First attempt at a background

Started by Larrin, Sat 21/08/2004 02:00:20

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Larrin

I decided I wanted to try making an adventure game, here is my first try at a background: http://free.hostdepartment.com/b/bloosh/background.html

I have absolutely zero art experience, so I had mostly no idea what I was doing, and am completely oblivious to what I should improve/how good it is. Criticism is appreciated.

Ginny

Not bad in my opinion. The combination of realistic (photo?) treeleaves and the rest being drawn is rather distracting, and the whole image could do with some more shading and depth, but a very good start :)

Btw, a tip: don't save art in .jpg. It can usually screw up your image with artifacts. Sometimes it doesn't, but it's best to use gif or png for forum use, and pcx, bmp or png for the game itself.

Good luck on your game and welcome to the forums!
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Larrin

This one is only a jpeg so that it is faster to download. I thought that the tree leaves might be kind of funny looking. I like the bush, but I might try re-doing the tree leaves to keep the cartoony style. LIke I said, I know nothing about art, so any specific suggestions and/or tutorials on shading and depth would be helpful. But really, I didn't want much depth for the background, as not much is planned for this background other than just walking in to the building.

mousemat

looks better than my first background
maybe you should make the shadows larger or change the sky colour.
Oh yer moon walkin'
www.freewebs.com/bkreview/

Larrin

Somehow I don't feel like I've been helped much. Is it so perfect you have nothing specific to say?Ã,  :P

Moox

I think a green sphere would be better for the tree and the bush, just add a some leaf lines, the building needs depth tho.

Ginny

#6
I was thinking, and if you want to develop a style of photos and drawing combined, that might work. Those leaves are starting to grow on me ;) bad pun.

Anyway, to demonstrate a bit of shading and depth, I did a small paintover, if you don't mind. It's a very bad paintover, but it should show you how to add depth the building. It would require more ground behind it though, or a change in perspective.

http://www.2dadventure.com/ags/backgroundfinal_paintover.png
Meh, this turned out pretty terrible actually. Feel free to disregard it. Damn my non-existant art skills ;)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Larrin

OK, I see what you're talking about with the depth thing, but the only shading you added was with the newly added depth, and I don't think you colored that right, with the depth the side and top would have to be lighter than the front, but now I'm giving you criticism about your criticism about my artwork.  :) I'll try drawing the sides and top and darken the front. I'll also try drawing a cartoony tree and see how I like it. As soon as I get some time, anyway.

Ginny

Yes, you're quite right about the colors, they're supposed to be lighter. They were really just a random pick, you can do better ;)
Good luck :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Phemar


I would say not to cut 'n paste the grey lines along the wall. Instead redraw them differently each time.

Larrin

Quote from: Zoraphus on Mon 23/08/2004 17:10:40

I would say not to cut 'n paste the grey lines along the wall. Instead redraw them differently each time.
Who said to do that?

Mr Jake

I think zor meant that you shouldnt cut and paste them...

I like the background, very nice first attempt.

Larrin


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