Tell me...
(http://i133.photobucket.com/albums/q53/JustLedZep/HostelRecep.png)
Done using blender
(http://i133.photobucket.com/albums/q53/JustLedZep/Graves.png)
Yes Ben Jordan
(http://i133.photobucket.com/albums/q53/JustLedZep/Bj.png)
Well. They sure look a little dark but some of you might have something to comment..
First picture the right part: It took me a few seconds too long to figure out how perspective works. I thought the fan was mounted on the wall until I realised that this is the floor of the next room.
It's a bit too dark too see the details right. Try making it look like night by using much blue colours.
(Google for 'monkey island screenshots' for some inspiration colour wise).
Quote from: cat on Sat 10/11/2007 07:43:59
First picture the right part: It took me a few seconds too long to figure out how perspective works. I thought the fan was mounted on the wall until I realised that this is the floor of the next room.
I agree with Cat, the perspectiive is a bit Escheresque in the right side. And probably the left luminous circle should cast some dark red shadow around the room (like the blue lighting do), but I liked the dark atmosphere (expecially like it if I think is a a game with Ben Jordan).
Some more words for the second picture: or I fail to recognise the object(s) in th picture or maybe there is something weird in it. Are the two objects cemetery crosses? If so the inner one is casting a shadow on an object, and I cannot understand what it is.
Overall I like much more the first picture, it feels more creepy and real. I hope this will be of help to you, but mind you I'm by no means an art/background expert!
Dimitri,
Just want to say that this is 1000% hugely improved upon your previous BGs (talking about the right pic). Well done on that!
Some ideas, as far as I can give them... The floor boards should be getting thinner the further from the camera it goes. It would give a definite sense of perspective (things look smaller the further they get).
The shadow (rather the light) is a bit unrealistic, in the manner that it's just a plug-in from PS, or whatever (unless I'm mistaken), and some light escapes and goes in front of the door, which would be impossible. Sadly, I don't know how to make shadows myself, so I can't help you there.
Still it looks fine, judging from your past BGs. :) Well done!
This is strange. I can't see these ones either.
Quote from: Sylvr on Sat 10/11/2007 14:45:33
This is strange. I can't see these ones either.
Have you tried adjusting the brightness on your monitor?
They show up as the empty boxes with Xs in them
Quote from: Nikolas on Sat 10/11/2007 11:51:34
Dimitri,
Just want to say that this is 1000% hugely improved upon your previous BGs (talking about the right pic). Well done on that!
Some ideas, as far as I can give them... The floor boards should be getting thinner the further from the camera it goes. It would give a definite sense of perspective (things look smaller the further they get).
The shadow (rather the light) is a bit unrealistic, in the manner that it's just a plug-in from PS, or whatever (unless I'm mistaken), and some light escapes and goes in front of the door, which would be impossible. Sadly, I don't know how to make shadows myself, so I can't help you there.
Still it looks fine, judging from your past BGs. :) Well done!
Nick, it really makes me happy that you liked the BG's.
Sylvr:
Well,people in the forums are complaining about photobucket. I'm gonna change to imageshack..
bicilotti:
Grazie. Devo dire che quelli tombi mi sembrano anche un'po strani. Credo che blender abbia la abilita di creare shadows. Grazie anche una volta per i suoi commenti. Spero che puoi capirmi.
JimmyShelter:
AGS for a strange reason when renderong the images increases brightness as well. So they don'tlook so dark. Try adjusting your brightness to see how it looks. Thanks for the useful comment.