Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Dr. Scary on Tue 25/04/2006 23:32:39

Title: Defining the character style
Post by: Dr. Scary on Tue 25/04/2006 23:32:39
I'm back again!
Since the last post was a success I thought I would consult you people again. I have created some more characters and I am interested in tips on improvement and such. Just critisize the crap out of it basically.
1x(http://www.2dadventure.com/ags/oz-cast.png)
2x(http://www.2dadventure.com/ags/oz-cast.png)

(I'm still struggling with drawing women in this style, so any tips on that would be splendid.)
Title: Re: Defining the character style
Post by: big brother on Wed 26/04/2006 05:58:29
You should totally draw a similar lineup with female versions of those characters. That'd be classic.
Title: Re: Defining the character style
Post by: Shane 'ProgZmax' Stevens on Wed 26/04/2006 09:57:37
Aside from everyone having roughly the same pose I think you've done a good job with these.  I did a female to give you some ideas and gave her a different pose to make her personality more obvious.  As I kept the style the same you should have no  trouble.

(http://members.cox.net/progzmax/oz-cast.gif)
Title: Re: Defining the character style
Post by: Dr. Scary on Wed 26/04/2006 15:03:33
Thank you for the female, ProgZ!

About the pose: I will use 3/4 views in game. This pose just makes it quicker to draw them and define what they will look like. For example the tall guy in the green sweater will actually be sitting in a wheelchair in the game.
Title: Re: Defining the character style
Post by: big brother on Wed 26/04/2006 15:53:28
Remember that a female head should be a tad smaller than a male one.

I think the similar poses is part of the original style (and makes character design easier). The new pose looks awkward since it violates contrapposto.
Title: Re: Defining the character style
Post by: Layabout on Thu 27/04/2006 13:23:16
The bobby (english policeman) looks out of date when it comes to his uniform.

Most are dressed like this nowadays:
(http://upload.wikimedia.org/wikipedia/en/8/8d/Patrol_zoom-1-_%282%29.jpg)

or without the jacket, and a white short sleeved shirt , tie and black stab vest.
Title: Re: Defining the character style
Post by: Dr. Scary on Thu 27/04/2006 14:11:26
heh... The game is set in 1976, so he's supposed to be a bit out of date. :)
(Hopefully they looked like that in 1976...)
Title: Re: Defining the character style
Post by: Afflict on Thu 27/04/2006 22:06:08
The old dude should be leaning on the cane IMO instead of holding the stick
Title: Re: Defining the character style
Post by: yarooze on Thu 27/04/2006 23:40:49
I wonder if I only have this feeling. As I saw the pictures and screenshoots, I thought first "XIX century". Is it "old good england" feeling?Ã,  :)

Will you make some punks and hippies to?

since it is XX century, you need some girls with super powers :)
(http://img102.imageshack.us/img102/993/line0cj.png) (http://imageshack.us)
Title: Re: Defining the character style
Post by: Dr. Scary on Thu 27/04/2006 23:57:03
Afflict: Yeah, I agree. I doubt that particular sprite will make it into the final game.

yarooze: I have to admit that the choice of theme and environment for my game is muchly inspired by my love of Sherlock Holmes. No girls with superpowers though. ;)
Title: Re: Defining the character style
Post by: Layabout on Fri 28/04/2006 01:17:23
If you are going for 1970's there is a distinct lack of porno 'taches, sideburns, flared trousers and long hair. From the short hair, the goatee beard and the clothes, i assumed late 90's-present.
Title: Re: Defining the character style
Post by: Dr. Scary on Fri 28/04/2006 14:49:58
Most of the characters drawn so far are elderly and/or have official jobs, so they wouldn't go oveboard of the fashion front, but there will be more characters who have "period" clothing, so no worries.