My first real try at 2D sprite art.

Started by Darcness, Sat 19/02/2005 04:00:25

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Darcness

Ok, I'll say it again. I'm no 2D artist. I suck at drawing and don't know much about drawing techniques.
But anyway, I decided to try my hand at sprite art just to see what comes out.

This little dino guy is the end result.
I wanted to add scales to his body, but when I did, it came out really bad.
Anybody got any idea how I can add scales to his skin quickly and easily?



Please, any C&C appreciated.

PS. Excuse the white blotches, they appeared due to anti-aliasing when I resized the image.


Free the Floopians, Our first commercial indie game.

Wabbit

Quote from: Darcness on Sat 19/02/2005 04:00:25
Ok, I'll say it again. I'm no 2D artist. I suck at drawing and don't know much about drawing techniques.
But anyway, I decided to try my hand at sprite art just to see what comes out.

This little dino guy is the end result.
I wanted to add scales to his body, but when I did, it came out really bad.
Anybody got any idea how I can add scales to his skin quickly and easily?



Please, any C&C appreciated.
You have been helping me to make a room. I hope that I might give you some useful information. To get rid of the white outline fill your background with the color of the background where you will place your sprite. Would  making either a ( v or an U ) copying them to clipboard and pasting them on your animal where you want them help.

Did you freehand the sprite?

Wabbit

PS. Excuse the white blotches, they appeared due to anti-aliasing when I resized the image.

Darcness

#2
Thanks a lot Wabbit. Your advice definitely does help.

I drew the dino on paper then scanned it in as a reference for the pixel art version.

Also, I need to know if this style is good enough for adventure games. Any comments and critiques will be welcomed.

I really would love to get a game going again, and since I can't use my 3D software at the moment, I'll have to try my hand at 2D. So any advice will be appreciated.


Free the Floopians, Our first commercial indie game.

Wabbit

Quote from: Darcness on Sat 19/02/2005 07:40:21
Thanks a lot Wabbit. Your advice definitely does help.

I drew the dino on paper then scanned it in as a reference for the pixel art version.

Also, I need to know if this style is good enough for adventure games. Any comments and critiques will be welcomed.

I really would love to get a game going again, and since I can't use my 3D software at the moment, I'll have to try my hand at 2D. So any advice will be appreciated.
Hi Darcness (interesting spelling for Darkness), I think that your character is perfect for and adventure game. You can cut the legs on your master and move them a little and scan them back in and repeat the process, and you will have the different views to animate you character in AVG.

Do you need 3d engines?
Wabbit

Darcness

Thanks for the offer Wabbit. I still have all the original CDs for my favorite 3D packages, but sadly after my computer upgrade I'm experiencing some software compatibility problems with 3D Studio Max.
I still have Poser and Bryce on my PC, as well as Blender, but I feel so limited in the use of these programs since I've been using 3DS MAX for more than 5 years now.


Free the Floopians, Our first commercial indie game.

Wabbit

Quote from: Darcness on Sat 19/02/2005 08:10:33
Thanks for the offer Wabbit. I still have all the original CDs for my favorite 3D packages, but sadly after my computer upgrade I'm experiencing some software compatibility problems with 3D Studio Max.
I still have Poser and Bryce on my PC, as well as Blender, but I feel so limited in the use of these programs since I've been using 3DS MAX for more than 5 years now.
You probably upgraded to Windows XP. I know that you already know this, but maybe you don't. Most incompatibilities with Windows XP are caused by some driver incompatability. Since Poser and Bryce work you probably need to go to 3DS MAX site and get the new drivers that are compatible with Windows XP. Depending upon the type of error message that youare receiving, you might be able to go the Microsofts site and download your drivers.

Just some thoughts. If you are at a loss, describe your exact symptoms.
Wabbit


Wabbit

Quote from: Wabbit on Sat 19/02/2005 08:57:49
Quote from: Darcness on Sat 19/02/2005 08:10:33
Thanks for the offer Wabbit. I still have all the original CDs for my favorite 3D packages, but sadly after my computer upgrade I'm experiencing some software compatibility problems with 3D Studio Max.
I still have Poser and Bryce on my PC, as well as Blender, but I feel so limited in the use of these programs since I've been using 3DS MAX for more than 5 years now.
You probably upgraded to Windows XP. I know that you already know this, but maybe you don't. Most incompatibilities with Windows XP are caused by some driver incompatability. Since Poser and Bryce work you probably need to go to 3DS MAX site and get the new drivers that are compatible with Windows XP. Depending upon the type of error message that youare receiving, you might be able to go the Microsofts site and download your drivers.

Just some thoughts. If you are at a loss, describe your exact symptoms.
Wabbit


Just remembered, If you are getting an error that says that it won't run in MSDos I have a program that will fix that.
Wabbit

Darcness

3D Studio MAX worked fine in XP until I got myself a new PC. 3DS Max 3.1 seems to have a problem with AMD processors. I downloaded a fix, but still no luck.


Free the Floopians, Our first commercial indie game.

Wabbit

Quote from: Darcness on Sat 19/02/2005 09:04:43
3D Studio MAX worked fine in XP until I got myself a new PC. 3DS Max 3.1 seems to have a problem with AMD processors. I downloaded a fix, but still no luck.
I'm going to research your problem tomorrow. If I find anything, I will let you know.

Goodnight
Wabbit

Andail


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