Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: SLaMgRInDeR on Thu 22/05/2003 16:39:46

Title: Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Thu 22/05/2003 16:39:46
just thought id post up a pic of the first room of my game and see what people think, open for critics (its sposed to be cartoony by the way)
(http://www.2dadventure.com/ags/DOA-_Scene_One.bmp)
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: 12431 on Thu 22/05/2003 17:03:24
the picture's fine. liked the trashcan and the window the best.
won't it be hard to make a character walk around in a room with such a crooked floor?

good work anyway!!!
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Privateer Puddin' on Thu 22/05/2003 17:24:20
NO BMPS!
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Thu 22/05/2003 18:19:03
eh what you got against BMP's? and 1243, it seems fine to me.
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Synthetique on Thu 22/05/2003 18:20:50
clean it up a bit... i wouldnt play a game that looks like this..
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: 12431 on Thu 22/05/2003 18:34:58
don't listen to him! it looks phat!
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Proskrito on Thu 22/05/2003 18:45:51
i think there are various thing you could improve:
the perspective is off.Cartoony graphics often have distorted, exaggerated perspective, which is not off-perspective, i hope to make sense. Very much curved lines does not make cartoony style. This is the thing that most bothers me about the bg.
The outlines are too messy. Try to clean them a bit. It seems as if you drew it, scanned it, and filled the white spaces directly, and there are some white pixels caused by the scan antialiasing. Work with layers if you can, there are many tutorials on colouring scanned drawings.
Now, i think that the colours you have used doesn´t fit very well.
Also, floor, ceiling and walls are the same color, which looks a bit boring, try to use different colours in each one and see if it looks better.
I hope it helps  :)


Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Thu 22/05/2003 19:02:22
ok, iv cleaned it up and changed the floor colour, but i like and am going to keep the curved wall lines, as that is how i want it...
(http://www.angelfire.com/ultra/slamgrinder/DOA-_Scene_One_cleaned_up___right_colour.jpg)
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Proskrito on Thu 22/05/2003 19:44:17
Quoteeh what you got against BMP's?
¿why people in internet use MP3 instead of WAV? ¿what have they got against WAV´s?? ;)

I wasn´t saying that you shouldn´t make the lines curved, just that the curvature you gave to them doesn´t help for cartoony style. Sometimes they are bent in the opposite direction, sometimes they are too bent, IMO.
I think it looks a bit better with the coloured floor  :)
EDIT: and the chair and the table are drawn as if viewed from above
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Synthetique on Thu 22/05/2003 20:13:34
(http://www.2dadventure.com/ags/cartoon.jpg) (http://www.2dadventure.com/ags/drawing.jpg)
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Gilbert on Fri 23/05/2003 02:21:37
No uncompressed wincrap BMPs please.

Now where did that "NO BMP" warning picture CJ implemented earlier go?
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Fri 23/05/2003 08:10:52
whats whrong with windows bmps?
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Miez on Fri 23/05/2003 08:39:14
they're obscenely big - filesize wise - that's one thing I object to. :)
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Gilbert on Fri 23/05/2003 09:11:11
Because they're uncompressed, and are really big. Take the first one in this thread for example, it's nearly 1MB in size, which loaded annoyingly slow for most people, especially for people who have only dial up connections. Moreover, some browsers may not display BMP correctly. BMP is not meant to be shown on the net. You got to use JPG , PNG or GIF for posting them on the net, apart from possible minor loss in details, they help MUCH in reducing the bandwidth usage.
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: n3tgraph on Fri 23/05/2003 10:05:25
they ares too bigg0rz :)
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Andail on Fri 23/05/2003 16:12:26
Slamgrinder, please replace your bmp:s to jpg, png or gif.
Gilbot explained why, and there's really not much to argue.

12431, please remove any double-posts; they are annoying and I don't enjoy removing posts myself.
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Eggie on Fri 23/05/2003 16:35:40
You should try what I do when I scan in stuff:

Ink it.
Scan it.
Import it into flash.
Use TRACE BITMAP with tight curve fit.
Colour it in flash.
It ends up looking very crisp and (if you ask it to) smoothed.

If you want a sketchy look then makethe picture Black and White, then set the white to transparent. Put a Layer underneath it into a program like Paint Shop Pro or Photoshop and paint blobs of colour underneath it. It looks INSAYN!!!!
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Fri 23/05/2003 17:21:59
ok, ill make it a jpg, i just did it as a bmp because ags only takes bmps and there is alot of crap on my pc already but when i do will people give c&c rather than tell me to turn it into a jpg? btw eggie, i dont have the right inks, and i dont (think iv got) flash.
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Andail on Fri 23/05/2003 17:32:08
AGS takes PCX as well
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: Proskrito on Fri 23/05/2003 17:38:23
Quotewhen i do will people give c&c rather than tell me to turn it into a jpg?
SURE!!  ;D
And, a piece of advice:
If your image is less than 256, turn it into a GIF
If your image is 16 bit (or 24) colour, turn it into a PNG
jpg is a lossy compression format, so it might (and it will) degrade the quality of your images.
Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: SLaMgRInDeR on Fri 23/05/2003 17:39:17
thanx. my walls have turned puplish, but i think it must be the upload confusling it up, cos i didnt change that at all and it looks fine in ags.

EDIT: aha, its cos AGS changes its colour its fine when it goes into AGS.
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Title: Re:Detectives Of Auroria- Room 1 screenie
Post by: 12431 on Fri 23/05/2003 18:44:07
Quote from: Andail on Fri 23/05/2003 16:12:26
Slamgrinder, please replace your bmp:s to jpg, png or gif.
Gilbot explained why, and there's really not much to argue.

12431, please remove any double-posts; they are annoying and I don't enjoy removing posts myself.
I never double-post on purpose. and it's not double-posting if they're made with several days beetween. now, tell me how i remove doubleposts.