Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: jwalt on Sat 02/12/2023 00:22:28

Title: Cut scene for evaluation
Post by: jwalt on Sat 02/12/2023 00:22:28
Been working on something. Open for comments. Decided to link to a video instead of trying to post it as a gif. MediaFire link, so be warned.

https://www.mediafire.com/file/4c5pd7ppevhka1p/mine001_2023-12-01_11-51-46.mp4/file (https://www.mediafire.com/file/4c5pd7ppevhka1p/mine001_2023-12-01_11-51-46.mp4/file)

I'm not sure if the pot motion is really all that objectionable. Currently the plant is a character, but I'm debating taking it over to objects.
Title: Re: Cut scene for evaluation
Post by: Cassiebsg on Sun 10/12/2023 22:21:18
What would you gain in making it an object? If it's already a character let it be. :) Besides, it has a face and an attitude, so a character seems more fitting than an object. :D Also there's a limit of objects per room, but no limit of characters.

I'm not sure what kind of feedback about the scene you're looking for, the only thing I can see you could quickly do, is run the eating animation in reverse, when dropping the nice guy. It's a bit too abrupt atm, IMHO.
Title: Re: Cut scene for evaluation
Post by: jwalt on Mon 11/12/2023 16:40:34
Thanks, Cassie, for taking a look. I'd already added some frames to retract from the attack. Regarding objects: I can override the baseline on objects. I don't think I can do that with characters? Needed to make sure the plant was on top of the character's head, without moving the plant in front of the character.
Title: Re: Cut scene for evaluation
Post by: Matti on Mon 11/12/2023 18:31:16
You can also put character's baselines to where you want them.