DPaint Room Background

Started by Elliott Hird, Mon 10/10/2005 13:03:52

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Elliott Hird

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I'm not very good at dpaint, but i came up with this pretty quick. What do you think? C&C welcome.
EDIT: Fixed link.

jetxl

I'm thinking about lassi quest for some reason.

Andail

Hehe, indeed.
Elliott, start by saving your Visyesque background in a format supported by common webbrowsers.

Then we can commence our usual avoid-the-filters drill.

Elliott Hird

Alas, I only have dpaint, and the most widely supported format that it can do is pcx, I'm afraid. I'll change it sometime.

No filters used. gradients != filters.

Krysis



I bottered to help. This is in PNG.:)

It aint bad but it looks empty to me.

Elliott Hird

It IS bare, I'll add objects and stuff later if i actually use it.

edit: thanks btw

Shane 'ProgZmax' Stevens

The gradients seem to be rather haphazardly used.  There seems to be no specific light source (look at the base boards in particular, one has light coming from top left, one from the left, and one from the bottom left).  For gradients to be used properly you need to set a light source and reference them from it.

visy (the guy who made Lassi Quest)

Now that certainly takes me back... DPaint rocks the big one! Box rooms galore!

..Nice to see that somebody still knows who makes the toughest DPaint art around here ;)

PCX for the greatest pleasure.
Still working on 8-bit stuff, mostly NES and Atari 2600:
http://oldskool.wamma.fi

Elliott Hird

Quote from: Visa-Valtteri "visy" Pimiä on Tue 11/10/2005 09:18:43
Now that certainly takes me back... DPaint rocks the big one! Box rooms galore!

..Nice to see that somebody still knows who makes the toughest DPaint art around here ;)

PCX for the greatest pleasure.
Uh, that's nice? Hey, I told you I suck.
QuoteThe gradients seem to be rather haphazardly used.  There seems to be no specific light source (look at the base boards in particular, one has light coming from top left, one from the left, and one from the bottom left).  For gradients to be used properly you need to set a light source and reference them from it.
The light source is probably coming from the invisible viewport wall, it seems like that to me at least...

Thanks for all the C&C.

visy (the guy who made Lassi Quest)

Actually Elliot, I meant that it reminded me of my own "artwork" of years back. :)
Still working on 8-bit stuff, mostly NES and Atari 2600:
http://oldskool.wamma.fi

Elliott Hird

Quote from: Visa-Valtteri "visy" Pimiä on Tue 11/10/2005 11:13:08
Actually Elliot, I meant that it reminded me of my own "artwork" of years back. :)
I realised that after I'd posted :D. (and it's Elliott. You have no idea how many hairs i've lost over those mizpellungz)

Janik

Comments/questions:

- What is the green rectangle? A window? A painting?
- The floor, ceiling, AND walls are orange. Might I suggest hiring a new interior decorator  ;D
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

Elliott Hird

Quote from: Janik on Wed 12/10/2005 01:18:12
Comments/questions:

- What is the green rectangle? A window? A painting?
- The floor, ceiling, AND walls are orange. Might I suggest hiring a new interior decoratorÃ,  ;D

The green rectangle? Why, can't you see? It's obvious! It's... a green rectangle!
Yeah, I've shot him. He was just an, ahem, test case.

Andail

Are you trying to make it psychadelic? No offense, it could work as a part of a psychadelic game, or a Lassi quest clone or something.

But if you want to make a more mundane game, just take a brief look at an ordinary room. Your own, for instance. You will see how all the gradients, the colour-scheme and the general composition is quite absurd.

Elliott Hird

Quote from: Andail on Wed 12/10/2005 12:01:33
Are you trying to make it psychadelic? No offense, it could work as a part of a psychadelic game, or a Lassi quest clone or something.

But if you want to make a more mundane game, just take a brief look at an ordinary room. Your own, for instance. You will see how all the gradients, the colour-scheme and the general composition is quite absurd.
How do you know my room isn't like that :P? j/k

Problem is, it's just hard to get the right colour.
What's so bad about orange anyway :P?

Darth Mandarb

I don't think the orange is the "psychadelic" part Andail was referring to.

More the way the room doesn't seem "normal".  The gradients (as was already mentioned) go every which way.

Here's a quick paint-over to show you how to (I think) effectively use gradients:



Hope you find it helpful!

Elliott Hird

Quote from: Darth Mandarb on Wed 12/10/2005 17:51:20
I don't think the orange is the "psychadelic" part Andail was referring to.

More the way the room doesn't seem "normal".Ã,  The gradients (as was already mentioned) go every which way.

Here's a quick paint-over to show you how to (I think) effectively use gradients:



Hope you find it helpful!
When I clicked on this thread just now, and saw your name in the last post column, I thought "i bet there's gonna be a paintover here." And what happened? I'm psycic.

That's a really good paintover btw, my only problem is dpaint can't do vertical gradients... :(

How the heck did lucasarts manage without a vertical gradient tool?

Krysis


Nikolas

Try a new painting program ???

Helm

WINTERKILL

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