Space Station - Test room

Started by WHAM, Tue 22/07/2008 19:49:26

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paolo

#20
Looks good. I think you made the right decision with going for one-point perspective. Now that your character is in the room, you'll see that there's a very good reason why 2D adventure games use it - 2D characters have one-point perspective. They scale as they move forwards and back, but they don't tilt towards the viewer (like the doors do in the two-point perspective version). If you'd used two-point perspective, the doors would have looked really odd (slanting) when the character (which is always vertical) walked close to them.

(Even in adventure games with 3D rendered backgrounds, the characters are generally rendered once from a single viewpoint and then just scaled as they move forwards and backwards, so extreme three-point perspective in the rendered backgrounds is not a good idea.)

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