A couple of Bgs for some crit

Started by Azaron, Tue 17/01/2006 18:13:28

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Azaron

In my neverending quest to avoid character art, I have made a couple of bgs. Both of these are for a prison space station and they are sequential. Nothing in particular bothers me about either one, and I especially am happy with the cell, but I figured since I still consider myself to be learning a lot of thing I would post them up here and see what you guys think.

And, yes, I know the viewpoint is different for these. I planned it that way. :)

Cell: There will be an animated sprite in the doorway which will obscure most of what's behind it.

2X


And outside the cell. This is an animated background. The lower right is the cell you came from and the upper left cell will have an animated sprite in place of the static animated force fields of the other doors so that it will be easilly removable. There wll also be a door in  the left hand doorway. Obviously. With this bg, I have two versions. Can't decide which one to use, although I think I like the second one better.


and 2X


Or

and 2X

big brother

At a glance, you see to like using a lot of neutral grays.
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Azaron

For these, yes. It just didn't look right for the mood when I tried other colors. These bgs have been drawn in bluish, slightly off-brownish, in lime green, and a'la spacequest. Okay, so they were never lime green, but the ony thing that really seemed to fit was the depressing gray overtone. Everything else just inspires too much hope. :/

Besides, I have blinky lights and colorful piping. :)

What colors would you suggest? I am certainly open to ideas.

LilBlueSmurf

#3
They seem to just have way too much grey.Ã,  It might not be as a big a deal if you didn't have the highly saturated colors with it.Ã,  Adding a bit more color (not anything major) I think would help.Ã,  Here is a quick paintover with some ideas.



-Added some light blue highlights to edges reflecting light
-Darkend upper area
-changed lighting on pipes
-darkend and blured the area outside of the door to help add contrast since everything is very similar in color
-Add some reflection/glow to behind seat and around red lights
-Added color to the door (I was assuming it would be a kind of blue forcefield like in the other pictures
-Added light to the floor that also may come from the force-door

I don't think the second room is bad, but it would definitely need some objects in it, right now it is so empty it seems almost pointless.

Phemar

Congratulations on using gradients quite effectively. Certainly creates a lost in space, forlorn kind of mood.

One thing that bothers me is the big white light on the ceiling should come a little further up (towards the top).

Azaron

Thanks for the input so far. I appreciate the suggestions and will likely use some of them.

QuoteI don't think the second room is bad, but it would definitely need some objects in it, right now it is so empty it seems almost pointless.
Well, it really serves only to introduce a semi-major character. :) Other than that, it serves only as a passage to the main sections of the station.

QuoteCongratulations on using gradients quite effectively. Certainly creates a lost in space, forlorn kind of mood.

Thanks! That's what I was going for.

And I'm glad you pointed out the light thing. It was kind of bugging me but I didn't know why until you told me. :)

seaduck

Do I see a cool game in making?Ã,  ;)

If I were in that cell the bright light+sparkly walls & floor would drive me crazy real fast!

Here's my try:



- diffuse walls (add gradients to your liking, but don't make it shiny!)
- darker floor
- yellow light
- inside is darker than outside (that's the way how to keep the prisoners INSIDE and sane)
- slight color tints

You won't probably like it as a whole, but perhaps you can use at least some ideas..

Shane 'ProgZmax' Stevens

I would suggest reducing the visibility of your gradients.  Try reducing the number of colors used for the panels to 8 colors or so.  The layout looks good and I like the animations.  Keep at it!

MrColossal

I think an animated background is overkill... You could get a better effect if you just used objects, many more frames to play with so it would really look like the energy field is crackling.
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