Ok,
I haven't been around for a long time but I hope it's going to change soon and I will be able to visit ags forums daily :). Since I haven't worked on any pixel art for loong loong months I kind of got off the track.
I decided to practice and I came up with this guy - Dr. Zipper (I sketched out this character some time ago and even made a lowpoly 3d model of him but I decided to make a pixelish version now :) )
To be honest I'm quite happy with how he turned out. I even managed to restrict myself to only 10 colors (poor shading though ;/). Makes me think about making game about him in 2d pixelish style instead of 3d as I initialy intended.
I'm open to any kind of C&C (even "you suck - drop dead" type :P) esspecially some help with how to un-flatten this guy with better shading :)
Here he is:
(http://dig.webpark.pl/pixelzipper.png)
(http://dig.webpark.pl/pixelzipper.png)
(http://dig.webpark.pl/pixelzipper.png)
I think the detail on the hair and glasses make the jacket look kind of flat...of course you already said that...
I wish I could be of more assistance but nobody else is saying anything so I didn't want you to feel like you were completely looked over. This is a great sprite. I wish I could do something like that.
Well...I probably could but it would take me ages to do it and it wouldn't look half as good. := How long did it take you to work out this version of the sprite (if you don't mind my asking)?
On your sprite you've got mid-range and highlights but no shadow. If you were to add one extra colour such as a dark grey (near black) you could add a lot more definition around the coat, neck, glasses and shoes.
Think about if you were lighting one of your friends for a photo, you would have a fill light (midtones) and a key light (highlights) and naturally some of the area's (under the arms, chin and glasses) would not be covered by either of the lights. You've done a great job with the high and mid colours but seeing as your drawing this image yourself you need to add in the area's where the light doesn't hit.
Hope that helps.
Quote from: monkey_05_06 on Tue 21/07/2009 05:11:12
How long did it take you to work out this version of the sprite (if you don't mind my asking)?
Took me half a day to be honest. As I said - kind of got off the track :)
Also thanks for your nice words!
Quote from: HTMI on Tue 21/07/2009 12:11:50
You've done a great job with the high and mid colours but seeing as your drawing this image yourself you need to add in the area's where the light doesn't hit.
Hope that helps.
Thanks! I'll try that for sure!