 'll notice it since no music will be sounded.
The link:
Not available
IDEA:
Ok, here's wait I thought, the inventory screen does pauses time but I think it's not so easy-going and fast to select items. So how about this. Put a GUI with a certain number of slots I'm thinking 5 whereas you can put an item and then select it via keypress or by clicking on the button..
Certain problems do come up. I have a scrolling bar on the top part of the screen.
And a hotspot gui at the bottom left side.. so what should i do about them?
Make scroll bar appear when you press f1 or esc, and make GUI with slots appear when mouse.y has a certain value?
Quote from: Dualnames on Sun 29/06/2008 10:13:01...since no music will be sounded.
I can hear music. And I like it. ;)
I like GUI also. Not to many buttons/functions - just enough.
(I to don't really need "use", "open" and "close" functions for a door, if I can simple "use" it)
Inventory is good to.
The graphic is sometime a bit to crazy for me. I don't think, it is necessary to ignore the perspective to often. ;)
Thanks, Yarooze ;D ;D ;D
Glad you liked the music..
Well, I had this thing about weird perspective. Is there a certain room that's WAYYY weird?
I get it, it's deliberately wrong, right?
Please, get the perspective right. Your backgrounds look messed up, you're mixing resolutions, the whole game has a untidy feel to it (gfx-wise, mostly, same with all your other games, btw).
Graphics are really important and the lack of comments here speaks for itself.
Ditch the filters, refrain from putting a few bright spots in a completely dark background, desaturate the colors, don't use every color in the palette.
Due to a friend I've decided, that what is done is done, and this game will see the light of day as it is, because if i change it the slightest bit without wanting to for myself it wouldn't be my game, it would be someone elses. If someone bothers to download it would make me happy, if someone bothers not to I'd be as happy as i was, since as Kavafis said: It's a difficult way to Ithaka. It's not the destination that matters, it's the journey itself.
I can't really say where is the wrong perspective. May be the house is the good example.
Weird perspective - is overall style of the game. But even if it is weird, it can be right.
my favourite example: http://www.vampyrestory-game.com/cms/screens.htm
(since I can't find background with the well :'()
Just make the game to the end and let us play it. ;)
I think, it is the better way to make more games, learn and become better, than to release none, until you will be perfect.
I'm not the best teacher, since there are lots of people here that draw way better than me. But if you wish, you can send me the background with the house and I try to show what I mean...
I don't have a slightest clue what's going on in this thread.
Actually, I do realise that sometimes the perspective is off, I didn't say that you were not right, or did not have a point.
Quote from: InCreator on Sat 05/07/2008 03:03:01
I don't have a slightest clue what's going on in this thread.
I get to lose the point as well. Anyway, I have posted on the critic lounge again, but I think i posted this time for all the wrong reasons.