ideas in making this mall look better.

Started by Icey, Sun 30/09/2012 15:35:16

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Icey

Do recently I've been working add a City to V5.0 of PMQ Legends. It's been working out really good but I just can't seem to grasp a more mall like look for this room. Now the green is just there as a place holder color for PS. I've been planning on adding some trees with lights on them to make it all stand out.



Also I was wondering if someone could explain to me how I could make a people emitter? Like so I can span objects with a walking view and have it walk across rooms. I could have sworn I seen it in the second face but the idea came from The World Ends With You.

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Shane 'ProgZmax' Stevens

Well, the main problem is it's just too uniform.  You need to have larger mall entrances, smaller ones, hallways to bathrooms, small structures along the walkway where they sell candies and things.  Just look at some photos of actual malls for reference and take the parts that most interest you.

Icey

I men't to update my first with the new picture. I added a lot of little things to make the area look more appealing to players. 


I had added the center shop stands, Crystal wall lights, Plants, Store Name, a entrance but it's too small so I'll make it better tomorrow.

Technocrat

It's certainly a start! Make sure that plant pot and stall on the left aren't defying gravity, though. I'd also give the floor some texture, too - draw it as a grid, as if it's tiled or paved.

Also, think of things you might see lying around in a mall - posters on the wall, vending machines, public phones, signs and adverts, even trash if it's that kind of mall!

Making a "people spawner" is an interesting idea, but remember there's a limit on the number of objects/characters you can have in a room, so it probably wouldn't be quite as crowded as that scene in TWEWY. If you don't mind not having conversations with them, you can make them objects (which, in my opionion, would simplify it a whole lot), but you'd still have to draw walking views for all of the people.

Icey

Quoteposters on the wall, vending machines, public phones, signs and adverts
That and the restrooms and stuff is what I'm missing. I'm gonna add that stuff in when I draw it.

Room objects are very low in number, about like 10 or so. The plant and stall are just there so I know what Objects I'm gonna have in the room and to check the size of things.

As for the people spawner, I wasn't really thinking about making it where you could stop and talk to them. The max objects in a room is 40 I think. I wasn't planning on making the city areas really aren't going to be that crowded. I don't know the actual code behind the people in TWEWY but I've been playing it a lot recently to see if I could get some ideas for the city and I thought why not make it where some people spawn in the room and some out of the room(area) and have them move to random set location and each time they span they change into different NPC views. I drew up a total of 6 NPC views with 6 switchable heads. Their will be plenty of NPC views for the game.

Atelier

The shop layout is impossible. All the shops have to be really narrow. You need to think about how much area each shop would take up (change the width of the spaces between doors).
Also, I've never seen a shopping centre without any shop windows. After all a window display is the main thing attracting customers. Of course you would have to draw some objects in the window but at the moment it looks like a prison.
I'm guessing the up and down arrow is for a lift? In which case the doors don't match up between levels.
What is the thing in the floor?

To be honest I'd completely redraw it taking inspiration from actual shopping centres.

Icey

QuoteThe shop layout is impossible. All the shops have to be really narrow. You need to think about how much area each shop would take up (change the width of the spaces between doors).
It's fine to me cause I do indeed wan't it to look like a normal mall but the tightness shown in the image is ok with me because all of the store insides are based off the same template.
QuoteAlso, I've never seen a shopping centre without any shop windows. After all a window display is the main thing attracting customers. Of course you would have to draw some objects in the window but at the moment it looks like a prison.
Well the things is there is that it's a out door mall or rather a mall without a rooftop. There are plenty of malls like this but instead have a park in lot in the center.
QuoteI'm guessing the up and down arrow is for a lift? In which case the doors don't match up between levels.
What is the thing in the floor?
It was supposed to be a stair way which make sense as to why the doors are aligned like that but I recently though about making it a elevator so maybe that will be a lot more better.


I'm simply looking for ways to touch up the mall cause that would make the next one a 3rd try. This mall is a lot bigger than my last try.

Sane Co.

I agree with most of the points that atelier made. I've noticed that even outlet mall shops have windows, in fact most stores, in a mall or not, I've noticed  have windows. But if you insist on not adding windows you should draw the inside of the store through the door. Also, when making a game you should try to do what your consumers think best, if that means using a dfferent template, then do it.

Icey

Indeed true but if I tried to go with what everyone wants it just wouldn't work cause of a lot of things and eventually I'll just have to drop the mall all together. :(

That's the problem I faced many times in AGS especially with the DLC thing. Not saying it was by atelier but since most people didn't like the thought of DLC especial for a AGS game I was put down for it and was barely helped until Monkey decided to shin some light on the whole thing and give me the code to do it. I also came up with a way another way of preforming DLC but that's another story.

I was planning however from the start to draw the store doors with glass on them so you could see through them.

Khris

It wasn't that we didn't like DLC, we simply thought you couldn't pull it off and wanted you to stop bragging about it. Two very different things. Get it right and stop playing the victim of something we didn't do. You fail because you're overambitious and untertalented, not because we are all assholes who enjoy putting you down. Stop twisting the facts!

Regarding your backgrounds you have received lots of valid criticism. Instead of throwing the towel, why don't you grow up for once and listen to people, especially when you post in the friggin' Critics Lounge?
Just remove every other door and replace it with a window and you're fine. You can even still use the same template for each shop, although I'm not sure I'd want to visit countless mall shops in a video game.

Icey

I wasn't twisting the god damn facts, like a lot of things instead of discouraging me try supporting me or just not say anything like the way you all were coming off. I wanted to attempt something new that it seemed everyone so nervous about digging into. Sure at the time I may not have understood how to do the DLC thing just like how I spoke of PMQ Online and AGS Colosseum possibly going on steam. Though there was a big confusion with copyright when it came to AGSC, PMQ Online was put on hold so I could learn how to make said game and AGSC was changed to something far more better IMO cause I am able to do more cause I'm  using my own characters. However mu point is, is that when I try to make things like the 3D, QR, FB stuff, etc... I always get put down for it. So there's no twist, the put down part is the way I get treated when I try stuff like this.

Also not saying you again, but there were people who just didn't like the thought of DLC and since they couldn't stress their point to big game companies they came at me and my games. Basically making it seem like my stuff was so bad that people would never purchase anything or any part of my games.

Now back to the pic, I haven't thrown the towel, I just didn't have time to update the picture. All I added were the bath rooms. Everything else comes after I paint the picture, fact is I'm already basically finished here cause everyone has already said just about everything I need to add. However I am sorta thinking about adding windows now to the stores. All I have to do really is extend the door way space. Also the template only refers to the store inside. There is on;y one mall in the game.

R4L

Quote from: icey games on Fri 05/10/2012 22:44:13

Also not saying you again, but there were people who just didn't like the thought of DLC and since they couldn't stress their point to big game companies they came at me and my games. Basically making it seem like my stuff was so bad that people would never purchase anything or any part of my games.


Well, we can all agree that it wasn't really anything special, well, special enough to warrant DLC... it had potential; it was just out of your boundaries sadly.

Icey

Which makes sense and I can admit when I think/look back at the games it just wasn't enough to ask for DLC even if it was only .99 cent. I mean in my eyes I think I have added so much more in version 5 that DLC would finally work out in the game but I rather just wait to see how the update turns out before I bring DLC into question again.

No point and asking for people to purchase such a small part if no one likes the biggest free part.

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