Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Babar on Sun 20/06/2021 12:02:27

Title: Feedback on BG Blitz entry
Post by: Babar on Sun 20/06/2021 12:02:27
Hello friends!

So I did an entry for a recent BG Blitz (https://www.adventuregamestudio.co.uk/forums/index.php?topic=59110.msg636636738#msg636636738), and in my usual way, I was deeply unsatisfied with it. So I worked some more on it, and am still deeply unsatisfied with it  :=.
[imgzoom]https://i.imgur.com/gyCXaYD.png[/imgzoom]

The idea was to use the rules to make something relating to one of the required screens in a game I've been working on for far too long. It would be one of the first screens in the game, an entrance to a "castle" the player would be spending most of the game in. My initial idea for the screen was to have a scrolling screen, where the player could walk along the side of the castle(shown in the lower left here), and come across a blank wall, a grating, and a decorative birdbath/bowl thing. I decided while working on the BG Blitz to separate that into a separate screen. The only really important part of this BG would be the pedestal with the writing, the door, and the fact that you'd have access to the roof that would overlook this BG from above, but I feel the ominous and oppressive atmosphere (harsh skyline, spooky tower in the distance) added to it.

But all that is design considerations for the BG to give you an idea where I was coming from, and not technical and artistic problems with my current implementation.

Some issues I had with my work that hopefully you can help me with:
Spoiler
[imgzoom]https://i.imgur.com/njlRIYY.png[/imgzoom] [imgzoom]https://i.imgur.com/nqDrCl0.png[/imgzoom]
[close]

Also, any other help would also of course be appreciated!
Title: Re: Feedback on BG Blitz entry
Post by: eri0o on Sun 20/06/2021 13:05:57
I don't like the composition.

I don't like the walkable area to be in a too small area on the right, and more than a third of screen with only wall makes it a bit claustrophobic, which should not be the case since the actual character would be in an open area.

It's all about feelings, is this place friendly to the player character, threatening, mysterious, ... ? What are the feelings you want to express?

Without additional information it's hard to judge the background.
Title: Re: Feedback on BG Blitz entry
Post by: Babar on Sun 20/06/2021 13:50:22
Oh, it's definitely not friendly. As I said, I was going for an oppressive, ominous, stark atmosphere. The player is at an unfriendly place with antagonistic intentions.
But you feel the walkable area is too small? How come? Imagine a player about 2/3rds of the height of the door, coming in from the right. The width of the walkable area would be the width of the highlighted path (plus a little more).
Title: Re: Feedback on BG Blitz entry
Post by: blur on Mon 21/06/2021 13:20:56
The pedestal could be more prominent by reaching to or above the horizon, which would be somewhat lower.[imgzoom]https://files.catbox.moe/ew9rui.png[/imgzoom]
Title: Re: Feedback on BG Blitz entry
Post by: Babar on Sat 26/06/2021 20:59:24
Quote from: blur on Mon 21/06/2021 13:20:56
The pedestal could be more prominent by reaching to or above the horizon, which would be somewhat lower.
Thanks for the suggestion! You're right, it's super-effective at making it more prominent.

[imgzoom]https://i.imgur.com/aIR1RvA.png[/imgzoom]
I didn't want to have to redo all the brickwork in the new perspective, so I sort of just made the pedestal bigger, and more like a milestone/gravestone. But I think I did achieve the intended effect!