(http://www.eviltrailmix.com/img/fireplace.gif)
I made this for a background in Suspico. I haven't finished it though, because it's an interior scene and I just can't seem to do interiors. :-\
WOW :o :o :o
Stunning!
Very nicely drawn, but since this is the critics lounge: The fire is inside the fireplace, like a lightbulb in a lamp. The fireplace itself is then just like the lampshade. Therefore the fire should not light up the fireplace, just like the bulb doesn't light up the lampshade (if it's not made of glas or any fabric, that is.) But I might be wrong, it was a while since I acctualy saw fire in a fireplace...
I dunno, I think fire makes a general enough glow to light up the outside edges of a fireplace...
its great trap. i made a little pic of where there should be less highlights from the fire. hope this helps...
http://www.geocities.com/lobsterswithlasers2/fire.JPG
I agree, all the fires I've seen in open fireplaces lit it like that.
In terms of crit, make it 320*240 :p
Gorgeous :)
As about light- it works on this picture perfectly and that's all that matters.
this is great!! :o
That's great, Trapezoid! Reminds me very much of Monkey Island 1 and 2's style.
I personally don't think the light from the fireplace would reach the stones on the wall of the fireplace directly. There surely would be some bounced light, but it wouldn't create quite that bright edges on the stones. NONETHELESS, as Igor pointed out, it definitely works as it is! But for the arguments sake, I think MrMasse is right.
I'm sure once the fireplace is in a room, it'll look great! good work!
It's great, and I think the lighting would be mostly affected by how reflective the flooring is....
Rock on trap...
Thats great work Trap! And though I agree with MrMasse, we must all remember there might be other sources of light in the room besides the fireplace, in this case most likely a reading/dining light (or candle) for the person seated beside the fireplace. That would throw a light very like what you have painted.
Thanks for the thoughts.
Anyway, I really needs some tips for drawing interior scenes. And not necessarily traditional straight simple rooms, since the architecture in Suspico is all going to be somewhat slanted and strange. Not in a cartoony DOTT sort of way, but in an island-populated-by-gothic-people-who-don't-know-anything-about-architecture sort of way. :)
Here's part of my unfinished attempt in this room:
(http://www.eviltrailmix.com/img/livingroom.gif)
I started out with basic shapes (like on the left) and then use low opacity pencil tool to add details and shading. Then I tweak and adjust with Burn and Dodge kind of tools, but the end result just isn't very good. I'm considering expirementing with scanned drawings, I'll see how that work out. In the meantime, are there any tips anyone could give me on interior art, wood in particular?
PS, I will diminish some of the light edges on the fireplace, as suggested. I just think fire light is pretty :)
The wood texture looks really good. I'm looking forward to this one.
Wow I wish I had that kind of patience and talent. I sorely need that kind of art for my mask remake. I am a poor artist, but a good writer and sometimes a good scripter. I would like to see the room when it has some things in it. What you have in the room looks more like glowing coal light than firelight. a bright fire usually does reflect a lot, but it also casts sharp shadows.
should do fire highlights on a different layer.. so you can make them flicker easy.
It's very good..
Wood tips.. hmm You just have to paint it I think :(
look at wood in monkey island games.. that's quite good and done in an easy style to draw.
Wow...this looks fantastic :o One thing to point out perhaps though is that the light on the wood panels you do have completed shouldn't really be so concentrated since it's behind where the fire would be casting light. It would be slightly lit up because the light will partially reflect around the room, but the wood will be bright like that in the parts ofthe walls that are directly affected by the fire. Also, as Hollister mentioned, fire will cast sharper shadows.
Honestly though, I love the style. If you finish your whole game in this style, I'd play it in a second! Good luck :D
My suggestion is to use bigger brushes, with less opacity and wide strokes. What you did on rock is great, it implies the needed rock texture, and even wood would work thus, but there are surfaces you should not scribble with a 1-pixel opacity brush over.
I'd suggest lighting up the staircase a bit more. That would make it stand out more. Maybe with blue light..
(http://www.eviltrailmix.com/img/den.gif)
Here's the sort-of-almost finished version. I drew the room in Flash, then copied it to PSP and detailed and shaded it, and added it to the fireplace. It looks pretty, but I'm sure it's full of flaws. I'll add furniture later.
In the game, I'll probably use a palette effect or something to make it flicker...
It looks very atmospheric!
The perspective on the steps is wrong, especially the lower steps. The lines going back should be almost horizontal, like on the topmost step. I might have added a sharper shadow on the leftmost wall and floor. I would also have added another light source like a candle near the fireplace to have the outside of the fireplace light up like that. But its a still a great image, even if no changes are made.
Wow Trap! The almost finished version is great! But one thing (I may be wrong), don't the stairs stick out into the doorway to much? I don't know, that part just looks kind of wierd to me.
Maybe you could make it curve into the doorway or somthing.
Looks really nice, but you know what would bring the atmosphere to a new level, a carpet, some book shelves, a moose head and a chair, soft for book reading :))
Yeah, I might put a carpet there... There'll be a comfy chair on which the owner of the house sits, and some stuff on the walls, and maybe a crystal ball in the corner. But that's for later. Currently I want to get the overall shading right. Also, the fireplace looks sort of pasted on... hmm
Agsking: The stairs are supposed to stick out like that. It's a small hall way, I might put a window in that area...
Trap, you need to have faith in yourself more...
Stop saying your drawings are not good.. Their fucking amazing..
You're a very talented person, so you better damn well act like it.
;)
I know my art's good! And that's exactly why I want to be sure I'm not screwing any fundamental aspects up, y'know? I'm well aware that I could put the picture in the game as it is and it would still be better than the game even needs, but I still want someone like Pessi to come along and rip it apart. :D The more information I collect, the easier it will be to make future artwork.
The fireplace itself is great.
But the rest of the room is too samey. It has the same texture on the walls, the ceiling, the floor and even the stairs. It's looking too.....rendered. I think you need to vary the patterns and colours a little.
Edit: Well, here's a new, possibly completed, version:
(http://animutation.mixnmojo.com/den.gif)
That picture makes me hard.
--Snake
If your whole game looks like that I swear to God I'll cream my pants.
Is anyone else getting off on my art?
ummmm there is no fire though there is fireglow..
you probably know this but still I thought I'd say it.
But furthermore I love it! Maybe a bit dark, but that's probably the style you want to create
I think he wants animated fire, that's why it's not built into the bg :)
Nice work trap.
Only problem is, if it takes you half a month to finish a room there better not be too many rooms in your game to finish!
Don't worry, all in all it probably took me just a few hours to make this. I just procrastinate a lot. I really need to get cracking on this game...
Also, yes, there will be a fire animation.
And how dark is it? It's supposed to be pretty dark, but I have a pretty bright monitor, so you may be missing out on a lot of details. Can you see the stairs, and the door to the right of the painting?
the lighting is nice, and it would be great if you animated it.
the couch looks a bit strange to me, the right arm is lower than the left... but maybe it's intended ?
Whoa, even more cozy this time.
But yes, that right armchair( actually the right arm of the chair) is not,like, parallel(?) with the other... You know what i mean?
The chair's at an angle... It's not turned directly to the side.
thanks, mr. obvious...
this is what i mean :
(http://isuisse.ifrance.com/jet-black/chair.png)
you see the lines ? they should be parallel or slightly converge in the other direction. right now it looks like the right arm is "shorter" (in height) than the left, and that's what looks wrong to me (and czar).
Well keep in mind it's not storebought ;)
I love that glow on the stairs.
Stairs look good.
I still have a problem with the use of the same colour and texture throughout. It looks like a The Sims decorating nightmare. ._. I mean the stool has the same texture as the walls, as does the door. I can't imagine a room like that IRL.
You should consider at least changing the floor. :P
Quote from: Trapezoid on Thu 01/05/2003 21:34:31
Well keep in mind it's not storebought ;)
hehe, i was just pointing that out, but the pic is fine as it is