Alien ISO: Colored Background posted 10/20/03. (C&C)

Started by Penguinx, Thu 09/10/2003 22:32:58

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PureGhostGR

hmm.. you know, I am sure I've seen a font designed to be used in perspective like that..

the lowercase giving angle :a: while the uppercase :b:

I'll see if I can re-locate it.

Might be helpful.

Penguinx

Remixor, I originally intended to keep the doors small for two reasons: 1) it makes everyone look like they are uncomfortably fitting into a tight space; I didn't want anything about these worlds to seem comfortable or posh. Everything is very utilitarian in nature (I'm probably over-thinking that one, though). 2) I wanted the ceilings to seem even taller, making the characters look even teenier.

If the world were perfect, I would have the game's resolution be at 1600x1200 (which is unrealistic for a multitude of reasons). This is my typical monitor resolution, and I love how damn small all the characters seem at that size.

PureGhost, that font would be a welcome addition!

In the meantime, I've created a 'font' that really is just a drawing with the appropriately scaled characters done pixel by pixel. In my previous drawings, I've had to copy and paste each individual letter into the document. It's pretty time consuming. The font shown on the 'digital chalkboard' is supposed to be a little off perspective under the idea that it was scrawled up there.

I didn't know an isometric font existed. I will also look for it and post results.

In regards to the black outlines, I was drawing in this isometric style before I realized that there was a Pixelart standard out there. I'm kind of glad that my drawings have always been a bit different. I  used to force myself to adhere to the web-safe pallette.

However, just because I am going to go high color with it doesn't mean that I should used gradients and the like on my characters or drop my style of the black outlines. Besides, the gradients were all done line by line and not with a tool, so it would take forever to animate. It took me about 1 1/2 hours to do one character's animations (eight directions of walk, talk, idle, blink). Ouch.

Igor, Mamarulez, Darth,thanks a lot for the comments. This board has provided a great sounding board for all of my ideas, and has really helped me polish the way I look at this game's visual style!

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