Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Isegrim on Thu 18/09/2003 20:30:45

Title: Crypt design
Post by: Isegrim on Thu 18/09/2003 20:30:45
One set in my game is to be a medieval crypt of knights.
below you can see the first prototype:
(http://www.2dadventure.com/ags/KnubbelGruft.jpg)
The spaces to the left and right are to be filled with sarcophagi of the knights.

I kinda like the lighting and I want to try without adding further light sources (like torches).
But (even imagining the sarcophagi), it feels too... say, clinical. I want it to look cold and gloomy, and not too ornamental, but at the moment it's too simple for my taste.
I'd greatly appreciate any form of criticism!
Title: Re:Crypt design
Post by: Darth Mandarb on Thu 18/09/2003 22:04:54
- You could put sconces on the walls for torches, but they could be either empty or unlit.
- cobwebs in the corners.

Just a few thoughts.

I like where it's headed.

dm
Title: Re:Crypt design
Post by: earlwood on Fri 19/09/2003 00:58:23
That is pretty awesome, but do you could maybe use a different texture for the floor.
Title: Re:Crypt design
Post by: Privateer Puddin' on Fri 19/09/2003 07:48:38
maybe it shouldnt be so perfect, some dips or cracks in the floor, chips in the walls maybe?
Title: Re:Crypt design
Post by: Andail on Fri 19/09/2003 12:23:19
I agree with Custard, it's a tad too crisp clean...
Unless you add heaps of details, walking around in such a room would be quite boring, frankly...

still impressive as an image, of course
Title: Re:Crypt design
Post by: Isegrim on Fri 19/09/2003 16:52:52
Thank you guys! I tried some things you suggested, and here is the result:
(http://www.2dadventure.com/ags/Groovt.jpg)
or, with shadows (the shadow-relevant light source is where the moonlight hits the floor... Some kind of fake-radiosity):
(http://www.2dadventure.com/ags/GroovtShade.jpg)

As you can see, I have also added the sarcophagi and a cross.

and, to Andail: This room is not really meant for runnig around a lot. There will be an interaction with a ghost character and some puzzles with the sarcophagi (which I will render as close-up images). It is more meant to generate an atmosphere rather than draw the eye to details...
Title: Re:Crypt design
Post by: Evil on Fri 19/09/2003 23:11:03
Much better. I really like the style but no so much the angle. I think it would look better a bit darker leaving the light the same brightness just making the shadows darker. Just be careful with the people. Many people make great backgrounds and ruin them in their games with crappy people, usually poser models.
...
Yar!
...
:)
Title: Re:Crypt design
Post by: Isegrim on Sat 20/09/2003 09:27:41
Alright,  Mr.Evil, now... BE SHOCKED!!!
For I intend to have characters in the following style:  ;D (can't grin wide enough)
(http://www.2dadventure.com/ags/Geist2.gif)
Tis cuddly guy is a so-called Knubbel. (Yes, it's basically an aeroplane with eyes and feet. And he's wearing armor). I invented them very long ago and now I'll make 'em a computer game.
As you can imagine, most other locations are somewhat brighter.

I hope, you don't think me insane now  ;)
Title: Re:Crypt design
Post by: on Sat 20/09/2003 10:39:33
^ Mega cool... :)
Title: Re:Crypt design
Post by: Moresco on Sat 20/09/2003 21:25:44
I don't think you insane, I only wish to know what program you're using to create such cute & cuddly little axeflayers.  ^^  Ohhh spin spin, my head become dizzy.
Title: Re:Crypt design
Post by: Isegrim on Sun 21/09/2003 10:09:35
I use 3dStudio Max in combination with Corel Photo-Paint.

Er, I'm still rather interested in criticism about the bg, if you like it better with or without shadows...
Title: Re:Crypt design
Post by: Evil on Sun 21/09/2003 17:01:04
I like the shadows. And that character... Whoa, I mean that is... um... Unique. Though I really like it. Just get the shading right when you make it...