Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Dan_N on Mon 03/07/2006 10:41:22

Title: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 10:41:22
Hello. I've just started on a new game: In Space. It's a sci-fi horror in the style of 7 Days a ... (err)... Smartguy? (I'm afraid of the copyright and all that stuff, I love it here in the forums...). Anyway, I already drew the first room and the first sprite on the leading hero: John Flannighan (who's not the ship's psychologist, or some impostor or whater like in 7... err... uhm... Little Dwarfs (?))

As soon as I can, I'll post the room and the character, but for know, what do you think of this concept:
You start by gathering the rest of the crew (except the captain) then by entering the ship and getting your first night's sleep, or do you? Yours and everyone else's sleep is disturbed and you investigate. Anyways, you find an old transporter, find some crates, maybe something else (not an alien, I think), and then I'll work it out as I go along. Any comments, sarcastic or not, are welcome, but please, don't be harsh.

--
Mr. Moderator, indeed I intended to post the first room and my character (John Flannighan), but, unfortunately, I can't seem to find those buttons for inserting images that the SMF User Help "speaks" about, and pasting the image doesn't work. So as soon as I find those dang buttons, I'll post tangible evidence.
Title: Re: First room, first character, second game, any good?
Post by: Andail on Mon 03/07/2006 12:09:30
Your post lacks tangiable content.
Come back when you have something more concrete to show us. Publishing a manuscript for your plot is fine, but all you have right now is just sporadic thoughts jotted down rashly. 
Title: Re: First room, first character, second game, any good?
Post by: Ashen on Mon 03/07/2006 13:41:47
Quotecan't seem to find those buttons for inserting images that the SMF User Help "speaks" about

I think that's because it's a standardised Help file, and AGS uses a slightly different posting interface thing. There is no button, you have to type the tags yourself, e.g.:

[img]http://www.geocities.com/whoismonkey/Kobras.png[/img]


Would give:
(http://www.geocities.com/whoismonkey/Kobras.png)
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 13:45:00
That's all fine and dandy, but how am I (as in nobody) going to find a web server to upload it to?Ã,  :'(
I mean...
Don't you guys have some kind of "dead" server to which people can upload stuff? (or something...)

Oh, and for the love of ... would someone tell me if I can say 7 Days a Sk***ic (or 5 Days a St*****er) or I have to say 7 Days a ... err... Smartguy (and 5 Days a ... Sushi?). It's really getting on my nerves.

And by the way, about the "review on my first" topic. Sorry. I made a mistake. I'm kinda nervous. It's my first day and I really don't want to ruin it...  :-[
Title: Re: First room, first character, second game, any good?
Post by: SSH on Mon 03/07/2006 13:46:31
a) Save it as a PNG or JPG
b) Upload it to a web server
c) Try again
Title: Re: First room, first character, second game, any good?
Post by: Ashen on Mon 03/07/2006 14:08:05
Quick Upload Space for AGS Game Screenshots and Midis Here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=3584.0) sticky, right here in Critics Lounge.
And there is AGS uploads, but you'll need an FTP client (see this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22428.0)).

Quotewould someone tell me if I can say 7 Days a Sk***ic (or 5 Days a St*****er)

Already did, in Beginners Tech. Of course you can, where did you get the idea you couldn't?
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 14:13:09
Sorry, I guess I'm a little "copyright paranoid"... I just don't want to bodge things up...

Anyways, I'm going to put my ideas in focus and write a script for the game.

Oh, and as soon as I can I'll be sending you guys some artwork.

You know what?

You moderators are Ok.
Title: Re: First room, first character, second game, any good?
Post by: SSH on Mon 03/07/2006 14:45:18
You know, someone shoudl really change the forum help to be less general and more specific
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 16:33:56
Nah, man. I think I'm just a bit slow...  ;)
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 16:49:47
Now, I promised, so here it is...

(http://www.2dadventure.com/ags/Thedocks.jpg)
The Docks. :o

From which your adventure begins.
From here, our hero, John Flannighan must first gather with crew mates, enter the shuttle and go towards their ship: The EFSS Voyageur, the first Earth deep space exploration vessel. The first of many...

And here he is...

John......
Flannighan.........

(http://www.2dadventure.com/ags/John_d~1.jpg)

Err... In his every day clothes with a briefcase...
(By the way, the pink background, it's because I need his hair - which is black - visibile)
Ready for a new adventure: IN SPACE!
(Profile available soon).


By the way, I know, I put two posts together and I am so sorry, but I got carried away, I'll try to be more carefull in the future. I promise if I do this again I'll myself over the face. Please don't kick me outÃ,  :'(
Title: Re: First room, first character, second game, any good?
Post by: raddicks on Mon 03/07/2006 17:25:45
Your perspective is off in the first room, the slope seems to be 'impossible' and reminds me of an M.C Escher puzzleÃ,  ;) Your character looks tangible but I may advise to lose some of the pixels to make it more easier to animate walking frames.

I am not sure why but that slope really bothers me. The grey duct exterior is not in proportion, generaly foreground surfaces should be larger then distant surfaces and edges. The door seems to be a little 'off' and this has set the initial docking slope to make the floor seemingly at a permanent slope (impossible to walk on)

Try revising one-point and two-point perspective. Other then that it seems like you got the colours alright, but it wouldn't hurt to mimic light conditions and to darken areas which are more side-faced then forward-faced.
Title: Re: First room, first character, second game, any good?
Post by: pslim on Mon 03/07/2006 18:33:22
It would be easier to give feedback if you didn't post jpgs. It's better to post gifs or pngs, so that people can download them and give examples of their critiques that way, or so they can view them up close.

Also, regarding the character--have you imported him into the game yet? It looks like he's anti-aliased in a way that would create lots of messy pink pixels hovering around him. AGS only recognizes the exact transparency color you designate; any slightly different shades of that color will be considered part of the sprite, which means that most of the time you're going to want to make sure your outlines are pixel perfect.

EDIT: Hmm. I just read

Quote(By the way, the pink background, it's because I need his hair - which is black - visibile)

Do you mean that he's going to have the pink background around him in the game, or just here on the forums?

By the way, Dan, I think you might find your introduction to the forums a little less bumpy if you take your time and read other posts to get an idea of what is and isn't encouraged before you post.Ã,  :-X
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Mon 03/07/2006 19:00:52
Alright, pslim, you're right in so many ways, but I did import the character in the game and it works out fine. No "lost pixels" or anything. And the pink background means that the AGS will the pixel in the left-up corner of the screen's color to ignore. If I would've use black, then poor Johnie would've gone bald... :(
So rest assured, you'll see the pink background only here on the forums, because I care... ;)
And I promise never to use my image converter to make bitmaps into jpegs ever again! I shall, from now on, use the converter to make bitmaps into gifs.
Anyway, better get another wiff of the forums and get crackin' at Johnie's little (actually it'll be quite a big one) space adventure, he can't make it himself!
Title: Re: First room, first character, second game, any good?
Post by: MarVelo on Mon 03/07/2006 20:36:10
Wooo. Settle down buddy. I dont know if you're some kind of spazz or tying to be funny or something, but try to be a little more natural in your text.


I dont know why you would be afraid to say game title names?

Halo
Half-Life
Alone in the Dark
Super Mario Brothers 3

as raddicks said, the perspective is off as well.
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Tue 04/07/2006 08:36:38
Ok, guys, I just want you to be more specific. I just don't get what you mean by the perspective being off, please say (or preferably show) what you mean.
Title: Re: First room, first character, second game, any good?
Post by: sergiocornaga on Tue 04/07/2006 09:14:20
Perspective. (http://en.wikipedia.org/wiki/Perspective_%28graphical%29)
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Tue 04/07/2006 09:36:22
Ok, I admit, my graphics aren't that (or any) good. Indeed graphics aren't my strong point (and I'm also tone deaf) and I've always thought of graphics as an interface with the player, so unless you get the ideea of what those drawing represent, I don't see why I should change this image (The Docks), but I promise to work harder on future rooms (like the next room: John's Apartment, used only in the intro). Ok?
Title: Re: First room, first character, second game, any good?
Post by: BunnyMilk on Tue 04/07/2006 09:39:41
Just out of curiosity...what does being tone deaf have to do with anything being addressed in this topic?
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Tue 04/07/2006 09:43:13
Hello, BunnyMilk, it has nothing to do with this topic, but just a notice not to expect any music in games made by my own hand (for example: In Space - under construction).

--

News: I've made John loose the case:
(http://www.2dadventure.com/ags/John_Down_1.gif)

I figured that others have done it before, I mean, the character taking a large item but not showing him carring it arround. No problem, right?
Title: Re: First room, first character, second game, any good?
Post by: Penguinx on Wed 05/07/2006 16:47:32
I like the character sprite in an abstract way. If you made a whole game that stylized (or that convinced people it was all stylized), I could dig that muchly.
Title: Re: First room, first character, second game, any good?
Post by: Cluey on Wed 05/07/2006 17:51:09
You remind me of my mate steve, you two talk exactly the same way.  Tips for this forum are just be calm and dont think anyones going to judge you, this is one of the friendlier communities out there.  As for saying names of games, dont worry bout that either.  Too long to explain the finer points of what constitutes, just dont worry >_<

Onto your game, I think its a good idea, I wouldnt worry too much about Graphics but  there are some excellent tips for sprucing them up a bit.  The perspective on the BG is an issue though.

(http://img269.imageshack.us/img269/373/bgwpersp7ta.png)

This is a quick redraw with a little more stuff in it.  Notice how all the edges that cover a distance along the Z axis of the image go to the centre crosshair?  (People mostly rub this out:P).  It gives the image a 3D feel.
Title: Re: First room, first character, second game, any good?
Post by: Dan_N on Sat 15/07/2006 17:43:12
Hey, guys.
I'm back!
Anyway, listen: I'm going to create a new topic:
"In Space. Good? Bad? Scary?" where I'll keep posting artwork, ideeas and stuff about the game I'm currently working on, so you can tell if it's good, bad, or scary.

Oh, and Cluey, dude, you're great!!!
I can't believe it, man, you're really good at drawing!

Anyway, I won't be paying any attention to this topic anymore, so if any of you guys want to talk or judge my game, come to the new topic.