Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Akatosh on Wed 10/01/2007 17:06:03

Title: De-Anti-Aliased Tron 2.0 ICP
Post by: Akatosh on Wed 10/01/2007 17:06:03
(http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/icpfront.png)

So, what do you think about him?

NOTE: No, I didn't draw this all from scratch. Basically I started off with a very similar picture of a Tron 2.0 ICP - see subject - and in a painful progress resized and deantialiased it (and removed the '.jpeg stain' :P). Also, I've added another defense shield and changed the colors a bit.

/EDIT: Wait, how do you spell "antialaised"? Antialiaised? Antialiased? Antiailiaised? Antialaised?  :P
Title: Re: De-Anti-Aliased Tron 2.0 ICP
Post by: Galen on Wed 10/01/2007 18:28:24
Nice  ;), and its spelt anti-aliased.
Title: Re: De-Anti-Aliased Tron 2.0 ICP
Post by: on Wed 10/01/2007 18:39:57
That's a nice way to get your sprites. I do the same with the Sims 2, but mostly to get tricky architecture shotsÃ,  ;D

There could be a tiny bit more difference in the red hues, though, but apart from that, good job! And, well, it's been a while I played the game, but didn't the programs all have a glow? That wouldn't be too hard to add.
Title: Re: De-Anti-Aliased Tron 2.0 ICP
Post by: Akatosh on Thu 11/01/2007 13:00:38
I think the ICPs had that weird red glow... but I'd either have to do this:

via e.g. GIMP, which would De-De-Antialias the sprite (antialiased glow) or
per hand, which would take quite a bit of work and mostly likely look like crap.

Let's see if I'll add it...

/EDIT: I just went checking. Byte has a blue glow, but I didn't notice anything on the ICPs...