First BG - Crit this ! *Updated 30/03/2007*

Started by dsg_charly, Sun 25/03/2007 00:03:02

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dsg_charly

Hi there !  :D

I'm done for now with this BG.

It's empty but it's normal. I would like crits about style and shadowing.

http://frangin2003.free.fr/crits/crit_001.png

Thanks.  :)

*Update 30/03/2007*
I've done some changes regarding shadowing and lightening. I've made the lamps OFF too.

Hope this is better:
http://frangin2003.free.fr/crits/crit_002.png

Fee

Looks excellent to me. I assume its supposed to be a slightly warped look?

If i was FORCED to find somthing wrong with it, it would be that a few things seem out of proportion.  The main thing is the 2 tables (i think they are tables)  The closest one is smaller than the larger one

The only reson i even mention this is because you want criticism. IMO its excellent :P

Good Job!

Fee

dsg_charly

Thanks Fee.

You're right, the bg is warped: you can see the four walls in the same plan.

The second table is shorter due to its front view position. I'm not totally happy about it though.

Andail

It's a nice and fairly original background. You say "it's empty but it's normal", and I don't know what you mean by it; it is indeed very empty and would look much better furnished.
Also consider painting the ceiling. It looks odd that the ceiling is brighter than the lamps; the lamps illuminating a scene should be the brightest object, and unless the ceiling is directly hit by the light, which in this case it isn't, it should actually be even darker than the floor.

Apart from that, it's a very nice start.

dsg_charly

Thanks Andail.

In fact, the lamps are off, only the light from the windows iluminate the scene. But you're right, it seems they are on. I'll fix that right now.

markbilly

How are you going to get the right character scaling for that bg? :P

My only problem is the back wall (which seems the only viable place for any hotspots) is very far away and hard to see. And there is a lot of free space at the front. Maybe try moving the back wall forward to make it bigger and reduce the empty space on the floor at the front?
 

Tiki

The perspective was based on DOTT's mansion, right?

dsg_charly


dsg_charly

I've made some changes on top post, thanks for crits.

Renal Shutdown

The second image is 1,735 x 768 pixels..
Does that even fit in AGS?

Don't get me wrong, but I'd suggest pixelling a 320x200/240 image first, and a few times after just for practice.

To me, the less size, means you have to concentrate on composition more (and in will in turn) have less open space/empty gaps.

Both pics look nice, aside from their emptiness, Charly.  The larger one looks a lot clearer tho, as it hasn't been resized.  I'd really suggest practicing on smaller canvases before increasing the detail, tho.  For me, it gives a much better idea of what should go where, as there's a much less limited space to do the same thing.

The shark poster looks exciting the big pic, in the smaller one, it looks faded and rather drab.  Take that thought and apply it to every part of the image.  The resize has made everything washed out and weak looking.

I'd suggest resizing the 002 image to half it's size at least, and then repainting over the top of it.  Even if you don't use it, it's still practice for later.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Ghost

#10
The bg has a fresh, cartoony look and feel, which is good, but I agree with Renal to use a lower resolution. This will make it easier to "fill" the location later. I suggest 640x480, tough, going totally low res will lose you most details I think.
Apart from that, good work! Can't really say why, but reminds me of the belgium "Quivive" comic books; they also had lots of bright, clean background panels...

Ionias

Truth be told I like the colors of the original one better. It has more of a cartoony feel than the second one. The second is more “correct” if you will, but doesn't look as fresh.

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