Here's my first image I have to offer to the critique
And now without furthur ado. A front view of Pip
(http://www.2dadventure.com/ags/kcarlson_char.gif)(http://www.2dadventure.com/ags/kc_pip_f.gif)(http://www.2dadventure.com/ags/kc_pip_f_b.gif)
This guy is brought to you by MSPaint. I use a little bit of Photoshop to scan in my lineart. But the redrawing of the lineart and the coloring is all done with MSPaint.
Tell me what you think.
Now here's some animating cursors for my game
(http://www.2dadventure.com/ags/kc_l_cursor.GIF)look(http://www.2dadventure.com/ags/kc_o_cursor.GIF)open(http://www.2dadventure.com/ags/kc_p_cursor.GIF)pickup/use(http://www.2dadventure.com/ags/kc_t_cursor.GIF)talk(http://www.2dadventure.com/ags/kc_w_cursor.gif)walk
Some color definition was lossed in my making the animated gifs. But you can get this gist.
And with his full bipolar range of emotions! :)
(http://www.2dadventure.com/ags/Pippin_emot_big.gif)
8/18/03 added front view and front face emotions
Looks very crisp. The detail is amazing. Well done!
My personal taste for Elves is for their ears to be less pointy (think Legolas, or Spock for that matter). But I think that's up to you. :)
<My personal taste for Elves is for their ears to be less pointy (think Legolas, or Spock for that matter). But I think that's up to you. >
I'm a big fan of the outragiously huge elf ears from manga art. For some reason you can get an 'attitude' with really big ears depending on where they project out of the head. I really like that. My elven characters tend to be fairly wacky looking anyway.
Jesus chri... ms paint? but it... but you... the...
I've been using MSPaint ever since Windows 3.(I forgot). I'm most comfortable using it since I get crisp pixels exactly where my paint tool is suppose to be and I love MSPaint's zooming. Call me an MSPaint junkie.
I've also had some practice making pixel portraits for a GBA game that, unfortunately, fell through.
(http://www.2dadventure.com/ags/kcarlson_portrait.jpg)
This was one portrait I made for the game.
Offhand, does anyone know of any application that makes animated gifs outside of gifconstructionset? I'd like to post some of my animated cursors for my game.
Reminds me about anime/manga.
But still, I like it.
I see you have been using JPEG? It has blurred the images.
Oh, very nice pictures - I can tell you've been doing this for some time...
And since I love manga/anime, I'm very pleased with the choice of style...
More big ears to the world.
Apart from the bad .jpg-quality, I can't find anything that looks really wrong. Maybe his pants looks a bit out of place, but I'm not sure...
... Wow, only thing I have to say is "MAKE A DAMN TUTORIAL!". I love this. I Really wish I could do this kind of stuff. Amazing!...
I basically just follow almost the same method as shown in the tutorial made by Eric at his site Kafka Koffee
http://sylpher.com/kafka/tutorials/chartut.htm (http://sylpher.com/kafka/tutorials/chartut.htm)
......Wait a minute. Eric goes to SVA? I go to SVA too. It's a small art world after all.
LOL!
haha
the keyword is went... I graduated this year.
what do you major in? i always thought i should put some posters up saying "Hey, i like adventure games, I also make them... LET'S DO IT!"
but alas, i didn't.
i enjoy the sprite but gimme a gif of it! no jpegs, bah.
the pants could be fixed up and i rather like the legs.
this is the second SVAer from adventure game creation... the first was a kid named mike from the Old SCRAMM boards. how curious
eric
Ah. Go figure. I graduate this year. I'm a computer art major. Yes I'm the poor student that has 'CAC' labeled on her student ID. So basically I'm doing pixel art while I SHOULD be working on my 3D models for my short film. *right*
If you thought my jpgs were fugly, you should see my animated gifs. :P I need something better than gifconstruction(fugly) set for my animated gifs.
Alright I'll make a gif of my sprite and post it. I had forgotten Photoshop had a nice export for web feature. Talk about rusty.
I think the pants need cargo pockets,
Kristin
schatt:
did you know a kid named Cody? he graduated too, or Kyron and... his girlfriend, she has a name i can't remember.
we were all working on a game boy advanced game
and hey, i was illustration, i had DIC
eric
OK. DIC is worse. ;)
As you can see. I posted a gif of Pippin up above and some cursors I put together yesterday.
very nice picture schattenjager :)
Another dutcheeh :)
All the graphics are nice, we want more! :D
But the talk cursor looks a bit scary to me ;)
(http://www.sylpher.com/kafka/junk/kcarlson_charERICedit.gif)(http://www.sylpher.com/kafka/junk/kcarlson_charERICedit.gif)
i edited hope you don't mind.
The I thickened the boot on the left of the image and I changed the pants. This is what i ment at least.
as for the cursors, i have no crits for them, they look real nice. They may be quite big depending on the res of your game, 640x400 [if in fact you're doing a game with these sprites and not just practicing] and i think it's interesting how the door strobes at a different speed than the others.
and if you have photoshop then you should have imageready. what version of photoshop are you running? image ready is an AMAZING program and i do all my animation in it.
eric
Quote from: N3TGraph on Mon 18/08/2003 08:07:58
Another dutcheeh :)
Actually I'm from the US. I just happen to be a Gabriel Knight FANATIC. ;)
Thanks Eric for the pants help. Granted I'm going to have to compare them side by side to see the subtle changes. I'll probably track down another gradient brown color so it'll match all of the other three toned parts.
I'm working with Photoshop 7. Ya know what's sad, I just literally 'found' Imageready. It's been hiding on me for the past several months. :P
I'm currently working on Pippin's front view. Problem is that he's becoming more bulky then I like him to be. I'll have that up probably tomorrow.
Kristin
US?? with the name Schattenjager? lol
for those who don't understand, Schattenjager means something like
Treasure Hunter :)
great changes Eric. I think I will like this game style, altough pippin looks more like a street fighter character then for an adventure game...
It will work without a doubt! :)
As far as I know from playing GK, shcattenjager means "Shadow Hunter".
But anyways, back on topic.
That character sprite is very impressive, can't wait to see more!
hmmm, don't get me wrong or anything, but I AM dutch, and I think that I'm pretty sure that maybe I know the difference between
schaduw & schatten
schaduw = shadow
schatten = treasures
oh well - I guess I am completely off topic
very animeish :)
I like it.
That's great! :o
Turly amazing! The cursors look awesome too! The eye animation is especially interesting :).
*waiting for more* ;)
I am Polish but live in the Netherlands..
Schattenjager means Treasure hunter in Dutch.
Schatten in German, however means 'shade'
That has caused the confusion.
Schattenjager is a term from the Gabriel Knight series. Supposedly it suppose to mean Shadow Hunter. And its suppose to be German. Granted its possible that there was translation errors cause this was a US based Sierra game.
Yes, you are right Schattenjager. N3TGraph got confused with Dutch, because in Dutch it also meanssomething. In German, however, I think they also write an 'umlaut' above the a of 'jager'.
All correct anyways.
The game had it as Schattenjäger... so, that's true.
And in Holland it means treasurehunter, which is something else entirely... would make for a nice MI/GK crossbreed game, though. ;)
As you can see I posted the front view and the front face showing a range of emotions.
I believe Pippin's left leg is a little messed up. Not sure if it's because of his knee and thigh or his shin.
I also know that Pippin's faces have some misplaced pixels which I'll clean up later.
(http://sylpher.com/kafka/junk/pippinanatomy.gif)
i enjoy but the anatomy seems off. His right arm especially [on our left] should look more like other arm. Unless his arm is broken it shouldn't look like that, unless you're purposefully breaking the joint.
try and put your arm in that position and it [hopefully] shouldn't feel natural. maybe i'm wrong but that's some wicked hyper extension.
and we should see more of his left knee [our right] and i think that his right leg should move out a tad more to support himself [in all his pixelly weight]
make any sense?
i really like the facial expressions, there are a few stray pixels here and there but you've mentioned them already
eric
wow, that right arm is messed up. I was trying to set up the right hand properly so that it matches the side view, so that the back of the hand is facing out to us. I did the upper half a week ago, and due to extreme laziness I copied the other side for the right arm. Working on it now, I didn't even realize that it didn't physical work.
Ah well. Back to the drawing board. At least I now know what I need to do to that leg, well legs now to. :)
wow great work!!
this character is going to be great
(sorry for the confusion by the way :P)
Oh my god! Looks great, colors are lovely and so on, keep up the good work :)
The elbows on the front-view looks a little strange, like if it was a puppet. remove the curl on the shirt and it will look much better- Otherwise it's a great character, and it prves what i've allways stated: MsPaint is all you need...
remove the curl, MrMasse? Do you mean at the bottom of the shirt? I think the problem is that Pippin's big sleeves merge with the bottom of his shirt.
shorten the guy's hair for god's sake! i first thought it was a female elf. maybe make him more masculine... or maybe you delibaretely made him look like that ???
I made him look like that on purpose. He's an adolecent boy so you can't go overboard with the manliness. Besides, I like borderline-androgeny. <smirk>