I've had some problems with making a proper side-view for this guy.
(http://www.2dadventure.com/ags/sideviewcomparison.PNG)
So i was wondering if you had some suggestions about how i could make it better :)
Basically, he's totally flatfaced. Google some profile shots of faces, choose a similar one and imitate.
Try to paint him at an angle instead of from the side: most character side views are actuallt at an angle, showing a bit more face.
I agree with.. both of them!
A subtle change:
(http://i16.photobucket.com/albums/b37/manicmatt/victor.jpg)
Abit too subtle. Its too small to see anything :-\
Sorry I don't know how to make it bigger, but right click on it and paste into the paint program of your choice. All I did was give him a better nose. (IMO)
Use png, otherwise you'll get this:
(http://i16.photobucket.com/albums/b37/manicmatt/victor.jpg)
I appreciate the attempt, but you made him waay too small, and saved him in .jpg. I've tried to make him look better by "unstraightening" his face, but he keeps looking like a neanderthal or something :P
EDIT: Tried again a couple of times, howsit now?
(http://www.2dadventure.com/ags/sideviewcomparison2.PNG)
Okay, here is another attempt. (Until ProgZmax comes along and makes your character look like he-man ie. really good)
(http://i16.photobucket.com/albums/b37/manicmatt/victor2.png)
This is different to the last one.
Why am I helping? It's in my nature even if my help is no good!Ã, :P
EDIT: GAH! Png but still so small! *Looks for answers in the forum(http://i16.photobucket.com/albums/b37/manicmatt/victor2.png)
(http://i16.photobucket.com/albums/b37/manicmatt/victor2.png)
There! All the right propotions :P
This is what i did: [img width=106Ã, height=60]http://i16.photobucket.com/albums/b37/manicmatt/victor2.pngÃ, [/img]
That looks better! I'll try and do something more like that.
Phew! It wasn't all in vain! :D
Quote from: ManicMatt on Fri 06/01/2006 21:21:44
Okay, here is another attempt. (Until ProgZmax comes along and makes your character look like he-man ie. really good)
Hahahaha xD! (LOOL!)
I'm sorry I had to post that, It just made me laugh at loud..
I always visit this sub-forum but I'm not in the position to help anyone =P just to make suggestions..
---
What I think you should do is make his sideburns a bit wider..
and you shouldn't "close" his face, (don't make the bottom line touch his hair...)
And you should add him more chin..
I hope it helps..
PS: Wait for ProgZmax, he will fix everything xD
He Man? o_o. I dunno about that, but this might give you some ideas.
1. You have alot of similar shades in the face so I reduced it to two. You can add more if you want but make sure they are visible :).
2. Gave him a chin. I was going to go with a square jaw but he doesn't look like a square jaw kind of guy to me so he got stuck with a kyle mclachlan chin
(http://members.cox.net/progzmax/victor2.gif)
(http://members.cox.net/progzmax/victor2.gif)
What I would suggest (and what I do when I make a face) is do a simple shape first with two colors like this one and then play with the nose, chin etc until you get features that fit your character. Good luck ;).
He looks kinda deformed or retarded now. Expecially the chin :=
Quote from: taffytom on Sat 07/01/2006 00:48:02
He looks kinda deformed or retarded now. Expecially the chin :=
you kidding?! I think the edit is excellent. If something the chin might be smaller and straighter (angled rightwards)
I appreciate the paintover, and it looks good. I'll try and do something like you did. Ill post the redraw in a while.
EDIT: How'sit looks now?
(http://www.2dadventure.com/ags/sideviewcomparison244354334354234234987.PNG)
(http://www.2dadventure.com/ags/sideviewcomparison244354334354234234987.PNG)
No more response :-\ But made a few more changes. I think i'll use this one, but let me know if there are something terribly wrong with it :)
(http://www.2dadventure.com/ags/sideviewcomparison2443543343542342324987.PNG)
Your update looks fine! I think Progz's is excellent, and yours uses his ideas and makes him look harder - which is good ;) I'd say go with the one you've drawn now.
I'll also pm you back shortly :)
Here's the head with a body.
(http://www.2dadventure.com/ags/sideviewcomparisonwholebody.PNG)
I've worked some hours on his body now, but i'm still not completely satisfied with him. Any c&c on how i cam make him better? :)
Shrink the shoulders a bit and move them in a little, and shrink the side view hand a bit and get rid of the wavy outline and you should be okay.
Paintover time:
(http://i5.photobucket.com/albums/y178/DrunkyDuck/Help/sideviewcomparisonwholebody_pntover.png)
So, I restored the original linework, modified it a bit (red outlines), made the legs longer. It took me some time because I always kept going back to modify that sideview arm, but I failed to make it look natural. The lightsource is now above him, not in front anymore.
Just wanted to give you a basic idea how to shade certain areas on his body like the jeans, the shirt and especially the face. That's why shading is exaggerated on some places. You can always play with the contrast to fix that. The snickers were shaded well before, I shouldn't have messed with that.
The shading was done like on the alien edit in the other thread. First adding the base color, then the shadowing and in the end, the highlights. After that shading the linework so it's lighter around the highlights.
Your version had around 110 colors, the edit has 14.
Sorry I haven't shown more steps of the paintover 'cause I forgot to seperate them, and mspaint has only 3 undo levels.
Hope it helps.
I see the static posture as the biggest problem.
And don't forget the watch on the sideview ;D
Wow! Good paintover. I (hopefully) managed to edit my character to the better with this help. I did'nt do as huge changes as you did, but did some.
(http://www.2dadventure.com/ags/someonesideways2.PNG) As to the changes on the front view, i were not actually going to change that at all. It was just there so you could compare the two views. How's the new version? :)
Either way looks much better then your original side view..
Your front view isn't symmetric and shows an actual pose. Why not try to make the side view a bit tilted as well? The side view just looks weird compared to the front view. He looks like he's standing in attention.
Ildu is right, try to losen the guy up a bit.. I thrusaw it the previous post, maybe his head should fall a bit down and, if I look to the front view, maybe another leg should be in sight at the side view..
this guy is looking more and more like Tommy Vercetti :P
(http://www.2dadventure.com/ags/someonesideways3.PNG)
How's it look now? :) I think i made him look more relaxed, and added a small bit of his other leg.
I decided it wasnt good enough :P So here's my latest edit!
(http://www.2dadventure.com/ags/someonesideways4.PNG)
Hey vict0r do you realise that you are makeing your game in CL ;) (joke)
keep it up
LD
Hehe. I can see what you mean, but i really need a push in the character direction :)
I suggest you shade your characters simmilar like the ones in Disney cartoons. Using base color + one level of shading. It will work better than pillow shading it. You could also use more contrast on the shades.
His hand is still too thick, and I think you could move the belt buckle one pixel to the left.
The structure of his face is also hard to guess. This page (http://galeon.com/efex/web/page5.html) could be usefull to check out how to shade it properly.
I cannot shade for the life of me, so I wont make any comment on that but one thing I did notice that I would like to see is, this character looks like a beefy sort of guy, he needs some definition to his arm muscles, being female thats one thing I know I like to look at....Ã, 8)
Hi Victor!
I knew you wouldn't like me to mess up your guy, so I kept the changes to minimum.
Edit (very sloppy):
(http://img495.imageshack.us/img495/7255/viksidex0mz.gif)
- pulled up his pants
- added some buttocks
- added a second arm (turned his torso slightly left & pulled the left arm back)
- relaxed his shoulders
Hope this helps...
Thanks for the paintover :)
I'll keep working some on him and post abit later.
(http://www.2dadventure.com/ags/someonesideways5.PNG) Soo...? What do you think of it now? :)
Vey nice, very nice. But it might be just me, but to me it doesn't look like the guy facing up. I get a very different feeling when looking at them, as if, the up facing one was flatter. And the side wiev surely isn't flat. Such figures would surely require depth in the front wiev. And now that I'm on it, I was wondering what that lumb on his forehead that everyone here seems to be drawing is? I'd remove it and flatten the forehead.