First shot at a background - simple room

Started by jhanson, Sat 14/05/2005 22:04:30

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jhanson

Hello.  I'm looking for some input on my first background.  I know it's very simple, and I plan to add more (like a picture on the wall, candles or something on the hutch, etc).  By the way, it's blown up to double size for easier viewing at a normal resolution.  Anyway, I'm kind of unsure about the texture of the carpet, the top part of the door, and the lighting.  Any suggestions would be appreciated.


DoorKnobHandle

That's pretty good for a first attempt.

What you should check is:

- Correct a perspective issue in the door frame.
- Get rid of the double pixels on the side wall outlines.
- Either make the outlines a darker shade of the neighbor color or get rid of them completely.
- Maybe redo that drawer on the left, it is ok, but I never seen something like this before in my life, I don't know about you. The design looks rather unrealistic to me.
- Also make the side walls a little darker than the back wall.
- Add shading and detail.

Ishmael

I'd add, take out the line on the floor by the door.. it don't fit in there, IMO.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Paper Carnival

The first thing that I noticed is that the lighting on the carpet is off-perspective. The door is, as mentioned, kinda off too.

The thing on the left is ok, I think, but the legs don't have depth

Ishmael

I tired it out quicly, and found that it's quite hard to add depth to the legs of the cabinet... It'll need shading for that... Or alternatively, make then three pixles thick so you can make a round effect on the end...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

DinghyDog

Well, the lines from your vanishing point are spot on, but the door frame looks rather strange at the top. From this perspective you wouldn't be able to see that much of the underside of the top of the frame. Try something like this. I whipped it up really quickly, so the perspective line might be a teensy bit off:



It makes it look a bit more realistic. I didn't do any shading on the walls, but just try to think about where your light source is, and that light travels in a straight path. Where it wouldn't be able to reach, it should be in darker tones. Places where the light will reach less should be darker, like the underside of the door frame that I just messed with. Just try fiddling around with it, and if it helps, try looking at rooms in real life for lighting inspiration.

-DD
It's yer owld pal Dinghy Dog!!

jhanson

Thanks for all the input.  I tried to incorporate as much of it as I could into this revised version.  Any feedback?



PS - As for the thing on the left side, it's loosely based on an antique hutch from my parents' house.  It's a little wider than this one is, and it has drawers in between the two doors.

InCreator

* fix the crappy shading on cupboard/drawer-thing. It's "feet" are shaded like they were cylindrical. Yet, they very strangely blend into cupboard and farther ones look like they are not even round, but just flat like paper.

* Also, you could make the doors bigger on cupboard, Why a roomy cupboad with tiny doors?

* Color choice is quite lovely, now go on and fill the room with stuff.

DinghyDog

#8
Quote from: InCreator on Sun 15/05/2005 00:17:49
* fix the crappy shading on cupboard/drawer-thing. It's "feet" are shaded like they were cylindrical. Yet, they very strangely blend into cupboard and farther ones look like they are not even round, but just flat like paper.

No need for insults thrown at a beginner, methinks, though that's good advice. Maybe they're supposed to be cylindrical. If you want the legs to be cylindrical, get rid of the bottom corner pixels of each leg to help it. Also, try not just having the closer legs blend into the side of the cupboard, but actually draw a border there and move the legs themselves a pixel or two inwards, like the legs aren't flush with the side, but actually start slightly underneath it. Does that make sense?

EDIT: Pah. I didn't like my description, so here's what I mean:




Also....while editing that, it came to my attention that the back legs are significantly thinner than the front ones. I don't think the perspective would shrink them that much.

EDIT2:

So....I changed them. Hehe...

-DD
It's yer owld pal Dinghy Dog!!

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