First attempt at character sprite

Started by Sakura, Sun 02/06/2013 19:04:33

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Sakura

Hey, I am a complete beginner to pixel art and have reached a point in making a sprite where I don't know what to do next.
[imgzoom]http://imageshack.us/a/img35/2600/rosetyler2.png[/imgzoom]
I have attempted to create Rose Tyler from Doctor Who, but several things just don't look right, especially the face.  I have no idea how to create noses or eyebrows that aren't clunky looking.  I'm also finding the flag shirt incredibly difficult.  Help on these areas or advice on any other part would be appreciated.

Anian

#1
You really need to clean that up, there are random white and gray spots all around the character. Plus when you decide that white is transparent (which you'll need in AGS), the t-shirt will be partly transparent, so make sure to put something else in the final version (usually bright purple is used or pure green).
Be also careful on double pixels (jacket and trousers are full of them) - don't use two pixels when you can draw one, use the extra space for something else.

Rose actress doesn't actually have that big of breasts, so in this low resolution you don't need to pronounce them that much (unless you really want to), but indicate that she is female by her stance and anatomy (for example thicker/wider hips). You can show/indicate breasts in the profile. Also what doesn't seem like her is that she has a narrower head and a different haircut (well that changes but there's a few that usually appear). And yes, the Union Jack shirt might be tough to draw.

I cleaned it up, made the changes, removed the nose and just put a mouth (usually it's more important that we see the character is talking and show the nose in profile etc.)
[imgzoom]http://i.imgur.com/s6TmUPI.png[/imgzoom]
There's colors as well (for example her lips and the shadowing beneath her breasts is the same color, only 2 colors on pants and hair etc.). Feel free to use this in any way you want (including ignoring it completely  :grin: )

What to do next? Draw her in profile. Make sure you have one drawing next to the other and keep hands, eyes etc. on the same height/number of pixels. Then find one of the tutorials here on forums with a walkcycle.

p.s. you made some shading that I just removed all together, my suggestion is to not shade you characters until you feel comfortable with all aspects, including animating (you have to shade for each frame, so it takes a lot of extra consideration)
I don't want the world, I just want your half

DBoyWheeler

Well, it's good for a first attempt, and I like how Anian helped in tidying up a bit and giving you some improvement pointers.  I hope someday you might get a chance to help in a game project, or even do your own someday... I'm sure with practice you'll do well.

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